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See this script please

Stewie

Family Guy # ;3
Joined
May 3, 2010
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This doesnt working.

I wanna skull only for decoration

Code:
function onLogin(cid)
local frags = getPlayerPoints(cid)
		if frags >= 150 then -- If player has 150 or more frags then he will gain a WS.
			doCreatureSetSkullType(cid, SKULL_WHITE)
		elseif frags >= 300 then --Same but with 250 frags and a Yellow skull.
			doCreatureSetSkullType(cid, SKULL_YELLOW)
		elseif frags >= 600 then -- Yadayadayada 350 frags = Green Skull
			doCreatureSetSkullType(cid, SKULL_GREEN)
		elseif frags >= 1200 then -- 450 frags = RS
			doCreatureSetSkullType(cid, SKULL_RED)
		elseif frags >= 2400 then -- Black Skull = 800 frags or more.
			doCreatureSetSkullType(cid, SKULL_BLACK)
		end
	return true
end
 
It should already be decoration.
Just disable skulls in Config.lua, and from what I remember the script was an onKill. Maybe that's why it's broken?
 
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