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Second Winter 2011 Update Teaser

Evan

A splendid one to behold
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Sorry for the delay!

Tibia's second teaser: Tibia - Free Multiplayer Online Role Playing Game - News

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Teaser Summary

Please note that all information is still subject to change!

-> new island Quirefang

  • can be reached via small isle of NPC Scrutinon where you can travel to by boat from eastern harbours
  • 2 different races live there (Deeplings and ???? ), each of them has its own hunting grounds and quests that trigger world changes, and thus, allows players to advance further: some of the hunting grounds are always accessible while the access to others depends on the world change stage.
  • Gray Beach is the starting point for both areas, players can find a few NPCs there (e.g. a trader) and a depot

-- Deepling area

  • characters should be around level 130 to hunt there – Please note, though, that this is not yet final and can still change depending on the test server feedback!
  • you won't need a helmet of the deep down there but you will get something different which will allow you to breathe and something that will prevent the usual slow-down underwater
  • new creatures: deepling worker, deepling warrior, deepling guard, deepling spellsinger, manta ray, and a couple of different fishes
  • players can obtain a new outfit and try to tame the manta ray (special taming item required) if they have access to specific areas (depends on stage of deepling world change there)
  • final stage of the deepling world change allows players to face one of 3 bosses
  • new equipment: depth scutum, depth galea, depth lorica, depth calcei, depth ocrea, deepling axe, deepling staff, warrior's axe, necklace of the deep, guardian staff, ornate shield, ornate mace, ornate chestplate, ornate legs, warrior's shield
  • new creature products can be obtained
  • new special achievements


Please note that all information is still subject to change!
 
Yeah, looks like they're finally gonna put in high level monsters.
They said you should be at least level 130 to survive deepling area
 
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