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scripts/macros for kondras otclientv8 bot

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i have been trying to use the script below but i keep getting this error, anyone know how to fix it?




local npc = getCreatureByName("Npc Name")
local idpot = 3131
local potcount = 1000

if npc then
if not NPC.isTrading() then
say("hi")
schedule(1000, function() NPC.say("trade") end)
else
schedule(1000, function() NPC.buy(idpot, 100) end)
end
delay(2000)
end

if player:getItemsCount(potid) <= potcount then
return "retry"
end
return true
 
Last edited:
Anyone can help me? Im trying to make a Item Mover from a depot to my backpack. Heres my code:

Lua:
local itemIDs = {12192} -- populate this table with items IDs you would like to move to the specified backpack
local backpackToMove = 2853
local containers = g_game.getContainers()

macro (500, "Move items", function ()
  local function findContainer()
    for _, container in pairs(containers) do
        if container:getId() == backpackToMove then
            return container
        end
    end
end
local containerToMove = findContainer()
if not containerToMove then return end

for i = 1, #containers do
    local items = containers[i]:getItems()
    for _, item in pairs(items) do
        if table.find(itemIDs, item:getId()) then
            g_game.move(item:getId(), containerToMove:getSlotPosition(math.max(0, #items-1)), item:getCount())
            return
        end
    end
end
end)

How can i fix it?
 
Anyone can help me? Im trying to make a Item Mover from a depot to my backpack. Heres my code:

Lua:
local itemIDs = {12192} -- populate this table with items IDs you would like to move to the specified backpack
local backpackToMove = 2853
local containers = g_game.getContainers()

macro (500, "Move items", function ()
  local function findContainer()
    for _, container in pairs(containers) do
        if container:getId() == backpackToMove then
            return container
        end
    end
end
local containerToMove = findContainer()
if not containerToMove then return end

for i = 1, #containers do
    local items = containers[i]:getItems()
    for _, item in pairs(items) do
        if table.find(itemIDs, item:getId()) then
            g_game.move(item:getId(), containerToMove:getSlotPosition(math.max(0, #items-1)), item:getCount())
            return
        end
    end
end
end)

How can i fix it?
1701293164448.png
 
  • alguém me consegue o macro de trocar armas
  • EX: Em x1 de perto uso espada e quando me afasto macro troca a arma por uma de distância.
 
anyone know how to fix?
I would like to obtain a script for OTC 4.8. The script should perform the following actions:

  1. When my character reaches level 1000, it should go to a safe location and send the command !reset.
  2. Additionally, when the character completes a reset and reaches 50 resets, it should send the command !mreset.
The script should then restart the process of sending !reset until it reaches 50 resets again, continuing in a loop."


1707110164676.png
Post automatically merged:

anyone know how to fix?
I would like to obtain a script for OTC 4.8. The script should perform the following actions:

  1. When my character reaches level 1000, it should go to a safe location and send the command !reset.
  2. Additionally, when the character completes a reset and reaches 50 resets, it should send the command !mreset.
The script should then restart the process of sending !reset until it reaches 50 resets again, continuing in a loop."

local REQUIRE_LEVEL = 950
local RESET_COMMAND = "!reset"
local REQUIRE_LEVEL_MRESET = 5000
local MRESET_COMMAND = "!mreset now"
local REQUIRE_RESETS = 50

local resetCount = 0
macro(100, "Reset", function()
local currentLevel = level()
if currentLevel >= REQUIRE_LEVEL then
if resetCount < REQUIRE_RESETS then
gotoLabel("upar")
say(RESET_COMMAND)
delay(800)
gotoLabel("safe_place") -- Vai para a label "safe_place" antes de usar !reset
resetCount = resetCount + 1
elseif currentLevel >= REQUIRE_LEVEL_MRESET then
gotoLabel("up_five_k")
say(MRESET_COMMAND)
delay(800)
resetCount = 0 -- Resetar o contador após !mreset now
end
end
end)
 
Last edited:
anyone know how to fix?
I would like to obtain a script for OTC 4.8. The script should perform the following actions:

  1. When my character reaches level 1000, it should go to a safe location and send the command !reset.
  2. Additionally, when the character completes a reset and reaches 50 resets, it should send the command !mreset.
The script should then restart the process of sending !reset until it reaches 50 resets again, continuing in a loop."


View attachment 81876
Post automatically merged:



local REQUIRE_LEVEL = 950
local RESET_COMMAND = "!reset"
local REQUIRE_LEVEL_MRESET = 5000
local MRESET_COMMAND = "!mreset now"
local REQUIRE_RESETS = 50

local resetCount = 0
macro(100, "Reset", function()
local currentLevel = level()
if currentLevel >= REQUIRE_LEVEL then
if resetCount < REQUIRE_RESETS then
gotoLabel("upar")
say(RESET_COMMAND)
delay(800)
gotoLabel("safe_place") -- Vai para a label "safe_place" antes de usar !reset
resetCount = resetCount + 1
elseif currentLevel >= REQUIRE_LEVEL_MRESET then
gotoLabel("up_five_k")
say(MRESET_COMMAND)
delay(800)
resetCount = 0 -- Resetar o contador após !mreset now
end
end
end)
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1707235467181.png

Join the OTClientV8 Discord Server! (https://discord.gg/feySup6)

 
Hello i hope someone is still here, i need a help with script for "shovel" i can call, i need to use item on dead monster and then item is collecting to container soul from monster, someone can help ?
Post automatically merged:

Hello i hope someone is still here, i need a help with script for "shovel" i can call, i need to use item on dead monster and then item is collecting to container soul from monster, someone can help ?
 
Hi guys,
have some one use one macro to call other, and if have, how?
I tried but nothing made works.
 
Good evening, I need a follow script that doesn't lose the follow on the character in front, I've used some but they all lose the follow at some point in the hunt, even putting 50 walk delay
 
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