potinho
Advanced OT User
Hello everyone, everything good? Very similar to the post below, I would like to know if I can (via C++) make it so that when giving an item a look, it is shown by default how much
Like this one
No need to use "description" field. I'm using this server as engine:
increaseMagicPercent
it has, actually I use the description flag, but for some items purchased in the shop, the description is different and overlaps with the look of the item.(OTXSERVER TFS1.2 BASSED)Look HP/Mana regeneration and percent on look
(Title too redundant lol) Hello mates, this is my first post for C++ section. I saw a lot of post about "i want to see those attributes like health regeneration when i look" Then i've decided to explore about how to do, and works well. Here we go: Item.cpp above if...
otland.net
Like this one
XML:
<item id="5570" article="a" name="nightmare robe">
<attribute key="weight" value="3000"/>
<attribute key="armor" value="15"/>
<attribute key="slotType" value="body"/>
<attribute key="increaseMagicPercent" value="110"/>
<attribute key="description" value="Magic Damage +10%."/>
<attribute key="magiclevelpoints" value="3"/>
</item>
No need to use "description" field. I'm using this server as engine:
GitHub - brewsterl/RealOTX-7.72: Real Open Tibia Server based on protocol 7.72 - Engine: OTX Server 2 - Special Thanks(s): TFS Team & Kaiser (mattyx14)
Real Open Tibia Server based on protocol 7.72 - Engine: OTX Server 2 - Special Thanks(s): TFS Team & Kaiser (mattyx14) - brewsterl/RealOTX-7.72
github.com