- Joined
- Dec 21, 2008
- Messages
- 37
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Hello everyone,
I'm currently working with Tibia's sprite files and the associated assets folder. My primary objective is to understand the connection between client IDs and their corresponding sprite numbers, and how they are managed within the game files.
The Challenge:
I've been using an asset editor to visualize the game's sprites. Within this editor, I can see that each item has an associated client ID (for example, "101") and a corresponding sprite number (like "156936"). However, I've been unable to find references to some of these client IDs within the game files. This has led me to suspect there's a specific algorithm or method governing the assignment and management of these sprite numbers to client IDs.
Additional Information:
- Version: 1321
- Tools Used: Asset Editor (for viewing sprites)
- Spiderclientconver (for creating sprites)
- How does the assets folder connect IDs to sprite numbers?
- Is there a known algorithm or method that the game employs to assign or manage sprite numbers in relation to client IDs?
- Does anyone have insights into the code or logic that underpins this mapping in the asset editor or game files?
Thank you in advance for your assistance and insights!
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