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Windows Server Crash TFS 0.3.5pl1 Exception Tracker

progala2

New Member
Joined
Mar 28, 2009
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Hello!
Can you tell me where is a problem?
(2 crashes exception log)
Code:
*****************************************************
*****************************************************
Error report - Sat Nov 19 17:16:55 2011

Compiler Info - GNU C++ version 3.4.5 (mingw special)
Compilation Date - Nov 18 2011 23:38:03

Memory load: 55
Total phys: 4152816 K available phys: 1848328 K
Start time: 19-11-2011  13:3:3
Kernel time: 0:0:11.715
User time: 0:3:37.730
Threads: 8

Exception: 0xc0000005 at eip = 0x4a77cf(Game::addCreatureHealth(std::list<Creature*, std::allocator<Creature*> > const&, Creature const*) - 0x4a77ae)
eax = 0x380007 -> 0x2900
ebx = 0xb8602f4 -> 0x37c007
ecx = 0
edx = 0x2900
esi = 0xa04e8d8 -> 0xb8602f4
edi = 0xa392458 -> 0x989ecc
ebp = 0x488f648 -> 0x488f7c8
esp = 0x488f630 -> 0x380007
efl = 0x10212

---Stack Trace---
From: 0x488f630 to: 0x4890000
0x488f630 | 0x380007 -> 0x2900
0x488f634 | 0xf686178 -> 0x988588
0x488f638 | 0
0x488f63c | 0x5d6d6d4 -> 0x101
0x488f640 | 0xa5d8e78 -> 0x98a70c
0x488f644 | 0xa392458 -> 0x989ecc
0x488f648 | 0x488f7c8 -> 0x488f808 \\\\\\ stack frame //////
0x488f64c | 0x4a6744 -> 0xfec885c7 <-- ret
0x488f64c  Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int, MagicEffect_t, TextColor_t, bool)(0x4a5b5e)
0x488f650 | 0x991980 -> 0x9898a8
0x488f654 | 0xa04e8d8 -> 0xb8602f4
0x488f658 | 0xa392458 -> 0x989ecc
0x488f65c | 0x119
0x488f660 | 0x1
0x488f664 | 0x119
0x488f668 | 0x488f678 -> 0x9a90650
0x488f66c | 0x1
0x488f670 | 0xb
0x488f674 | 0
0x488f678 | 0x9a90650 -> 0x9898cc
0x488f67c | 0
0x488f6d0  Player::blockHit(Creature*, CombatType_t, int&, bool, bool)(0x695c08)
0x488f730  Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int, MagicEffect_t, TextColor_t, bool)(0x4a5b5e)
0x488f790  Game::combatBlockHit(CombatType_t, Creature*, Creature*, int&, bool, bool)(0x4a58cc)
0x488f7a4 | 0x42d00008
0x488f7a8 | 0x14
0x488f7ac | 0x27f0e7f -> 0xdc2b902
0x488f7b0 | 0x3f800000
0x488f7b4 | 0
0x488f7b8 | 0x3e49657e
0x488f7bc | 0x5d6d6d4 -> 0x101
0x488f7c0 | 0xa5d8e78 -> 0x98a70c
0x488f7c4 | 0xa392458 -> 0x989ecc
0x488f7c8 | 0x488f808 -> 0x488f8a8 \\\\\\ stack frame //////
0x488f7cc | 0x427f5a -> 0xba <-- ret
0x488f7cc  Combat::CombatHealthFunc(Creature*, Creature*, CombatParams const&, void*)(0x427e5c)
0x488f7d0 | 0x991980 -> 0x9898a8
0x488f7d4 | 0x1
0x488f7d8 | 0xa5d8e78 -> 0x98a70c
0x488f7dc | 0xa392458 -> 0x989ecc
0x488f7e0 | 0xfffffe0f
0x488f7e4 | 0xffff
0x488f7e8 | 0x100
0x488f7ec | 0
0x488f7f0 | 0xa
0x488f7f4 | 0x7baee4 -> 0x8de58955
0x488f7f8 | 0xfffffe0f
0x488f7fc | 0x5d6d6d0 -> 0x989e78
0x488f800 | 0xa392458 -> 0x989ecc
0x488f804 | 0xa5d8e78 -> 0x98a70c
0x488f808 | 0x488f8a8 -> 0x488f8d8 \\\\\\ stack frame //////
0x488f80c | 0x429299 -> 0x8380458b <-- ret
0x488f80c  Combat::doCombatHealth(Creature*, Creature*, int, int, CombatParams const&)(0x4291f0)
0x488f810 | 0xa5d8e78 -> 0x98a70c
0x488f814 | 0xa392458 -> 0x989ecc
0x488f818 | 0x5d6d6d4 -> 0x101
0x488f81c | 0x488f880 -> 0xfffffdfd
0x488f820 | 0x6c9555 -> 0x8b186d8d
0x488f820  ProtocolGame::sendCreatureTurn(Creature const*, short)(0x6c9348)
0x488f824 | 0x488f7b0 -> 0x3f800000
0x488f828 | 0x5d6d6d4 -> 0x101
0x488f82c | 0x488f92c -> 0x488fa0c
0x488f850  Combat::doCombatHealth(Creature*, Creature*, int, int, CombatParams const&)(0x4291f0)
0x488f884 | 0xfffffd95
0x488f888 | 0
0x488f88c | 0xa04e8c8 -> 0xa0a02fa
0x488f890 | 0xa5d8e78 -> 0x98a70c
0x488f894 | 0x7baee4 -> 0x8de58955
0x488f898 | 0x94b9bc -> 0x201ffff
0x488f89c | 0x5d6d6d0 -> 0x989e78
0x488f8a0 | 0xa392458 -> 0x989ecc
0x488f8a4 | 0xa5d8e78 -> 0x98a70c
0x488f8a8 | 0x488f8d8 -> 0x488f9b8 \\\\\\ stack frame //////
0x488f8ac | 0x4290bf -> 0x438d36eb <-- ret
0x488f8ac  Combat::doCombat(Creature*, Creature*) const(0x42904e)
0x488f8b0 | 0xa5d8e78 -> 0x98a70c
0x488f8b4 | 0xa392458 -> 0x989ecc
0x488f8b8 | 0xfffffdfd
0x488f8bc | 0xfffffd95
0x488f8c0 | 0x5d6d6d4 -> 0x101
0x488f8c4 | 0xfffffdfd
0x488f8c8 | 0xfffffd95
0x488f8cc | 0xa5d8e78 -> 0x98a70c
0x488f8d0 | 0x991a28 -> 0x98e3c30
0x488f8d4 | 0x488ff3c -> 0x1033b50
0x488f8d8 | 0x488f9b8 -> 0x488fa78 \\\\\\ stack frame //////
0x488f8dc | 0x70bb7f -> 0xff7085c7 <-- ret
0x488f8dc  CombatSpell::castSpell(Creature*, Creature*)(0x70b540)
0x488f8e0 | 0x5d6d6d0 -> 0x989e78
0x488f8e4 | 0xa5d8e78 -> 0x98a70c
0x488f8e8 | 0xa392458 -> 0x989ecc
0x488f8ec | 0xa788e707
0x488f8f0 | 0x18103f7
0x488f8f4 | 0xffff0008
0x488f8f8 | 0x488f998 -> 0x488f9b8
0x488f8fc | 0x5919cb -> 0x8cc481
0x488f8fc  ScriptEnviroment::reset()(0x5916da)
0x488f950  CombatSpell::castSpell(Creature*, Creature*)(0x70b540)
0x488f970  Monster::updateLookDirection()(0x6142d0)
0x488f97c  random_range(int, int, DistributionType_t)(0x74c48c)
0x488f994 | 0x8
0x488f998 | 0x488f9b8 -> 0x488fa78
0x488f99c | 0x8b141f -> 0x8904ec83
0x488f9a0 | 0x488fa40 -> 0x18203f6
0x488f9a4 | 0x1
0x488f9a8 | 0x1
0x488f9ac | 0xa5d8e78 -> 0x98a70c
0x488f9b0 | 0x991a28 -> 0x98e3c30
0x488f9b4 | 0x488ff3c -> 0x1033b50
0x488f9b8 | 0x488fa78 -> 0x488fb28 \\\\\\ stack frame //////
0x488f9bc | 0x6111fc -> 0x8990458d <-- ret
0x488f9bc  Monster::doAttacking(unsigned int)(0x610f60)
0x488f9c0 | 0x5d19a20 -> 0x988528
0x488f9c4 | 0xa5d8e78 -> 0x98a70c
0x488f9c8 | 0xa392458 -> 0x989ecc
0x488f9cc | 0x5d41eb8 -> 0x101
0x488f9d0 | 0x1f4
0x488f9d4 | 0x488fa07 -> 0xd41eb001
0x488f9d8 | 0x941912 -> 0x201ffff
0x488f9dc | 0x488fa10 -> 0x1
0x488f9e0  Map::checkSightLine(Position const&, Position const&) const(0x60a394)
0x488fa30  Monster::doAttacking(unsigned int)(0x610f60)
0x488fa3c  Player::addInFightTicks(bool)(0x6993ee)
0x488fa54 | 0x4880008
0x488fa58 | 0x488fa78 -> 0x488fb28
0x488fa5c | 0x4a42f9 -> 0xc9c0b60f
0x488fa5c  Game::isSightClear(Position const&, Position const&, bool)(0x4a42cc)
0x488fa60 | 0x5aafe00 -> 0x989480
0x488fa64 | 0x488fae0 -> 0x18103f7
0x488fa68 | 0x488faf0 -> 0x18203f6
0x488fa6c | 0x991a28 -> 0x98e3c30
0x488fa70 | 0x991a28 -> 0x98e3c30
0x488fa74 | 0x488ff3c -> 0x1033b50
0x488fa78 | 0x488fb28 -> 0x488fbb8 \\\\\\ stack frame //////
0x488fa7c | 0x454eeb -> 0x89d8458d <-- ret
0x488fa7c  Creature::onAttacking(unsigned int)(0x454c90)
0x488fa80 | 0xa5d8e78 -> 0x98a70c
0x488fa84 | 0x1f4
0x488fa88 | 0x488faf0 -> 0x18203f6
0x488fa8c | 0x1
0x488fa90 | 0x488fabc -> 0x488fb5c
0x488fa94 | 0xa392458 -> 0x989ecc
0x488fa98 | 0x488faf0 -> 0x18203f6
0x488fa9c | 0xa5d9054 -> 0xa5d9054
0x488fad0  Creature::onAttacking(unsigned int)(0x454c90)
0x488fafc  Creature::canSeeCreature(Creature const*) const(0x4547da)
0x488fb04 | 0x488fb00 -> 0x488fb00
0x488fb08 | 0x1
0x488fb0c | 0x1
0x488fb10 | 0x2ef4f7 -> 0
0x488fb14 | 0x989680 -> 0x89a69c
0x488fb18 | 0
0x488fb1c | 0x991a28 -> 0x98e3c30
0x488fb20 | 0x991a28 -> 0x98e3c30
0x488fb24 | 0x488ff3c -> 0x1033b50
0x488fb28 | 0x488fbb8 -> 0x488fc38 \\\\\\ stack frame //////
0x488fb2c | 0x454b8e -> 0x890c458b <-- ret
0x488fb2c  Creature::onThink(unsigned int)(0x4549a2)
0x488fb30 | 0xa5d8e78 -> 0x98a70c
0x488fb34 | 0x1f4
0x488fb38 | 0x488fb58 -> 0x3
0x488fb3c | 0x8d6ee5 -> 0xf075f339
0x488fb40 | 0xb86ca18 -> 0x9801b5
0x488fb44 | 0x488fb90 -> 0x1
0x488fb48 | 0xa5d8e78 -> 0x98a70c
0x488fb4c | 0x8c8e05 -> 0x5590c3c9
0x488fb70  Monster::onThinkDefense(unsigned int)(0x611648)
0x488fb80  Creature::onThink(unsigned int)(0x4549a2)
0x488fb94 | 0x991a28 -> 0x98e3c30
0x488fb98 | 0x488fbb8 -> 0x488fc38
0x488fb9c | 0x610b92 -> 0x5b14c483
0x488fb9c  Monster::updateIdleStatus()(0x610b06)
0x488fba0 | 0xb77ceb0 -> 0x98a70c
0x488fba4 | 0x7baee4 -> 0x8de58955
0x488fba8 | 0x9372a4 -> 0x201ffff
0x488fbac | 0x991a28 -> 0x98e3c30
0x488fbb0 | 0x991a28 -> 0x98e3c30
0x488fbb4 | 0x488ff3c -> 0x1033b50
0x488fbb8 | 0x488fc38 -> 0x488fcf8 \\\\\\ stack frame //////
0x488fbbc | 0x610c93 -> 0x89a0558b <-- ret
0x488fbbc  Monster::onThink(unsigned int)(0x610c3c)
0x488fbc0 | 0xa5d8e78 -> 0x98a70c
0x488fbc4 | 0x1f4
0x488fbc8 | 0x488fbe8 -> 0x488fc38
0x488fbcc | 0x693298 -> 0xf74c085
0x488fbcc  Player::addMessageBuffer()(0x69324e)
0x488fbd0 | 0x991680 -> 0x988d48
0x488fbd4 | 0x19
0x488fbd8 | 0xa5d8e78 -> 0x98a70c
0x488fbdc | 0x488fc8c -> 0x488fd2c
0x488fbec  Player::onThink(unsigned int)(0x692fe8)
0x488fc00  Monster::onThink(unsigned int)(0x610c3c)
0x488fc14 | 0xffc40058
0x488fc18 | 0
0x488fc1c | 0x902426 -> 0x8955c3c9
0x488fc20 | 0x991a58 -> 0x5dfd980
0x488fc24 | 0x5dfd980 -> 0xbdcc758
0x488fc28 | 0x5dfd980 -> 0xbdcc758
0x488fc2c | 0x991a28 -> 0x98e3c30
0x488fc30 | 0x991a28 -> 0x98e3c30
0x488fc34 | 0x488ff3c -> 0x1033b50
0x488fc38 | 0x488fcf8 -> 0x488fd08 \\\\\\ stack frame //////
0x488fc3c | 0x4a507a -> 0x4904583 <-- ret
0x488fc3c  Game::checkCreatures()(0x4a4d8e)
0x488fc40 | 0xa5d8e78 -> 0x98a70c
0x488fc44 | 0x1f4
0x488fc48 | 0x2
0x488fc4c | 0x991980 -> 0x9898a8
0x488fc50 | 0
0x488fc54 | 0x2f1d856 -> 0x5ce0506
0x488fc58 | 0x1
0x488fc5c | 0x1
0x488fcb0  Game::checkCreatures()(0x4a4d8e)
0x488fcc0  Game::checkCreatures()(0x4a4d8e)
0x488fccc  Game::checkCreatureWalk(unsigned int)(0x4a4c14)
0x488fcd4 | 0x4a4d8e -> 0x57e58955
0x488fcd4  Game::checkCreatures()(0x4a4d8e)
0x488fcd8 | 0
0x488fcdc | 0x991980 -> 0x9898a8
0x488fce0 | 0
0x488fce4 | 0xe30000 -> 0xffb428ad
0x488fce8 | 0x9af9780 -> 0x988e38
0x488fcec | 0x991980 -> 0x9898a8
0x488fcf0 | 0x95442c -> 0xa2e2818
0x488fcf4 | 0x488ff3c -> 0x1033b50
0x488fcf8 | 0x488fd08 -> 0x488fda8 \\\\\\ stack frame //////
0x488fcfc | 0x86b168 -> 0x5b04c483 <-- ret
0x488fd00 | 0x991980 -> 0x9898a8
0x488fd04 | 0x2f1d856 -> 0x5ce0506
0x488fd08 | 0x488fda8 -> 0x488fed8 \\\\\\ stack frame //////
0x488fd0c | 0x8af25b -> 0x8984458d <-- ret
0x488fd10 | 0x9afb9b4 -> 0x4a4d8e
0x488fd14 | 0x488fd2c -> 0x428f75c
0x488fd18 | 0x58e54b8 -> 0xa262500
0x488fd1c | 0x1
0x488fd20 | 0x58e54f8 -> 0x6a9c9359
0x488fd24 | 0x488fd3c -> 0x80105c
0x488fd28 | 0x9afb9b0 -> 0x954800
0x488fd2c | 0x428f75c -> 0x488eccc
0x488fd6c  OutputMessagePool::startExecutionFrame()(0x6766b2)
0x488fd84 | 0x7fffffff
0x488fd88 | 0x57
0x488fd8c | 0
0x488fd90 | 0x4ec7d677
0x488fd94 | 0xffc40057
0x488fd98 | 0x4880000
0x488fd9c | 0x2f1d856 -> 0x5ce0506
0x488fda0 | 0x95442c -> 0xa2e2818
0x488fda4 | 0x488ff3c -> 0x1033b50
0x488fda8 | 0x488fed8 -> 0x488fee8 \\\\\\ stack frame //////
0x488fdac | 0x73bf98 -> 0x402404c7 <-- ret
0x488fdac  Dispatcher::dispatcherThread(void*)(0x73bbb4)
0x488fdb0 | 0x9afb9b0 -> 0x954800
0x488fdb4 | 0x488fe18 -> 0xfffffffe
0x488fdb8 | 0
0x488fdbc | 0x80
0x488fdc0 | 0xffffffff
0x488fdc4 | 0xffffffff
0x488fdc8 | 0x3000201
0x488fdcc | 0x44
0x488fe50  Dispatcher::dispatcherThread(void*)(0x73bbb4)
0x488feb4 | 0x488ff70 -> 0x488ffc4
0x488feb8 | 0x47935c -> 0x57e58955
0x488feb8  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x47935c)
0x488febc | 0x201
0x488fec0 | 0x1010000 -> 0x612bec4e
0x488fec4 | 0x488fdfc -> 0x95442c
0x488fec8 | 0
0x488fecc | 0xa03470 -> 0x98c448
0x488fed0 | 0x488ff08 -> 0x428f91c
0x488fed4 | 0x488ff3c -> 0x1033b50
0x488fed8 | 0x488fee8 -> 0x488ff48 \\\\\\ stack frame //////
0x488fedc | 0x85b75e -> 0x8955c3c9 <-- ret
0x488fee0 | 0x954400 -> 0x9881e8
0x488fee4 | 0xa03470 -> 0x98c448
0x488fee8 | 0x488ff48 -> 0x488ff80 \\\\\\ stack frame //////
0x488feec | 0x7b65c2 -> 0xffc445c7 <-- ret
0x488fef0 | 0xa03470 -> 0x98c448
0x488fef4 | 0x1033b50 -> 0
0x488fef8 | 0x1033b48 -> 0x7fb4282d
0x488fefc | 0x488ff48 -> 0x488ff80
0x488ff00 | 0x759b98cd -> 0x840fc085
0x488ff04 | 0xe30000 -> 0xffb428ad
0x488ff08 | 0x428f91c -> 0x40
0x488ff0c | 0x1
0x488ff24 | 0x9514a0 -> 0x10d00ff
0x488ff28 | 0x488ff3c -> 0x1033b50
0x488ff2c | 0x7b65ea -> 0x830cc583
0x488ff30 | 0x488fef0 -> 0xa03470
0x488ff34 | 0x488ff80 -> 0x488ff88
0x488ff38 | 0x759ba53a -> 0x5ec68b5f
0x488ff3c | 0x1033b50 -> 0
0x488ff40 | 0
0x488ff44 | 0
0x488ff48 | 0x488ff80 -> 0x488ff88 \\\\\\ stack frame //////
0x488ff4c | 0x759c1287 -> 0x2fe850 <-- ret
0x488ff50 | 0xa03470 -> 0x98c448
0x488ff54 | 0xafcbb9c7
0x488ff58 | 0
0x488ff5c | 0
0x488ff60 | 0x1033b50 -> 0
0x488ff64 | 0x488ff54 -> 0xafcbb9c7
0x488ff68 | 0x488ff54 -> 0xafcbb9c7
0x488ff6c | 0x488ffc4 -> 0xffffffff
0x488ff70 | 0x488ffc4 -> 0xffffffff
0x488ff74 | 0x759d8cd5 -> 0x8b55ff8b
0x488ff78 | 0xdedf54d7
0x488ff7c | 0
0x488ff80 | 0x488ff88 -> 0x488ff94 \\\\\\ stack frame //////
0x488ff84 | 0x759c1328 -> 0x909090cc <-- ret
0x488ff88 | 0x488ff94 -> 0x488ffd4
0x488ff8c | 0x758b339a -> 0x415ff50 <-- ret
0x488ff90 | 0x1033b50 -> 0
0x488ff94 | 0x488ffd4 -> 0x488ffec \\\\\\ stack frame //////
0x488ff98 | 0x77019ed2 -> 0xfefc45c7 <-- ret
0x488ff9c | 0x1033b50 -> 0
0x488ffa0 | 0x7387d833
0x488ffa4 | 0
0x488ffa8 | 0
0x488ffac | 0x1033b50 -> 0
0x488ffb0 | 0
0x488ffb4 | 0
0x488ffb8 | 0
0x488ffbc | 0x488ffa0 -> 0x7387d833
0x488ffc0 | 0
0x488ffc4 | 0xffffffff
0x488ffc8 | 0x77051ecd -> 0x8b55ff8b
0x488ffcc | 0xfe2c7
0x488ffd0 | 0
0x488ffd4 | 0x488ffec -> 0 \\\\\\ stack frame //////
0x488ffd8 | 0x77019ea5 -> 0x909090cc <-- ret
0x488ffdc | 0x759c12e5 -> 0x8b55ff8b
0x488ffe0 | 0x1033b50 -> 0
0x488ffe4 | 0
0x488ffe8 | 0
0x488ffec | 0 \\\\\\ stack frame //////
0x488fff0 | 0 <-- ret
0x488fff4 | 0x759c12e5 -> 0x8b55ff8b
0x488fff8 | 0x1033b50 -> 0
0x488fffc | 0
*****************************************************
*****************************************************
Error report - Sun Nov 20 15:11:11 2011

Compiler Info - GNU C++ version 3.4.5 (mingw special)
Compilation Date - Nov 18 2011 23:38:03

Memory load: 59
Total phys: 4152816 K available phys: 1700280 K
Start time: 20-11-2011  13:42:0
Kernel time: 0:0:2.355
User time: 0:0:26.520
Threads: 5

Exception: 0xc0000005 at eip = 0x6b859e(ProtocolGame::canSee(Creature const*) const - 0x6b853e)
eax = 0
ebx = 0x9f40c78 -> 0x47d356d5
ecx = 0x1ed418f0 -> 0x989ecc
edx = 0x4914b7c2
esi = 0x9f57f30 -> 0x9f40c78
edi = 0x1ed418f0 -> 0x989ecc
ebp = 0x330efec -> 0x330f09c
esp = 0x330ef74 -> 0x1ed418f0
efl = 0x10246

---Stack Trace---
From: 0x330ef74 to: 0x3310000
0x330ef74 | 0x1ed418f0 -> 0x989ecc
0x330ef78 | 0x561671c -> 0
0x330ef7c | 0x330f0bc -> 0x330f23c
0x330ef80 | 0x693ab4 -> 0x12cc481
0x330ef80  Player::drainHealth(Creature*, CombatType_t, int)(0x693718)
0x330ef84 | 0x330efc0 -> 0x330f180
0x330ef88 | 0
0x330ef8c | 0x4914b7c2
0x330ef90 | 0x330f030 -> 0x330f180
0x330ef94 | 0x1
0x330ef98 | 0x330ef04 -> 0
0x330ef9c | 0x9f43908 -> 0x9f46890
0x330efa0 | 0x561671c -> 0
0x330efa4 | 0xa03ec6c -> 0x20756f59
0x330efa8 | 0x7baee4 -> 0x8de58955
0x330efac | 0x9471c5 -> 0x201ffff
0x330efb0 | 0x330efd4 -> 0x9f46890
0x330efb4 | 0x6b85f1 -> 0x8b186d8d
0x330efb4  ProtocolGame::canSee(Creature const*) const(0x6b853e)
0x330efb8 | 0x330ef74 -> 0x1ed418f0
0x330efbc | 0x1ed418f0 -> 0x989ecc
0x330efc0 | 0x330f180 -> 0x330f2a0
0x330efc8 | 0x561671c -> 0
0x330efcc | 0x330efdc -> 0x945b55
0x330efd0 | 0x8c8e05 -> 0x5590c3c9
0x330efd4 | 0x9f46890 -> 0x330f1b4
0x330efd8 | 0x7baee4 -> 0x8de58955
0x330efdc | 0x945b55 -> 0x801ffff
0x330efe0 | 0x9f40c78 -> 0x47d356d5
0x330efe4 | 0x9f57f30 -> 0x9f40c78
0x330efe8 | 0x1ed418f0 -> 0x989ecc
0x330efec | 0x330f09c -> 0x330f0bc \\\\\\ stack frame //////
0x330eff0 | 0x6cba9e -> 0x840fc084 <-- ret
0x330eff0  ProtocolGame::sendCreatureHealth(Creature const*)(0x6cba44)
0x330eff4 | 0x4914b7c2
0x330eff8 | 0x1ed418f0 -> 0x989ecc
0x330effc | 0x330f010 -> 0x561671c
0x330f000 | 0x8f1fd0 -> 0x8b0c6d8d
0x330f004 | 0x330efb4 -> 0x6b85f1
0x330f008 | 0
0x330f00c | 0x330f01c -> 0x330f0bc
0x330f010 | 0x561671c -> 0
0x330f020  Creature::getCreatureEvents(CreatureEventType_t)(0x45bd48)
0x330f054  ProtocolGame::sendCreatureHealth(Creature const*)(0x6cba44)
0x330f060  Creature::hasCondition(ConditionType_t, int, bool) const(0x45b8e8)
0x330f074  Creature::getCreatureEvents(CreatureEventType_t)(0x45bd48)
0x330f078 | 0x330f024 -> 0x20756f59
0x330f07c | 0x330f09c -> 0x330f0bc
0x330f080 | 0x62e8be -> 0x574c085
0x330f080  MoveEvents::hasEquipEvent(Item*)(0x62e878)
0x330f084 | 0x533ad50 -> 0x988368
0x330f088 | 0x5c0d8f0 -> 0x9898cc
0x330f08c | 0x330f09c -> 0x330f0bc
0x330f090 | 0x9f40c78 -> 0x47d356d5
0x330f094 | 0x9f57f30 -> 0x9f40c78
0x330f098 | 0x1ed418f0 -> 0x989ecc
0x330f09c | 0x330f0bc -> 0x330f23c \\\\\\ stack frame //////
0x330f0a0 | 0x4a77f1 -> 0xd8891b8b <-- ret
0x330f0a0  Game::addCreatureHealth(std::list<Creature*, std::allocator<Creature*> > const&, Creature const*)(0x4a77ae)
0x330f0a4 | 0x4914b7c2
0x330f0a8 | 0x1ed418f0 -> 0x989ecc
0x330f0ac | 0x5
0x330f0b0 | 0x561671c -> 0
0x330f0b4 | 0xa37b5c0 -> 0x98a70c
0x330f0b8 | 0x1ed418f0 -> 0x989ecc
0x330f0bc | 0x330f23c -> 0x330f27c \\\\\\ stack frame //////
0x330f0c0 | 0x4a6744 -> 0xfec885c7 <-- ret
0x330f0c0  Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int, MagicEffect_t, TextColor_t, bool)(0x4a5b5e)
0x330f0c4 | 0x991980 -> 0x9898a8
0x330f0c8 | 0x9f57f30 -> 0x9f40c78
0x330f0cc | 0x1ed418f0 -> 0x989ecc
0x330f0d0 | 0x263
0x330f0d4 | 0x2
0x330f0d8 | 0x263
0x330f0dc | 0x330f070 -> 0x330f0a4
0x330f0e0 | 0x1
0x330f144  Player::blockHit(Creature*, CombatType_t, int&, bool, bool)(0x695c08)
0x330f1a4  Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int, MagicEffect_t, TextColor_t, bool)(0x4a5b5e)
0x330f204  Game::combatBlockHit(CombatType_t, Creature*, Creature*, int&, bool, bool)(0x4a58cc)
0x330f218 | 0x43080008
0x330f21c | 0x4c
0x330f220 | 0x27f0e7f
0x330f224 | 0x3f800000
0x330f228 | 0
0x330f22c | 0x3f0f8be8
0x330f230 | 0x561671c -> 0
0x330f234 | 0xa37b5c0 -> 0x98a70c
0x330f238 | 0x1ed418f0 -> 0x989ecc
0x330f23c | 0x330f27c -> 0x330f31c \\\\\\ stack frame //////
0x330f240 | 0x427f5a -> 0xba <-- ret
0x330f240  Combat::CombatHealthFunc(Creature*, Creature*, CombatParams const&, void*)(0x427e5c)
0x330f244 | 0x991980 -> 0x9898a8
0x330f248 | 0x2
0x330f24c | 0xa37b5c0 -> 0x98a70c
0x330f250 | 0x1ed418f0 -> 0x989ecc
0x330f254 | 0xfffffd55
0x330f258 | 0xffff
0x330f25c | 0x100
0x330f260 | 0
0x330f264 | 0x53c78f0 -> 0x53cb848
0x330f268 | 0x53c78f0 -> 0x53cb848
0x330f26c | 0xfffffd55
0x330f270 | 0x5616718 -> 0x989e78
0x330f274 | 0x1ed418f0 -> 0x989ecc
0x330f278 | 0xa37b5c0 -> 0x98a70c
0x330f27c | 0x330f31c -> 0x330f34c \\\\\\ stack frame //////
0x330f280 | 0x429299 -> 0x8380458b <-- ret
0x330f280  Combat::doCombatHealth(Creature*, Creature*, int, int, CombatParams const&)(0x4291f0)
0x330f284 | 0xa37b5c0 -> 0x98a70c
0x330f288 | 0x1ed418f0 -> 0x989ecc
0x330f28c | 0x561671c -> 0
0x330f290 | 0x330f2f4 -> 0xfffffd5a
0x330f294 | 0x1ed418f0 -> 0x989ecc
0x330f298 | 0x1ed418f0 -> 0x989ecc
0x330f29c | 0x561671c -> 0
0x330f2a0 | 0x330f430 -> 0x330f67c
0x330f2b0  Creature::isSuppress(ConditionType_t) const(0x45ba64)
0x330f2c4  Combat::doCombatHealth(Creature*, Creature*, int, int, CombatParams const&)(0x4291f0)
0x330f2f8 | 0xfffffcd2
0x330f2fc | 0
0x330f300 | 0x8b159c -> 0x2c75c084
0x330f304 | 0x1ed418f0 -> 0x989ecc
0x330f308 | 0x400000 -> 0x905a4d
0x330f30c | 0
0x330f310 | 0x5616718 -> 0x989e78
0x330f314 | 0x1ed418f0 -> 0x989ecc
0x330f318 | 0xa37b5c0 -> 0x98a70c
0x330f31c | 0x330f34c -> 0x330f4bc \\\\\\ stack frame //////
0x330f320 | 0x4290bf -> 0x438d36eb <-- ret
0x330f320  Combat::doCombat(Creature*, Creature*) const(0x42904e)
0x330f324 | 0xa37b5c0 -> 0x98a70c
0x330f328 | 0x1ed418f0 -> 0x989ecc
0x330f32c | 0xfffffd5a
0x330f330 | 0xfffffcd2
0x330f334 | 0x561671c -> 0
0x330f338 | 0xfffffd5a
0x330f33c | 0xfffffcd2
0x330f340 | 0x53c78f0 -> 0x53cb848
0x330f344 | 0x53c78f0 -> 0x53cb848
0x330f348 | 0x90
0x330f34c | 0x330f4bc -> 0x330f54c \\\\\\ stack frame //////
0x330f350 | 0x5c6ee7 -> 0x618e9 <-- ret
0x330f350  LuaScriptInterface::luaDoCombat(lua_State*)(0x5c63a0)
0x330f354 | 0x5616718 -> 0x989e78
0x330f358 | 0xa37b5c0 -> 0x98a70c
0x330f35c | 0x1ed418f0 -> 0x989ecc
0x330f360 | 0x967f260 -> 0x1
0x330f364 | 0x26a3928 -> 0xa04f8d0
0x330f368 | 0x330f3e8 -> 0x990898
0x330f36c | 0x330f300 -> 0x8b159c
0x330f370 | 0x330f3a8 -> 0x3b01cc
0x330f3b8  ProtocolLogin::parseFirstPacket(NetworkMessage&)(0x6dbc0e)
0x330f3f0  ScriptEnviroment::getThingByUID(unsigned int)(0x596afe)
0x330f454  LuaScriptInterface::luaDoCombat(lua_State*)(0x5c63a0)
0x330f470  LuaScriptInterface::popNumber(lua_State*)(0x59f8de)
0x330f498 | 0x330f528 -> 0x5405480
0x330f49c | 0x5405480 -> 0x53c78f0
0x330f4a0 | 0x5d4cb0 -> 0x1b8
0x330f4a0  LuaScriptInterface::luaIsCreature(lua_State*)(0x5d4c46)
0x330f4a4 | 0x53c78f0 -> 0x53cb848
0x330f4a8 | 0x330f54c -> 0x330f5c8
0x330f4ac | 0x1000d2b8 -> 0xc483e88b
0x330f4b0 | 0x53c78f0 -> 0x53cb848
0x330f4b4 | 0x53c78f0 -> 0x53cb848
0x330f4b8 | 0x90
0x330f4bc | 0x330f54c -> 0x330f5c8 \\\\\\ stack frame //////
0x330f4c0 | 0x10005561 -> 0x8504c483 <-- ret
0x330f4c4 | 0x53c78f0 -> 0x53cb848
0x330f4c8 | 0x5a85318 -> 0x5711880
0x330f4cc | 0x5a85358 -> 0xf3000000
0x330f4d0 | 0x1000e690 -> 0x830cc483
0x330f4d4 | 0x53c78f0 -> 0x53cb848
0x330f4d8 | 0x5a85318 -> 0x5711880
0x330f4dc | 0xffffffff
0x330f4e0 | 0
0x330f528 | 0x5405480 -> 0x53c78f0
0x330f52c | 0x96746d0 -> 0x1f01
0x330f530 | 0x5
0x330f534 | 0
0x330f538 | 0x20
0x330f53c | 0x330f5c8 -> 0x330f6f8
0x330f540 | 0
0x330f544 | 0
0x330f548 | 0x53c78f0 -> 0x53cb848
0x330f54c | 0x330f5c8 -> 0x330f6f8 \\\\\\ stack frame //////
0x330f550 | 0x10005922 -> 0x8b08c483 <-- ret
0x330f554 | 0x53c78f0 -> 0x53cb848
0x330f558 | 0x1
0x330f55c | 0x53c78f0 -> 0x53cb848
0x330f560 | 0x10002175 -> 0xc30cc483
0x330f564 | 0x53c78f0 -> 0x53cb848
0x330f568 | 0x5a852e8 -> 0x5606bd8
0x330f56c | 0x1
0x330f570 | 0x1000511a -> 0x8b08c483
0x330f5a4 | 0x56433230
0x330f5a8 | 0
0x330f5ac | 0x10010105 -> 0xc308c483
0x330f5b0 | 0
0x330f5b4 | 0x18
0x330f5b8 | 0x10008931 -> 0xc483d88b
0x330f5bc | 0
0x330f5c0 | 0
0x330f5c4 | 0
0x330f5c8 | 0x330f6f8 -> 0x330f8c8 \\\\\\ stack frame //////
0x330f5cc | 0x10005b51 -> 0xc483e88b <-- ret
0x330f5d0 | 0x53c78f0 -> 0x53cb848
0x330f5d4 | 0x10002160 -> 0x824448b
0x330f5d8 | 0x330f614 -> 0x5a852e8
0x330f5dc | 0x1
0x330f5e0 | 0x53c78f0 -> 0x53cb848
0x330f5e4 | 0x330f6f8 -> 0x330f8c8
0x330f5e8 | 0x53cb620 -> 0x98b588
0x330f5ec | 0
0x330f61c  LuaScriptInterface::callFunction(unsigned int)(0x59e55a)
0x330f6a0  LuaScriptInterface::callFunction(unsigned int)(0x59e55a)
0x330f6ac  LuaScriptInterface::pushTable(lua_State*)(0x59fd5c)
0x330f6bc  LuaScriptInterface::setField(lua_State*, char const*, int)(0x59fb98)
0x330f6d4 | 0x53c78f0 -> 0x53cb848
0x330f6d8 | 0x330f6f8 -> 0x330f8c8
0x330f6dc | 0x59ebe1 -> 0x468d48eb
0x330f6dc  LuaScriptInterface::pushVariant(lua_State*, LuaVariant const&)(0x59eb74)
0x330f6e0 | 0x53c78f0 -> 0x53cb848
0x330f6e4 | 0x963d0e -> 0x626d756e
0x330f6e8 | 0x100023f3 -> 0x8310247c
0x330f6ec | 0x53cb620 -> 0x98b588
0x330f6f0 | 0x991a1c -> 0x1f468f18
0x330f6f4 | 0x330ff3c -> 0x2703b50
0x330f6f8 | 0x330f8c8 -> 0x330f8e8 \\\\\\ stack frame //////
0x330f6fc | 0x71962a -> 0xfe4f8588 <-- ret
0x330f6fc  RuneSpell::executeCastSpell(Creature*, LuaVariant const&)(0x718c68)
0x330f700 | 0x4e030e8 -> 0x989350
0x330f704 | 0x2
0x330f708 | 0x41d00009
0x330f70c | 0x330f82c -> 0x330f92c
0x330f710 | 0x1
0x330f714 | 0xc8888d8 -> 0x988588
0x330f718 | 0x53c78f0 -> 0x53cb848
0x330f71c | 0x5c5d9f4 -> 0x101
0x330f730  Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int, MagicEffect_t, TextColor_t, bool)(0x4a5b5e)
0x330f73c  Creature::isSuppress(ConditionType_t) const(0x45ba64)
0x330f74c  Creature::hasCondition(ConditionType_t, int, bool) const(0x45b8e8)
0x330f790  Game::combatBlockHit(CombatType_t, Creature*, Creature*, int&, bool, bool)(0x4a58cc)
0x330f7a0  RuneSpell::executeCastSpell(Creature*, LuaVariant const&)(0x718c68)
0x330f7bc  Creature::getCreatureEvents(CreatureEventType_t)(0x45bd48)
0x330f7cc  Combat::CombatHealthFunc(Creature*, Creature*, CombatParams const&, void*)(0x427e5c)
0x330f820  Creature::getCreatureEvents(CreatureEventType_t)(0x45bd48)
0x330f8a4 | 0
0x330f8a8 | 0
0x330f8ac | 0
0x330f8b0 | 0x70a681 -> 0x8b186d8d
0x330f8b0  BaseSpell::castSpell(Creature*, Creature*)(0x70a554)
0x330f8b4 | 0x330f860 -> 0x8d517c
0x330f8b8 | 0xfffffb95
0x330f8bc | 0x53cb620 -> 0x98b588
0x330f8c0 | 0x991a1c -> 0x1f468f18
0x330f8c4 | 0x330ff3c -> 0x2703b50
0x330f8c8 | 0x330f8e8 -> 0x330f9b8 \\\\\\ stack frame //////
0x330f8cc | 0x718c5d -> 0x89d0b60f <-- ret
0x330f8cc  RuneSpell::internalCastSpell(Creature*, LuaVariant const&)(0x718c2c)
0x330f8d0 | 0x53cb620 -> 0x98b588
0x330f8d4 | 0xa37b5c0 -> 0x98a70c
0x330f8d8 | 0x330f980 -> 0x1
0x330f8dc | 0xa37b5c0 -> 0x98a70c
0x330f8e0 | 0xa37b5c0 -> 0x98a70c
0x330f8e4 | 0xa37b5c0 -> 0x98a70c
0x330f8e8 | 0x330f9b8 -> 0x330fa78 \\\\\\ stack frame //////
0x330f8ec | 0x718a4f -> 0x89c0b60f <-- ret
0x330f8ec  RuneSpell::castSpell(Creature*, Creature*)(0x71882a)
0x330f8f0 | 0x53cb620 -> 0x98b588
0x330f8f4 | 0xa37b5c0 -> 0x98a70c
0x330f8f8 | 0x330f980 -> 0x1
0x330f8fc | 0x330fa40 -> 0x8c01b2
0x330f900 | 0x330f900 -> 0x330f900
0x330f904 | 0x330f900 -> 0x330f900
0x330f908 | 0x330f928 -> 0x1
0x330f90c | 0x8b141f -> 0x8904ec83
0x330f960  RuneSpell::castSpell(Creature*, Creature*)(0x71882a)
0x330f96c  rand24b()(0x74c386)
0x330f97c  random_range(int, int, DistributionType_t)(0x74c48c)
0x330f994 | 0x8
0x330f998 | 0x330f9b8 -> 0x330fa78
0x330f99c | 0x8b141f -> 0x8904ec83
0x330f9a0 | 0x330fa40 -> 0x8c01b2
0x330f9a4 | 0
0x330f9a8 | 0x1
0x330f9ac | 0xa37b5c0 -> 0x98a70c
0x330f9b0 | 0x991a1c -> 0x1f468f18
0x330f9b4 | 0x330ff3c -> 0x2703b50
0x330f9b8 | 0x330fa78 -> 0x330fb28 \\\\\\ stack frame //////
0x330f9bc | 0x6111fc -> 0x8990458d <-- ret
0x330f9bc  Monster::doAttacking(unsigned int)(0x610f60)
0x330f9c0 | 0x53cb620 -> 0x98b588
0x330f9c4 | 0xa37b5c0 -> 0x98a70c
0x330f9c8 | 0x1ed418f0 -> 0x989ecc
0x330f9cc | 0x5c32188 -> 0
0x330f9d0 | 0x1f4
0x330f9d4 | 0x330fa07 -> 0xc3218001
0x330f9d8 | 0x941912 -> 0x201ffff
0x330f9dc | 0x330fa10 -> 0x1
0x330f9e0  Map::checkSightLine(Position const&, Position const&) const(0x60a394)
0x330fa30  Monster::doAttacking(unsigned int)(0x610f60)
0x330fa3c  Player::addInFightTicks(bool)(0x6993ee)
0x330fa54 | 0x3300008
0x330fa58 | 0x330fa78 -> 0x330fb28
0x330fa5c | 0x4a42f9 -> 0xc9c0b60f
0x330fa5c  Game::isSightClear(Position const&, Position const&, bool)(0x4a42cc)
0x330fa60 | 0x599fcf8 -> 0x989480
0x330fa64 | 0x330fae0 -> 0x8c01b1
0x330fa68 | 0x330faf0 -> 0x8c01b2
0x330fa6c | 0x991a1c -> 0x1f468f18
0x330fa70 | 0x991a1c -> 0x1f468f18
0x330fa74 | 0x330ff3c -> 0x2703b50
0x330fa78 | 0x330fb28 -> 0x330fbb8 \\\\\\ stack frame //////
0x330fa7c | 0x454eeb -> 0x89d8458d <-- ret
0x330fa7c  Creature::onAttacking(unsigned int)(0x454c90)
0x330fa80 | 0xa37b5c0 -> 0x98a70c
0x330fa84 | 0x1f4
0x330fa88 | 0x330faf0 -> 0x8c01b2
0x330fa8c | 0x1
0x330fa90 | 0x1ed418f0 -> 0x989ecc
0x330fa94 | 0x1ed418f0 -> 0x989ecc
0x330fa98 | 0x330faf8 -> 0x330fb28
0x330fa9c | 0x45b90d -> 0xba
0x330fa9c  Creature::hasCondition(ConditionType_t, int, bool) const(0x45b8e8)
0x330fad0  Creature::onAttacking(unsigned int)(0x454c90)
0x330fafc  Creature::canSeeCreature(Creature const*) const(0x4547da)
0x330fb04 | 0x330fb00 -> 0x330fb00
0x330fb08 | 0xffffffff
0x330fb0c | 0
0x330fb10 | 0x330fb4c -> 0x330fbdc
0x330fb14 | 0xc
0x330fb18 | 0x32
0x330fb1c | 0x991a1c -> 0x1f468f18
0x330fb20 | 0x991a1c -> 0x1f468f18
0x330fb24 | 0x330ff3c -> 0x2703b50
0x330fb28 | 0x330fbb8 -> 0x330fc38 \\\\\\ stack frame //////
0x330fb2c | 0x454b8e -> 0x890c458b <-- ret
0x330fb2c  Creature::onThink(unsigned int)(0x4549a2)
0x330fb30 | 0xa37b5c0 -> 0x98a70c
0x330fb34 | 0x1f4
0x330fb38 | 0xb38fe50 -> 0x98a70c
0x330fb3c | 0x5c71218 -> 0x5c71218
0x330fb40 | 0x5c71218 -> 0x5c71218
0x330fb44 | 0x330fb90 -> 0xb38fe50
0x330fb48 | 0xa37b5c0 -> 0x98a70c
0x330fb4c | 0x330fbdc -> 0x330fc8c
0x330fb70  Monster::onThinkDefense(unsigned int)(0x611648)
0x330fb80  Creature::onThink(unsigned int)(0x4549a2)
0x330fb94 | 0x991a1c -> 0x1f468f18
0x330fb98 | 0x330fbb8 -> 0x330fc38
0x330fb9c | 0x610b92 -> 0x5b14c483
0x330fb9c  Monster::updateIdleStatus()(0x610b06)
0x330fba0 | 0xb38fe50 -> 0x98a70c
0x330fba4 | 0
0x330fba8 | 0x9f57e60 -> 0xa0f0c88
0x330fbac | 0x991a1c -> 0x1f468f18
0x330fbb0 | 0x991a1c -> 0x1f468f18
0x330fbb4 | 0x330ff3c -> 0x2703b50
0x330fbb8 | 0x330fc38 -> 0x330fcf8 \\\\\\ stack frame //////
0x330fbbc | 0x610c93 -> 0x89a0558b <-- ret
0x330fbbc  Monster::onThink(unsigned int)(0x610c3c)
0x330fbc0 | 0xa37b5c0 -> 0x98a70c
0x330fbc4 | 0x1f4
0x330fbc8 | 0x9f57e60 -> 0xa0f0c88
0x330fbcc | 0x330fc8c -> 0x330fd2c
0x330fbd0 | 0x1
0x330fbd4 | 0x7fffffff
0x330fbd8 | 0xa37b5c0 -> 0x98a70c
0x330fbdc | 0x330fc8c -> 0x330fd2c
0x330fbf0  Npc::onThink(unsigned int)(0x64c65c)
0x330fc00  Monster::onThink(unsigned int)(0x610c3c)
0x330fc14 | 0x9f57f34 -> 0x9f42618
0x330fc18 | 0x9f57f34 -> 0x9f42618
0x330fc1c | 0x902426 -> 0x8955c3c9
0x330fc20 | 0x991a58 -> 0x5cfdc68
0x330fc24 | 0x5cfdc68 -> 0xb38f658
0x330fc28 | 0x5cfdc68 -> 0xb38f658
0x330fc2c | 0x991a1c -> 0x1f468f18
0x330fc30 | 0x991a1c -> 0x1f468f18
0x330fc34 | 0x330ff3c -> 0x2703b50
0x330fc38 | 0x330fcf8 -> 0x330fd08 \\\\\\ stack frame //////
0x330fc3c | 0x4a507a -> 0x4904583 <-- ret
0x330fc3c  Game::checkCreatures()(0x4a4d8e)
0x330fc40 | 0xa37b5c0 -> 0x98a70c
0x330fc44 | 0x1f4
0x330fc48 | 0x2
0x330fc4c | 0x991980 -> 0x9898a8
0x330fc50 | 0
0x330fc54 | 0
0x330fc58 | 0x954404 -> 0
0x330fc5c | 0x330fd6c -> 0x6766cc
0x330fcb0  Game::checkCreatures()(0x4a4d8e)
0x330fcc0  Game::checkCreatures()(0x4a4d8e)
0x330fccc  Game::updateCreatureWalk(unsigned int)(0x4a4c62)
0x330fcd4 | 0x4a4d8e -> 0x57e58955
0x330fcd4  Game::checkCreatures()(0x4a4d8e)
0x330fcd8 | 0
0x330fcdc | 0x991980 -> 0x9898a8
0x330fce0 | 0
0x330fce4 | 0x3b0000 -> 0x94390528
0x330fce8 | 0x965c1a0 -> 0x989208
0x330fcec | 0x991980 -> 0x9898a8
0x330fcf0 | 0x95442c -> 0xa0efd20
0x330fcf4 | 0x330ff3c -> 0x2703b50
0x330fcf8 | 0x330fd08 -> 0x330fda8 \\\\\\ stack frame //////
0x330fcfc | 0x86b168 -> 0x5b04c483 <-- ret
0x330fd00 | 0x991980 -> 0x9898a8
0x330fd04 | 0x2f1d868 -> 0x2
0x330fd08 | 0x330fda8 -> 0x330fed8 \\\\\\ stack frame //////
0x330fd0c | 0x8af25b -> 0x8984458d <-- ret
0x330fd10 | 0x9831064 -> 0x4a4d8e
0x330fd14 | 0x330fd2c -> 0x442f8b8
0x330fd18 | 0xa12f930 -> 0xa1af080
0x330fd1c | 0x1
0x330fd20 | 0xa12f9e8 -> 0x48dd1447
0x330fd24 | 0x330fd3c -> 0x80105c
0x330fd28 | 0x9831060 -> 0x954800
0x330fd2c | 0x442f8b8 -> 0x442f98c
0x330fd6c  OutputMessagePool::startExecutionFrame()(0x6766b2)
0x330fd84 | 0x7fffffff
0x330fd88 | 0x1dc
0x330fd8c | 0
0x330fd90 | 0x4ec90a7f
0x330fd94 | 0xffc401dc
0x330fd98 | 0x3300000
0x330fd9c | 0x2f1d868 -> 0x2
0x330fda0 | 0x95442c -> 0xa0efd20
0x330fda4 | 0x330ff3c -> 0x2703b50
0x330fda8 | 0x330fed8 -> 0x330fee8 \\\\\\ stack frame //////
0x330fdac | 0x73bf98 -> 0x402404c7 <-- ret
0x330fdac  Dispatcher::dispatcherThread(void*)(0x73bbb4)
0x330fdb0 | 0x9831060 -> 0x954800
0x330fdb4 | 0x330fe18 -> 0xfffffffe
0x330fdb8 | 0
0x330fdbc | 0x80
0x330fdc0 | 0xffffffff
0x330fdc4 | 0xffffffff
0x330fdc8 | 0x3000201
0x330fdcc | 0x44
0x330fe50  Dispatcher::dispatcherThread(void*)(0x73bbb4)
0x330feb4 | 0x330ff70 -> 0x330ffc4
0x330feb8 | 0x47935c -> 0x57e58955
0x330feb8  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x47935c)
0x330febc | 0x201
0x330fec0 | 0x1010000 -> 0xd5a5d590
0x330fec4 | 0x330fdfc -> 0x95442c
0x330fec8 | 0
0x330fecc | 0xe67cc0 -> 0x98c448
0x330fed0 | 0x330ff08 -> 0x442f91c
0x330fed4 | 0x330ff3c -> 0x2703b50
0x330fed8 | 0x330fee8 -> 0x330ff48 \\\\\\ stack frame //////
0x330fedc | 0x85b75e -> 0x8955c3c9 <-- ret
0x330fee0 | 0x954400 -> 0x9881e8
0x330fee4 | 0xe67cc0 -> 0x98c448
0x330fee8 | 0x330ff48 -> 0x330ff80 \\\\\\ stack frame //////
0x330feec | 0x7b65c2 -> 0xffc445c7 <-- ret
0x330fef0 | 0xe67cc0 -> 0x98c448
0x330fef4 | 0x2703b50 -> 0
0x330fef8 | 0x2703b48 -> 0x143905a8
0x330fefc | 0x330ff48 -> 0x330ff80
0x330ff00 | 0x76f298cd -> 0x840fc085
0x330ff04 | 0x3b0000 -> 0x94390528
0x330ff08 | 0x442f91c -> 0x40
0x330ff0c | 0x1
0x330ff24 | 0x9514a0 -> 0x10d00ff
0x330ff28 | 0x330ff3c -> 0x2703b50
0x330ff2c | 0x7b65ea -> 0x830cc583
0x330ff30 | 0x330fef0 -> 0xe67cc0
0x330ff34 | 0x330ff80 -> 0x330ff88
0x330ff38 | 0x76f2a53a -> 0x5ec68b5f
0x330ff3c | 0x2703b50 -> 0
0x330ff40 | 0
0x330ff44 | 0
0x330ff48 | 0x330ff80 -> 0x330ff88 \\\\\\ stack frame //////
0x330ff4c | 0x76f31287 -> 0x2fe850 <-- ret
0x330ff50 | 0xe67cc0 -> 0x98c448
0x330ff54 | 0xed68b99e
0x330ff58 | 0
0x330ff5c | 0
0x330ff60 | 0x2703b50 -> 0
0x330ff64 | 0x330ff54 -> 0xed68b99e
0x330ff68 | 0x330ff54 -> 0xed68b99e
0x330ff6c | 0x330ffc4 -> 0xffffffff
0x330ff70 | 0x330ffc4 -> 0xffffffff
0x330ff74 | 0x76f48cd5 -> 0x8b55ff8b
0x330ff78 | 0x98ab548e
0x330ff7c | 0
0x330ff80 | 0x330ff88 -> 0x330ff94 \\\\\\ stack frame //////
0x330ff84 | 0x76f31328 -> 0x909090cc <-- ret
0x330ff88 | 0x330ff94 -> 0x330ffd4
0x330ff8c | 0x7672339a -> 0x415ff50 <-- ret
0x330ff90 | 0x2703b50 -> 0
0x330ff94 | 0x330ffd4 -> 0x330ffec \\\\\\ stack frame //////
0x330ff98 | 0x77619ed2 -> 0xfefc45c7 <-- ret
0x330ff9c | 0x2703b50 -> 0
0x330ffa0 | 0x75d26201 -> 0x2a2a2e30
0x330ffa4 | 0
0x330ffa8 | 0
0x330ffac | 0x2703b50 -> 0
0x330ffb0 | 0
0x330ffb4 | 0
0x330ffb8 | 0
0x330ffbc | 0x330ffa0 -> 0x75d26201
0x330ffc0 | 0
0x330ffc4 | 0xffffffff
0x330ffc8 | 0x77651ecd -> 0x8b55ff8b
0x330ffcc | 0x18258f5
0x330ffd0 | 0
0x330ffd4 | 0x330ffec -> 0 \\\\\\ stack frame //////
0x330ffd8 | 0x77619ea5 -> 0x909090cc <-- ret
0x330ffdc | 0x76f312e5 -> 0x8b55ff8b
0x330ffe0 | 0x2703b50 -> 0
0x330ffe4 | 0
0x330ffe8 | 0
0x330ffec | 0 \\\\\\ stack frame //////
0x330fff0 | 0 <-- ret
0x330fff4 | 0x76f312e5 -> 0x8b55ff8b
0x330fff8 | 0x2703b50 -> 0
0x330fffc | 0
*****************************************************
 
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