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Script help??

GOD Wille

Excellent OT User
Joined
Jan 11, 2010
Messages
2,826
Solutions
2
Reaction score
815
Location
Sweden
i want a script that is this:

a annihlator with 6 places but without demons that spawns and without chest just that when you push the lever the 6 persons lvl 500. tps to the place

please?
plshelp.jpg
 
function onUse(cid, item, frompos, item2, topos)
if item.uid == 7000 then
if item.itemid == 1946 then

player1pos = {x=194, y=118, z=9, stackpos=253}
player1 = getThingfromPos(player1pos)

player2pos = {x=193, y=118, z=9, stackpos=253}
player2 = getThingfromPos(player2pos)

player3pos = {x=192, y=118, z=9, stackpos=253}
player3 = getThingfromPos(player3pos)

player4pos = {x=191, y=118, z=9, stackpos=253}
player4 = getThingfromPos(player4pos)


if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)

questlevel = 100

if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

demon1pos = {x=190, y=116, z=10}
demon2pos = {x=192, y=116, z=10}
demon3pos = {x=191, y=120, z=10}
demon4pos = {x=193, y=120, z=10}
demon5pos = {x=194, y=118, z=10}
demon6pos = {x=195, y=118, z=10}

doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)

nplayer1pos = {x=193, y=118, z=10}
nplayer2pos = {x=192, y=118, z=10}
nplayer3pos = {x=191, y=118, z=10}
nplayer4pos = {x=190, y=118, z=10}

doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)

doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)

doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)

doTransformItem(item.uid,1945)

else
doPlayerSendCancel(cid,"All players must have level 100 to enter.")
end
else
doPlayerSendCancel(cid,"You need 4 players in your team.")
end
end
if item.itemid == 1945 then

starting={x=188, y=111, z=10, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=210, y=122, z=10, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=233, y=125, z=10}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end


end
end
if item.uid == 5006 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5007 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5008 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5009 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a Thunder Hammer.")
doPlayerAddItem(cid,2421,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
return 1
end

annih 2
local config = {
daily = "no",
level = 100,
storage = 30015
}

local playerPosition =
{
{x = 247, y = 659, z = 13},
{x = 247, y = 660, z = 13},
{x = 247, y = 661, z = 13},
{x = 247, y = 662, z = 13}
}

local newPosition =
{
{x = 189, y = 650, z = 13},
{x = 189, y = 651, z = 13},
{x = 189, y = 652, z = 13},
{x = 189, y = 653, z = 13}
}

-- Do not modify the declaration lines below.
local players = {}
local failed = true
config.daily = getBooleanFromString(config.daily)

function onUse(cid, item, fromPosition, itemEx, toPosition)
if(item.itemid == 1946) then
if(config.daily) then
doPlayerSendCancel(cid, "Sorry, not possible.")
else
doTransformItem(item.uid, item.itemid - 1)
end

return true
end

if(item.itemid ~= 1945) then
return true
end

for i, pos in ipairs(playerPosition) do
pos.stackpos = STACKPOS_TOP_CREATURE
players = getThingFromPos(playerPosition).uid
if(players > 0 and
isPlayer(players) and
getPlayerStorageValue(players.uid, config.storage) == -1 and
getPlayerLevel(players.uid) >= config.level)
then
failed = false
end

if(failed) then
doPlayerSendCancel(cid, "Sorry, not possible.")
return true
end

failed = true
end

for i, pid in ipairs(players) do
doSendMagicEffect(playerPosition, CONST_ME_POFF)
doTeleportThing(pid, newPosition, false)
doSendMagicEffect(newPosition, CONST_ME_ENERGYAREA)
end

doTransformItem(item.uid, item.itemid + 1)
return true
end
 
Here you go:

Code:
local config = {
daily = "no",
level = 100,
storage = 3010
}

-- WERE PLAYERS START
local playerPosition =
{
	{x = 247, y = 659, z = 13},
	{x = 247, y = 660, z = 13},
	{x = 247, y = 661, z = 13},
	{x = 247, y = 662, z = 13},
	-- 2 New
	{x = 189, y = 653, z = 13},
	{x = 189, y = 653, z = 13}
}

-- WERE PLAYER GET TELERPORTED
local newPosition =
{
	{x = 189, y = 650, z = 13},
	{x = 189, y = 651, z = 13},
	{x = 189, y = 652, z = 13},
	{x = 189, y = 653, z = 13},
	-- 2 New
	{x = 189, y = 653, z = 13},
	{x = 189, y = 653, z = 13}
}

-- Do not modify the declaration lines below.
local players = {}
local failed = true
config.daily = getBooleanFromString(config.daily)

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(item.itemid == 1946) then
	if(config.daily) then
		doPlayerSendCancel(cid, "Sorry, not possible.")
	else
		doTransformItem(item.uid, item.itemid - 1)
	end

		return true
	end

	if(item.itemid ~= 1945) then
		return true
	end

	for i, pos in ipairs(playerPosition) do
		pos.stackpos = STACKPOS_TOP_CREATURE
		players[i] = getThingFromPos(playerPosition[i]).uid
		if(players[i] > 0 and
			isPlayer(players[i]) and
			getPlayerStorageValue(players[i].uid, config.storage) == -1 and
			getPlayerLevel(players[i].uid) >= config.level)
		then
		failed = false
	end

	if(failed) then
		doPlayerSendCancel(cid, "Sorry, not possible.")
			return true
	end

		failed = true
	end

	for i, pid in ipairs(players) do
		doSendMagicEffect(playerPosition[i], CONST_ME_POFF)
		doTeleportThing(pid, newPosition[i], false)
		doSendMagicEffect(newPosition[i], CONST_ME_ENERGYAREA)
	end

		doTransformItem(item.uid, item.itemid + 1)
	return true
end
 
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