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Lua Script Resets System (otx2- Clinet 8.60)

Gaber Zen

Well-Known Member
Joined
Apr 22, 2023
Messages
224
Reaction score
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Location
Egypt
hello Otland
I have a problem with Script TalkAction, It works once and gets stuck with some people and I don't know why
Knowing that the first time it does not register list look Createscript
Tibia 8.60
Engine : OTX 2
Lua:
function onSay(cid, words, param)
    local maximum = {
        player = getPlayerGUID(cid),
        lvlmax = 8
    }

    if getPlayerStorageValue(cid, 14335) < 0 then
        if getPlayerLevel(cid) >= 500 then
            setPlayerStorageValue(cid, 14335, getPlayerStorageValue(cid, 14335) + 1)
            setCreatureMaxHealth(cid, 500)
            setCreatureMaxMana(cid, 500)
            doCreatureAddMana(cid, 500)
            doCreatureAddHealth(cid, 500)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)
            db.executeQuery("UPDATE players SET level = " .. maximum.lvlmax .. ", experience = 10000 WHERE id = " .. maximum.player)
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level 500 para renascer.")
        end
elseif getPlayerStorageValue(cid, 14335) < 1 then
        if getPlayerLevel(cid) >= 1000 then
            setPlayerStorageValue(cid, 14335, getPlayerStorageValue(cid, 14335) + 1)
            setCreatureMaxHealth(cid, 1000)
            setCreatureMaxMana(cid, 1000)
            doCreatureAddMana(cid, 1000)
            doCreatureAddHealth(cid, 1000)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)
            db.executeQuery("UPDATE players SET level = " .. maximum.lvlmax .. ", experience = 10000 WHERE id = " .. maximum.player)
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level 1000 para renascer.")
        end
elseif getPlayerStorageValue(cid, 14335) < 2 then
        if getPlayerLevel(cid) >= 2000 then
            setPlayerStorageValue(cid, 14335, getPlayerStorageValue(cid, 14335) + 1)
            setCreatureMaxHealth(cid, 1500)
            setCreatureMaxMana(cid, 1500)
            doCreatureAddMana(cid, 1500)
            doCreatureAddHealth(cid, 1500)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)
            db.executeQuery("UPDATE players SET level = " .. maximum.lvlmax .. ", experience = 10000 WHERE id = " .. maximum.player)
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level 2000 para renascer.")
        end
elseif getPlayerStorageValue(cid, 14335) < 3 then
        if getPlayerLevel(cid) >= 3000 then
            setPlayerStorageValue(cid, 14335, getPlayerStorageValue(cid, 14335) + 1)
            setCreatureMaxHealth(cid, 2000)
            setCreatureMaxMana(cid, 2000)
            doCreatureAddMana(cid, 2000)
            doCreatureAddHealth(cid, 2000)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)
            db.executeQuery("UPDATE players SET level = " .. maximum.lvlmax .. ", experience = 10000 WHERE id = " .. maximum.player)
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level 3000 para renascer.")
        end
elseif getPlayerStorageValue(cid, 14335) < 4 then
        if getPlayerLevel(cid) >= 3500 then
            setPlayerStorageValue(cid, 14335, getPlayerStorageValue(cid, 14335) + 1)
            setCreatureMaxHealth(cid, 2500)
            setCreatureMaxMana(cid, 2500)
            doCreatureAddMana(cid, 2500)
            doCreatureAddHealth(cid, 2500)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)
            db.executeQuery("UPDATE players SET level = " .. maximum.lvlmax .. ", experience = 10000 WHERE id = " .. maximum.player)
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level 3500 para renascer.")
        end
     elseif getPlayerStorageValue(cid, 14335) < 5 then
        if getPlayerLevel(cid) >= 4000 then
            setPlayerStorageValue(cid, 14335, getPlayerStorageValue(cid, 14335) + 1)
            setCreatureMaxHealth(cid, 3000)
            setCreatureMaxMana(cid, 3000)
            doCreatureAddMana(cid, 3000)
            doCreatureAddHealth(cid, 3000)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)
            db.executeQuery("UPDATE players SET level = " .. maximum.lvlmax .. ", experience = 10000 WHERE id = " .. maximum.player)
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level 4000 para renascer.")
        end
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você já renasceu o máximo de vezes.")
    end
    return true
end
Code:
function getPlayerFrags(cid)
    local time = os.time()
    local times = {today = (time - 86400), week = (time - (7 * 86400))}
 
    local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
    if(result:getID() ~= -1) then
        repeat
            local content = {date = result:getDataInt("date")}
            if(content.date > times.today) then
                table.insert(contents.day, content)
            elseif(content.date > times.week) then
                table.insert(contents.week, content)
            else
                table.insert(contents.month, content)
            end
        until not result:next()
        result:free()
    end
 
    local size = {
        day = table.maxn(contents.day),
        week = table.maxn(contents.week),
        month = table.maxn(contents.month)
    }
    return size.day + size.week + size.month
end
 
function onLogin(cid)
    registerCreatureEvent(cid, "fraglook")
    return true
end
 
function onLook(cid, thing, position, lookDistance)
    if isPlayer(thing.uid) and thing.uid ~= cid then
       doPlayerSetSpecialDescription(thing.uid,' [Frags: '..getPlayerFrags(thing.uid)..'], [Reborn: '..math.max(0,(tonumber(getCreatureStorage(thing.uid,14335)) or 0))..'], [Critical: '..math.max(0,(tonumber(getCreatureStorage(thing.uid,48903)) or 0))..'], [Dodge: '..math.max(0,(tonumber(getCreatureStorage(thing.uid,98798644)) or 0))..']')
        return true
    elseif thing.uid == cid then
        doPlayerSetSpecialDescription(cid,' [Frags: '..getPlayerFrags(cid)..'], [Reborn: '..math.max(0,(tonumber(getCreatureStorage(thing.uid,14335)) or 0))..'], [Critical: '..math.max(0,(tonumber(getCreatureStorage(cid,48903)) or 0))..'], [Dodge: '..math.max(0,(tonumber(getCreatureStorage(cid,98798644)) or 0))..']')
        local string = 'You see yourself.'
        if getPlayerFlagValue(cid, PLAYERFLAG_SHOWGROUPINSTEADOFVOCATION) then
            string = string..' You are '.. getPlayerGroupName(cid) ..'.'
        elseif getPlayerVocation(cid) ~= 0 then
            string = string..' You are '.. getPlayerVocationName(cid) ..'.'
        else
            string = string..' You have no vocation.'
        end
        string = string..getPlayerSpecialDescription(cid)..''
 
        if getPlayerGuildId(cid) > 0 then
            string = string..' You are ' .. (getPlayerGuildRank(cid) == '' and 'a member' or getPlayerGuildRank(cid)) ..' of the '.. getPlayerGuildName(cid)
            string = getPlayerGuildNick(cid) ~= '' and string..' ('.. getPlayerGuildNick(cid) ..').' or string..'.'
        end
 
        if getPlayerFlagValue(cid, PLAYERCUSTOMFLAG_CANSEECREATUREDETAILS) then
            string = string..'\nHealth: ['.. getCreatureHealth(cid) ..' / '.. getCreatureMaxHealth(cid) ..'], Mana: ['.. getCreatureMana(cid) ..' / '.. getCreatureMaxMana(cid) ..'].'
            string = string..'\nIP: '.. doConvertIntegerToIp(getPlayerIp(cid)) ..'.'
        end
 
        if getPlayerFlagValue(cid, PLAYERCUSTOMFLAG_CANSEEPOSITION) then
            string = string..'\nPosition: [X:'.. position.x..'] [Y:'.. position.y..'] [Z:'.. position.z..'].'
        end
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, string)  
        return false
    end
    return true
end
 
check this

Lua:
function onSay(cid, words, param)
    local rebornLevels = {
        { requiredLevel = 500, maxHealth = 500, maxMana = 500 },
        { requiredLevel = 1000, maxHealth = 1000, maxMana = 1000 },
        { requiredLevel = 2000, maxHealth = 1500, maxMana = 1500 },
        { requiredLevel = 3500, maxHealth = 2000, maxMana = 2000 },
        { requiredLevel = 4000, maxHealth = 2500, maxMana = 2500 }
    }

    local playerStorage = getPlayerStorageValue(cid, 14335)

    if playerStorage == -1 then
        playerStorage = 0
        setPlayerStorageValue(cid, 14335, playerStorage)
    end

    if playerStorage >= #rebornLevels then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você já renasceu o máximo de vezes.")
        return true
    end

    local currentReborn = rebornLevels[playerStorage + 1]

    if getPlayerLevel(cid) >= currentReborn.requiredLevel then
        setPlayerStorageValue(cid, 14335, playerStorage + 1)
        setCreatureMaxHealth(cid, currentReborn.maxHealth)
        setCreatureMaxMana(cid, currentReborn.maxMana)
        doCreatureAddHealth(cid, currentReborn.maxHealth)
        doCreatureAddMana(cid, currentReborn.maxMana)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")

        local playerExp = getExperienceForLevel(8)
        doPlayerSetExperience(cid, playerExp)
        
        db.executeQuery("UPDATE players SET level = 8, experience = " .. playerExp .. " WHERE id = " .. getPlayerGUID(cid))
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level " .. currentReborn.requiredLevel .. " para renascer.")
    end

    return true
end
 
Lua:
function onSay(cid, words, param)
    local rebornLevels = {
        { requiredLevel = 500, maxHealth = 500, maxMana = 500 },
        { requiredLevel = 1000, maxHealth = 1000, maxMana = 1000 },
        { requiredLevel = 2000, maxHealth = 1500, maxMana = 1500 },
        { requiredLevel = 3500, maxHealth = 2000, maxMana = 2000 },
        { requiredLevel = 4000, maxHealth = 2500, maxMana = 2500 }
    }

    local playerStorage = getPlayerStorageValue(cid, 14335)

    if playerStorage == -1 then
        playerStorage = 0
        setPlayerStorageValue(cid, 14335, playerStorage)
    end

    if playerStorage >= #rebornLevels then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você já renasceu o máximo de vezes.")
        return true
    end

    local currentReborn = rebornLevels[playerStorage + 1]

    if getPlayerLevel(cid) >= currentReborn.requiredLevel then
        setPlayerStorageValue(cid, 14335, playerStorage + 1)
        setCreatureMaxHealth(cid, currentReborn.maxHealth)
        setCreatureMaxMana(cid, currentReborn.maxMana)
        doCreatureAddHealth(cid, currentReborn.maxHealth)
        doCreatureAddMana(cid, currentReborn.maxMana)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")

        local playerExp = getExperienceForLevel(8)
        doPlayerSetExperience(cid, playerExp)

        db.executeQuery("UPDATE players SET level = 8, experience = " .. playerExp .. " WHERE id = " .. getPlayerGUID(cid))
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level " .. currentReborn.requiredLevel .. " para renascer.")
    end

    return true
end
 
Lua:
function onSay(cid, words, param)
    local rebornLevels = {
        { requiredLevel = 500, maxHealth = 500, maxMana = 500 },
        { requiredLevel = 1000, maxHealth = 1000, maxMana = 1000 },
        { requiredLevel = 2000, maxHealth = 1500, maxMana = 1500 },
        { requiredLevel = 3500, maxHealth = 2000, maxMana = 2000 },
        { requiredLevel = 4000, maxHealth = 2500, maxMana = 2500 }
    }

    local playerStorage = getPlayerStorageValue(cid, 14335)

    if playerStorage == -1 then
        playerStorage = 0
        setPlayerStorageValue(cid, 14335, playerStorage)
    end

    if playerStorage >= #rebornLevels then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você já renasceu o máximo de vezes.")
        return true
    end

    local currentReborn = rebornLevels[playerStorage + 1]

    if getPlayerLevel(cid) >= currentReborn.requiredLevel then
        setPlayerStorageValue(cid, 14335, playerStorage + 1)
        setCreatureMaxHealth(cid, currentReborn.maxHealth)
        setCreatureMaxMana(cid, currentReborn.maxMana)
        doCreatureAddHealth(cid, currentReborn.maxHealth)
        doCreatureAddMana(cid, currentReborn.maxMana)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")


        doPlayerSetLevel(cid, 8)
       

        local playerGUID = getPlayerGUID(cid)
        if db.executeQuery("UPDATE players SET level = 8, experience = 0 WHERE guid = " .. playerGUID) == false then
            print("Błąd aktualizacji bazy danych.")
        end
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level " .. currentReborn.requiredLevel .. " para renascer.")
    end

    return true
end
 
Try this

Lua:
function onSay(cid, words, param)


    local playerStorage = getPlayerStorageValue(cid, 14335)
    local resetLevels = {
        { levelRequired = 500, maxHealth = 500, maxMana = 500 },
        { levelRequired = 1000, maxHealth = 1000, maxMana = 1000 },
        { levelRequired = 2000, maxHealth = 1500, maxMana = 1500 },
        { levelRequired = 3500, maxHealth = 2000, maxMana = 2000 },
        { levelRequired = 4000, maxHealth = 2500, maxMana = 2500 }

    }

    if playerStorage < #resetLevels then
        local requiredLevel = resetLevels[playerStorage + 1].levelRequired
        local requiredMaxHealth = resetLevels[playerStorage + 1].maxHealth
        local requiredMaxMana = resetLevels[playerStorage + 1].maxMana
        local RemainingLvl = 8

        if getPlayerLevel(cid) >= requiredLevel then
            setPlayerStorageValue(cid, 14335, playerStorage + 1)
            setCreatureMaxHealth(cid, requiredMaxHealth)
            setCreatureMaxMana(cid, requiredMaxMana)
            doCreatureAddHealth(cid, requiredMaxHealth)
            doCreatureAddMana(cid, requiredMaxMana)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)

        db.executeQuery("UPDATE [ICODE]players[/ICODE] SET [ICODE]level[/ICODE] = "..RemainingLvl..", [ICODE]experience[/ICODE] = 0 WHERE id = " .. getPlayerGUID(cid))

        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level " .. requiredLevel .. " para renascer.")
        end
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você já renasceu o máximo de vezes.")
    end

    return true
end
 
Lua:
function onSay(cid, words, param)
    local playerStorage = getPlayerStorageValue(cid, 14335)
    local resetLevels = {
        { levelRequired = 500, maxHealth = 500, maxMana = 500 },
        { levelRequired = 1000, maxHealth = 1000, maxMana = 1000 },
        { levelRequired = 2000, maxHealth = 1500, maxMana = 1500 },
        { levelRequired = 3500, maxHealth = 2000, maxMana = 2000 },
        { levelRequired = 4000, maxHealth = 2500, maxMana = 2500 }
    }

    if playerStorage < #resetLevels then
        local requiredLevel = resetLevels[playerStorage + 1].levelRequired
        local requiredMaxHealth = resetLevels[playerStorage + 1].maxHealth
        local requiredMaxMana = resetLevels[playerStorage + 1].maxMana
        local RemainingLvl = 8

        if getPlayerLevel(cid) >= requiredLevel then
            setPlayerStorageValue(cid, 14335, playerStorage + 1)
            setCreatureMaxHealth(cid, requiredMaxHealth)
            setCreatureMaxMana(cid, requiredMaxMana)
            doCreatureAddHealth(cid, requiredMaxHealth)
            doCreatureAddMana(cid, requiredMaxMana)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")


            doPlayerSetLevel(cid, RemainingLvl)


            local playerGUID = getPlayerGUID(cid)
            local query = db.getResult("UPDATE `players` SET `level` = " .. RemainingLvl .. ", `experience` = 0 WHERE `id` = " .. playerGUID)
            if query then
                query:free()
            else
                print("Błąd aktualizacji bazy danych.")
            end
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level " .. requiredLevel .. " para renascer.")
        end
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você já renasceu o máximo de vezes.")
    end

    return true
end
 
Lua:
function onSay(cid, words, param)
    local playerStorage = getPlayerStorageValue(cid, 14335)
    local resetLevels = {
        { levelRequired = 500, maxHealth = 500, maxMana = 500 },
        { levelRequired = 1000, maxHealth = 1000, maxMana = 1000 },
        { levelRequired = 2000, maxHealth = 1500, maxMana = 1500 },
        { levelRequired = 3500, maxHealth = 2000, maxMana = 2000 },
        { levelRequired = 4000, maxHealth = 2500, maxMana = 2500 }
    }


    if playerStorage < #resetLevels - 1 then
        local requiredLevel = resetLevels[playerStorage + 1].levelRequired
        local requiredMaxHealth = resetLevels[playerStorage + 1].maxHealth
        local requiredMaxMana = resetLevels[playerStorage + 1].maxMana
        local RemainingLvl = 8


        if getPlayerLevel(cid) >= requiredLevel then
            setPlayerStorageValue(cid, 14335, playerStorage + 1)
            setCreatureMaxHealth(cid, requiredMaxHealth)
            setCreatureMaxMana(cid, requiredMaxMana)
            doCreatureAddHealth(cid, requiredMaxHealth)
            doCreatureAddMana(cid, requiredMaxMana)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")


            doPlayerSetLevel(cid, RemainingLvl)


            local playerGUID = getPlayerGUID(cid)
            local query = db.getResult("UPDATE `players` SET `level` = " .. RemainingLvl .. ", `experience` = 0 WHERE `id` = " .. playerGUID)
            if query then
                query:free()
            else
                print("Błąd aktualizacji bazy danych.")
            end
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level " .. requiredLevel .. " para renascer.")
        end
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você já renasceu o máximo de vezes.")
    end


    return true
end
 
this is open soruce
everyone can add whatever

in general it is like this
that they changed the names in the functions

You still need to have some knowledge about the database because someone will send you the solution
if you table you will not be able to query the database

and you have to learn all the time, just like at school

but if you are good programmer then change all :)

and the errors you send
then either your engine does not have such a function, or they have a zero value
 
My Code It works and gets stuck with some people

Mateus Robeerto

domciacho

Lua:
function onSay(cid, words, param)
    local maximum = {
        player = getPlayerGUID(cid),
        lvlmax = 8
    }

    if getPlayerStorageValue(cid, 14335) < 0 then
        if getPlayerLevel(cid) >= 500 then
            setPlayerStorageValue(cid, 14335, getPlayerStorageValue(cid, 14335) + 1)
            setCreatureMaxHealth(cid, 500)
            setCreatureMaxMana(cid, 500)
            doCreatureAddMana(cid, 500)
            doCreatureAddHealth(cid, 500)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)
            db.executeQuery("UPDATE players SET level = " .. maximum.lvlmax .. ", experience = 10000 WHERE id = " .. maximum.player)
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level 500 para renascer.")
        end
elseif getPlayerStorageValue(cid, 14335) < 1 then
        if getPlayerLevel(cid) >= 1000 then
            setPlayerStorageValue(cid, 14335, getPlayerStorageValue(cid, 14335) + 1)
            setCreatureMaxHealth(cid, 1000)
            setCreatureMaxMana(cid, 1000)
            doCreatureAddMana(cid, 1000)
            doCreatureAddHealth(cid, 1000)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)
            db.executeQuery("UPDATE players SET level = " .. maximum.lvlmax .. ", experience = 10000 WHERE id = " .. maximum.player)
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level 1000 para renascer.")
        end
elseif getPlayerStorageValue(cid, 14335) < 2 then
        if getPlayerLevel(cid) >= 2000 then
            setPlayerStorageValue(cid, 14335, getPlayerStorageValue(cid, 14335) + 1)
            setCreatureMaxHealth(cid, 1500)
            setCreatureMaxMana(cid, 1500)
            doCreatureAddMana(cid, 1500)
            doCreatureAddHealth(cid, 1500)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)
            db.executeQuery("UPDATE players SET level = " .. maximum.lvlmax .. ", experience = 10000 WHERE id = " .. maximum.player)
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level 2000 para renascer.")
        end
elseif getPlayerStorageValue(cid, 14335) < 3 then
        if getPlayerLevel(cid) >= 3000 then
            setPlayerStorageValue(cid, 14335, getPlayerStorageValue(cid, 14335) + 1)
            setCreatureMaxHealth(cid, 2000)
            setCreatureMaxMana(cid, 2000)
            doCreatureAddMana(cid, 2000)
            doCreatureAddHealth(cid, 2000)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)
            db.executeQuery("UPDATE players SET level = " .. maximum.lvlmax .. ", experience = 10000 WHERE id = " .. maximum.player)
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level 3000 para renascer.")
        end
elseif getPlayerStorageValue(cid, 14335) < 4 then
        if getPlayerLevel(cid) >= 3500 then
            setPlayerStorageValue(cid, 14335, getPlayerStorageValue(cid, 14335) + 1)
            setCreatureMaxHealth(cid, 2500)
            setCreatureMaxMana(cid, 2500)
            doCreatureAddMana(cid, 2500)
            doCreatureAddHealth(cid, 2500)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)
            db.executeQuery("UPDATE players SET level = " .. maximum.lvlmax .. ", experience = 10000 WHERE id = " .. maximum.player)
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level 3500 para renascer.")
        end
     elseif getPlayerStorageValue(cid, 14335) < 5 then
        if getPlayerLevel(cid) >= 4000 then
            setPlayerStorageValue(cid, 14335, getPlayerStorageValue(cid, 14335) + 1)
            setCreatureMaxHealth(cid, 3000)
            setCreatureMaxMana(cid, 3000)
            doCreatureAddMana(cid, 3000)
            doCreatureAddHealth(cid, 3000)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você renasceu com sucesso!")
            doRemoveCreature(cid)
            db.executeQuery("UPDATE players SET level = " .. maximum.lvlmax .. ", experience = 10000 WHERE id = " .. maximum.player)
        else
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level 4000 para renascer.")
        end
    else
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você já renasceu o máximo de vezes.")
    end
    return true
end
 

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