SlashX
Member
- Joined
- Jul 4, 2007
- Messages
- 71
- Reaction score
- 5
Problem with Shutdown Save & Emergency Save
Hello,
First... I come using the Forgotten sufficient the time, and i consider the Forgotten a better OT-Version currently. And would like to give congratulations developers of the project.
However...
The forgotten don't is completely steady and the database is very harmed with this.
Example: If the server crash, almost always the House Itens they disappear... causing a great upheaval with the players.
Or if the PC-Server shutdown because a energy problem, almost always have a problem with the House Itens... (PS: the times, even house owners is reseted).
For this, i have a sugestion of create a better system to prevent it problems. I wait that they give attention to this.
EDITED:
I walked studying, and i belive that problem happens on a possible function that make the "emergency save" (on server crash) or server shutdown (on close server with GUI Mode).
PS:
Error happens with GREAT frequency if you use ForgottenGUI Mode to compile (because of saveData (g_game.saveData(false) function on close server i belive...).
Now i test with the c++ compiler __EXCEPTION_TRACER__ disabled and on Console Mode (when my server back online... because I am suffering DOS Attack with great frequence :/).
Thanks!
Hello,
First... I come using the Forgotten sufficient the time, and i consider the Forgotten a better OT-Version currently. And would like to give congratulations developers of the project.
However...
The forgotten don't is completely steady and the database is very harmed with this.
Example: If the server crash, almost always the House Itens they disappear... causing a great upheaval with the players.
Or if the PC-Server shutdown because a energy problem, almost always have a problem with the House Itens... (PS: the times, even house owners is reseted).
For this, i have a sugestion of create a better system to prevent it problems. I wait that they give attention to this.
EDITED:
I walked studying, and i belive that problem happens on a possible function that make the "emergency save" (on server crash) or server shutdown (on close server with GUI Mode).
PS:
Error happens with GREAT frequency if you use ForgottenGUI Mode to compile (because of saveData (g_game.saveData(false) function on close server i belive...).
Now i test with the c++ compiler __EXCEPTION_TRACER__ disabled and on Console Mode (when my server back online... because I am suffering DOS Attack with great frequence :/).
Thanks!
Last edited: