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sharpshooter

Mauzim

Member
Joined
Jan 3, 2011
Messages
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Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 150)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)

local speed = createConditionObject(CONDITION_PARALYZE)
setConditionParam(speed, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(speed, -0.7, 56, -0.7, 56)
setCombatCondition(combat, speed)

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaust)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end
I have problem if player use this spell can use utani hur, exura san etc.
 
i use 4.0 :s is any idea to fix it? and
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(condition, 0.8, -72, 0.8, -72)
setCombatCondition(combat, condition)

local disable = createConditionObject(CONDITION_PACIFIED)
setConditionParam(disable, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, disable)

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 1)
setCombatCondition(combat, exhaust)

function onCastSpell(cid, var)
    if isPlayer(cid) == TRUE then
        if exhaustion.check(cid, 30030) then
            return FALSE
        else
            return doRemoveCondition(cid, CONDITION_HASTE), doCombat(cid, combat, var)
        end
    else
        return doRemoveCondition(cid, CONDITION_HASTE), doCombat(cid, combat, var)
    end
end
That too not work ;p Swift Foot - player cant use ofensive spells etc.
 
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 170)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)

local speed = createConditionObject(CONDITION_PARALYZE)
setConditionParam(speed, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(speed, -0.9, 56, -0.9, 56)
setCombatCondition(combat, speed)

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaust)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

its mine, works correct for me. skill increase it a bit powered-up so you have to edit it yourself

i just tested your script and its totally wrong for me - it haste my characted instead of adding distance skill. i believe that the one you pasted into this thread is a swift foot script instead of sharpshooter


here you have something extra

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(condition, 0.8, -72, 0.8, -72)
setCombatCondition(combat, condition)

local disable = createConditionObject(CONDITION_PACIFIED)
setConditionParam(disable, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, disable)

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 1)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaust)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

working swift foot script (you can heal, but you can't attack during the spell is active [just like on real tibia])
 
Last edited:

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