local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, [U]25 * 1000[/U])
setConditionParam(condition, CONDITION_PARAM_STAT_MAXHEALTHPERCENT, [B]200[/B])
setConditionParam(condition, CONDITION_PARAM_STAT_MAXMANAPERCENT, [B]200[/B])
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end