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TFS 0.X Skill stages depending on vocation with Offline Trainer

sucibob

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Joined
Mar 28, 2017
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I'm using the @Lessaire skill stages depending o vocation system (TFS 0.X - skill stages depending on vocation (https://otland.net/threads/skill-stages-depending-on-vocation.269757/)) and i would like to make it work with offline trainers system (Action - Offline Training for 8.60 (https://otland.net/threads/offline-training-for-8-60.200271/))

how should i change the:
Code:
OfflineTraining_rates = {
    [SKILL_CLUB] = 3,
    [SKILL_SWORD] = 3,
    [SKILL_AXE] = 3,
    [SKILL_DISTANCE] = 3,
    [SKILL_SHIELD] = 0.5,
    [SKILL__MAGLEVEL] = 1.5
}

from /lib/offline-training.lua
Code:
-- config, in percent of normal training with 2 trainers and player vocation mana regeneration [by food]
OfflineTraining_rates = {
    [SKILL_CLUB] = 3,
    [SKILL_SWORD] = 3,
    [SKILL_AXE] = 3,
    [SKILL_DISTANCE] = 3,
    [SKILL_SHIELD] = 0.5,
    [SKILL__MAGLEVEL] = 1.5
}
-- function that you should edit to make it add other skill etc.
function OfflineTraining_canStartTraining(cid) -- return bool
return getCreatureStorage(cid, 62669) > 0
end
function OfflineTraining_onStartTraining(cid)
-- maybe someone will need
-- to save your time, this: doPlayerPopupFYI(cid, "You started offline training.")
-- NOT WORK  [IMG]http://www.tibiaking.com/forum/public/style_emoticons/default/sad.png[/IMG]
end
function OfflineTraining_onEndTraining(cid)
doCreatureSetStorage(cid, 62669, 0)
end
function OfflineTraining_addTrainedSkills(cid, trainTime) -- time in minutes!
local timeInSeconds = trainTime * 60
local vocInfo = getVocationInfo(getPlayerVocation(cid))
if(getCreatureStorage(cid, 62669) == SKILL_SWORD) then
doPlayerAddSkillTry(cid, SKILL_SWORD, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * OfflineTraining_rates[SKILL_SWORD] / 100, true)
elseif(getCreatureStorage(cid, 62669) == SKILL_AXE) then
doPlayerAddSkillTry(cid, SKILL_AXE, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * OfflineTraining_rates[SKILL_AXE] / 100, true)
elseif(getCreatureStorage(cid, 62669) == SKILL__MAGLEVEL) then
doPlayerAddSpentMana(cid, ((timeInSeconds / vocInfo["manaGainTicks"]) * vocInfo["manaGain"]) * OfflineTraining_rates[SKILL__MAGLEVEL] / 100, true)
elseif(getCreatureStorage(cid, 62669) == SKILL_CLUB) then
doPlayerAddSkillTry(cid, SKILL_CLUB, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * OfflineTraining_rates[SKILL_CLUB] / 100, true)
elseif(getCreatureStorage(cid, 62669) == SKILL_DISTANCE) then
doPlayerAddSkillTry(cid, SKILL_DISTANCE, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * OfflineTraining_rates[SKILL_DISTANCE] / 100, true)
end
doPlayerAddSkillTry(cid, SKILL_SHIELD, timeInSeconds * OfflineTraining_rates[SKILL_SHIELD] / 100, true)
end

-- 4 functions to show right values on 'bar' in Tibia 9.6
function OfflineTraining_getTime(cid)
return getCreatureStorage(cid, 62666)
end
function OfflineTraining_setTime(cid, newTime)
-- set values only between 0 - 720 [12 hours]
if isPremium(cid) then
doCreatureSetStorage(cid, 62666, math.max(0, math.min(newTime, 720)))
else
doCreatureSetStorage(cid, 62666, math.max(0, math.min(newTime, 360)))
end
-- now code to force server to send 'PlayerStats' (including Offline Time)
-- we must change any stat: hp,mana,stamina,cap,soul,exp,level
doPlayerAddSoul(cid, 1)
doPlayerAddSoul(cid, -1)
end
function OfflineTraining_addTime(cid, addTime)
OfflineTraining_setTime(cid, OfflineTraining_getTime(cid) + addTime)
end
function OfflineTraining_removeTime(cid, removeTime)
OfflineTraining_setTime(cid, OfflineTraining_getTime(cid) - removeTime)
end

-- functions for library to add skills/mlvl
function OfflineTraining_initialize(cid)
if(OfflineTraining_getTime(cid) == -1) then
if isPremium(cid) then
OfflineTraining_setTime(cid, 720)
else
OfflineTraining_setTime(cid, 360)
end
OfflineTraining_setLogoutTime(cid) -- block problem with first login 'add time'
end
end
function OfflineTraining_isTraining(cid)
return (getCreatureStorage(cid, 62667) > 0)
end
function OfflineTraining_turnOnTraining(cid)
doCreatureSetStorage(cid, 62667, 1)
end
function OfflineTraining_turnOffTraining(cid)
doCreatureSetStorage(cid, 62667, 0)
end
function OfflineTraining_getOfflineTime(cid)
return math.floor((os.time() - getCreatureStorage(cid, 62668)) / 60)
end
function OfflineTraining_setLogoutTime(cid)
return doCreatureSetStorage(cid, 62668, os.time())
end

to work with skill vocation stages?
 
how to this stuff of skill stages msg in there?
Code:
function getPlayerSkillRatesText(cid)
    local skillInfo = getPlayerRates(cid)
    local packed = {
        (skillInfo[SKILL__MAGLEVEL] * SERVER_RATE_ML),
        (skillInfo[SKILL_FIST]      * SERVER_RATE_SR),
        (skillInfo[SKILL_CLUB]      * SERVER_RATE_SR),
        (skillInfo[SKILL_SWORD]     * SERVER_RATE_SR),
        (skillInfo[SKILL_AXE]       * SERVER_RATE_SR),
        (skillInfo[SKILL_DISTANCE]  * SERVER_RATE_SR),
        (skillInfo[SKILL_SHIELD]    * SERVER_RATE_SR),
        (skillInfo[SKILL_FISHING]   * SERVER_RATE_SR)
    }
    local message = string.format("YOUR RATES: [ Magic Level: %sx || Fist: %sx | Club: %sx |  Sword: %sx | Axe: %sx |  Distance: %s | Shielding: %sx | Fishing: %sx ]", unpack(packed))
    return message
end
 

That was explicitly what I tried asking you for in the other thread 😌


Man there is a lot wrong with this... This will take me a bit, because I'll have to finish refactoring it before I even think about intergration / interop.

Lua:
-- config, in percent of normal training with 2 trainers and player vocation mana regeneration [by food]
OFFLINETRAIN = {
    RATES = {
        [SKILL_CLUB]      = 3,
        [SKILL_SWORD]     = 3,
        [SKILL_AXE]       = 3,
        [SKILL_DISTANCE]  = 3,
        [SKILL_SHIELD]    = 0.5,
        [SKILL__MAGLEVEL] = 1.5
    },
    STORAGES = {
        TIME   = 62666,
        ACITVE = 62667,
        SKILL  = 62669, --???
    }
}

-- function that you should edit to make it add other skill etc.
function OfflineTraining_canStartTraining(cid) -- return bool
    return getCreatureStorage(cid, OFFLINETRAIN.STORAGES.SKILL) > 0
end

function OfflineTraining_onStartTraining(cid)
    -- maybe someone will need
    -- to save your time, this: doPlayerPopupFYI(cid, "You started offline training.")
    -- NOT WORK  [IMG]http://www.tibiaking.com/forum/public/style_emoticons/default/sad.png[/IMG]
end

function OfflineTraining_onEndTraining(cid)
    doCreatureSetStorage(cid, OFFLINETRAIN.STORAGES.SKILL, 0)
end

function OfflineTraining_addTrainedSkills(cid, trainTime) -- time in minutes!
    local timeInSeconds = trainTime * 60
    local vocInfo = getVocationInfo(getPlayerVocation(cid))
    local selected = getCreatureStorage(cid, OFFLINETRAIN.STORAGES.SKILL)

    if false then ; -- You leave this semicolon alone!
    elseif(selected == SKILL_SWORD)     then doPlayerAddSkillTry(cid, SKILL_SWORD,    ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * OFFLINETRAIN.RATES[SKILL_SWORD] / 100, true)
    elseif(selected == SKILL_AXE)       then doPlayerAddSkillTry(cid, SKILL_AXE,      ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * OFFLINETRAIN.RATES[SKILL_AXE] / 100, true)
    elseif(selected == SKILL_CLUB)      then doPlayerAddSkillTry(cid, SKILL_CLUB,     ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * OFFLINETRAIN.RATES[SKILL_CLUB] / 100, true)
    elseif(selected == SKILL_DISTANCE)  then doPlayerAddSkillTry(cid, SKILL_DISTANCE, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * OFFLINETRAIN.RATES[SKILL_DISTANCE] / 100, true)
    elseif(selected == SKILL__MAGLEVEL) then doPlayerAddSpentMana(cid, ((timeInSeconds / vocInfo["manaGainTicks"]) * vocInfo["manaGain"]) * OFFLINETRAIN.RATES[SKILL__MAGLEVEL] / 100, true)
    end

    doPlayerAddSkillTry(cid, SKILL_SHIELD, timeInSeconds * OFFLINETRAIN.RATES[SKILL_SHIELD] / 100, true)
end


-- 4 functions to show right values on 'bar' in Tibia 9.6
function OfflineTraining_getTime(cid)
    return getCreatureStorage(cid, OFFLINETRAIN.STORAGES.TIME)
end

function OfflineTraining_setTime(cid, newTime)
    local upper = isPremium(cid) and 720 or 360

    -- set values only between 0 - 720 [12 hours]
    doCreatureSetStorage(cid, OFFLINETRAIN.STORAGES.TIME, math.max(0, math.min(newTime, upper)))

    -- now code to force server to send 'PlayerStats' (including Offline Time)
    -- we must change any stat: hp,mana,stamina,cap,soul,exp,level
    doPlayerAddSoul(cid, -1)
    doPlayerAddSoul(cid, 1)
end

function OfflineTraining_addTime(cid, addTime)
    OfflineTraining_setTime(cid, OfflineTraining_getTime(cid) + addTime)
end

function OfflineTraining_removeTime(cid, removeTime)
    OfflineTraining_setTime(cid, OfflineTraining_getTime(cid) - removeTime)
end


-- functions for library to add skills/mlvl
function OfflineTraining_initialize(cid)
    local time = isPremium(cid) and 720 or 360
    if(OfflineTraining_getTime(cid) == -1) then
        OfflineTraining_setTime(cid, time)
        OfflineTraining_setLogoutTime(cid) -- block problem with first login 'add time'
    end
end

function OfflineTraining_isTraining(cid)
    return (getCreatureStorage(cid, OFFLINETRAIN.STORAGES.ACTIVE) > 0)
end
function OfflineTraining_turnOnTraining(cid)
    doCreatureSetStorage(cid, OFFLINETRAIN.STORAGES.ACTIVE, 1)
end
function OfflineTraining_turnOffTraining(cid)
    doCreatureSetStorage(cid, OFFLINETRAIN.STORAGES.ACTIVE, 0)
end
function OfflineTraining_getOfflineTime(cid)
    return math.floor((os.time() - getCreatureStorage(cid, 62668)) / 60)
end
function OfflineTraining_setLogoutTime(cid)
    return doCreatureSetStorage(cid, 62668, os.time())
end




-- <globalevent name="offtrain_add_minutes" interval="60000" event="script" value="offtrain_addMinutes.lua"/>

function onThink(interval) -- run it with interval 60 seconds
    for _, cid in pairs(getPlayersOnline()) do
        OfflineTraining_addTime(cid, 1)
    end
    return true
end

-- Offline Training --
--<action itemid="1444"  event="script" value="other/offlinetraining.lua"/>
--<action itemid="8626"  event="script" value="other/offlinetraining.lua"/>
--<action itemid="8834"  event="script" value="other/offlinetraining.lua"/>
--<action itemid="10349" event="script" value="other/offlinetraining.lua"/>
--<action itemid="10353" event="script" value="other/offlinetraining.lua"/>

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if(item.itemid == 1444) then -- sword
        doCreatureSetStorage(cid, OFFLINETRAIN.STORAGES.SKILL, SKILL_SWORD)
    elseif(item.itemid == 10349) then -- axe
        doCreatureSetStorage(cid, OFFLINETRAIN.STORAGES.SKILL, SKILL_AXE)
    elseif(item.itemid == 8834) then -- mlvl
        doCreatureSetStorage(cid, OFFLINETRAIN.STORAGES.SKILL, SKILL__MAGLEVEL)
    elseif(item.itemid == 8626) then -- club
        doCreatureSetStorage(cid, OFFLINETRAIN.STORAGES.SKILL, SKILL_CLUB)
    elseif(item.itemid == 10353) then -- distannce
        doCreatureSetStorage(cid, OFFLINETRAIN.STORAGES.SKILL, SKILL_DISTANCE)
    end
    if item.actionid == 1000 then
        doRemoveCreature(cid)
    end
    return true
end
-----------------------------------------------------------------------

--<event type="login" name="offtrain_PlayerLogin" event="script" value="offtrain_login.lua"/>
--<event type="logout" name="offtrain_PlayerLogout" event="script" value="offtrain_logout.lua"/>

-- 0.4 - offline training - login.lua
function onLogin(cid)
    OfflineTraining_initialize(cid)
    if(OfflineTraining_isTraining(cid)) then
        OfflineTraining_turnOffTraining(cid)
        -- we add skill/mlvl, we select lower value: time that player was offline OR offline training time [bar in game - 9.6]
        OfflineTraining_addTrainedSkills(cid, math.min(OfflineTraining_getTime(cid), OfflineTraining_getOfflineTime(cid)))
        -- we remove offline training time [bar in game - 9.6],
        -- if player was offline longer then his 'offline training time' it will add him time [like on RL tibia]
        -- got '3  hours offline training time', stay logged off for 8 hours, you get skills for 3 hours and on login you got '5 hours offline training time'
        OfflineTraining_setTime(cid, math.abs(OfflineTraining_getTime(cid) - OfflineTraining_getOfflineTime(cid)))
        OfflineTraining_onEndTraining(cid)
    else
        -- offline training time also regenerate when you are offline, but NOT train
        OfflineTraining_setTime(cid, OfflineTraining_getTime(cid) + OfflineTraining_getOfflineTime(cid))
    end
    return true
end

-- 0.4 - offline training - logout.lua
function onLogout(cid)
    if(OfflineTraining_canStartTraining(cid)) then
        OfflineTraining_turnOnTraining(cid)
        OfflineTraining_onStartTraining(cid)
    end
    OfflineTraining_setLogoutTime(cid)
    return true
end
 
That was explicitly what I tried asking you for in the other thread 😌

what are u mean? the full code link?

Man there is a lot wrong with this... This will take me a bit, because I'll have to finish refactoring it before I even think about intergration / interop.

Oh man, thank you so much, if there is anything i can help tell me
 
i still waiting for someone help us to do

the skill_stages_by_vocation
from: TFS 0.X - skill stages depending on vocation (https://otland.net/threads/skill-stages-depending-on-vocation.269757/)

with trainer_offline:
from: Action - Offline Training for 8.60 (https://otland.net/threads/offline-training-for-8-60.200271/)

because the config.lua have to be:
Code:
    rateExperience = 1.0
    rateSkill = 1.0
    rateMagic = 1.0
    rateLoot = 1.0
so the skill_stages_by_vocation works well
but it kills the offline trainer, because the offline trainer is also based on config.lua

is anybody with more experience could help us?
 
i still waiting for someone help us to do

the skill_stages_by_vocation
from: TFS 0.X - skill stages depending on vocation (https://otland.net/threads/skill-stages-depending-on-vocation.269757/)

with trainer_offline:
from: Action - Offline Training for 8.60 (https://otland.net/threads/offline-training-for-8-60.200271/)

because the config.lua have to be:
Code:
    rateExperience = 1.0
    rateSkill = 1.0
    rateMagic = 1.0
    rateLoot = 1.0
so the skill_stages_by_vocation works well
but it kills the offline trainer, because the offline trainer is also based on config.lua

is anybody with more experience could help us?

I tried this:
Code:
        print("getClass(cid): " .. getClass(cid))
        local classStages = CUSTOM_RATE_STAGES[getClass(cid)]
        print("<a>")
        print("A: " .. classStages)

Code:
[8:32:52.798] Test Mage has logged in.
getClass(cid): MAGE
<a>

[8:32:52.799] [Error - CreatureScript Interface]
[8:32:52.799] data/creaturescripts/scripts/offtrain_login.lua:onLogin
[8:32:52.799] Description:
[8:32:52.799] data/creaturescripts/scripts/offtrain_login.lua:12: attempt to concatenate local 'classStages' (a table value)
[8:32:52.799] stack traceback:
[8:32:52.799]     data/creaturescripts/scripts/offtrain_login.lua:12: in function <data/creaturescripts/scripts/offtrain_login.lua:2>
[8:32:52.908] Test Mage has logged out.
Line 12 is print("A: " .. classStages)


-----------------------------------------------------------------------------------------------------------------

I was thinking about do:

data/creaturescripts/scripts/offtrain_login.lua
Code:
-- 0.4 - offline training - login.lua
function onLogin(cid)
    OfflineTraining_initialize(cid)
    if(OfflineTraining_isTraining(cid)) then
        OfflineTraining_turnOffTraining(cid)
      
      
        -- we add skill/mlvl, we select lower value: time that player was offline OR offline training time [bar in game - 9.6]
        print("getClass(cid): " .. getClass(cid))
        local classStages = CUSTOM_RATE_STAGES[getClass(cid)]
        print("<a>")
        print("A: " .. classStages)
        print("</a>")
        OfflineTraining_addTrainedSkills(cid, math.min(OfflineTraining_getTime(cid), OfflineTraining_getOfflineTime(cid)), classStages)
      
      
        -- we remove offline training time [bar in game - 9.6],
        -- if player was offline longer then his 'offline training time' it will add him time [like on RL tibia]
        -- got '3 hours offline training time', stay logged off for 8 hours, you get skills for 3 hours and on login you got '5 hours offline training time'
        OfflineTraining_setTime(cid, math.abs(OfflineTraining_getTime(cid) - OfflineTraining_getOfflineTime(cid)))
        OfflineTraining_onEndTraining(cid)
        local left = ((OfflineTraining_getTime(cid) / 60) * 60 * 60)
        left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)}
        doPlayerPopupFYI(cid, 'Voce ainda tem '.. left.hour ..'h and '..left.minutes..'min de Treinamento.')
    else
        -- offline training time also regenerate when you are offline, but NOT train
        local lefts = ((OfflineTraining_getTime(cid) / 60) * 60 * 60)
        OfflineTraining_setTime(cid, OfflineTraining_getTime(cid) + OfflineTraining_getOfflineTime(cid))
        lefts = {hour = math.floor(lefts/3600), minutes = math.ceil((lefts % 3600)/60)}
        doPlayerSendTextMessage(cid, 27, "Stamina trainer offline ".. lefts.hour .."h and "..lefts.minutes.."min.")
    end
    return true
end

lib/offline-training.lua
Code:
...

function OfflineTraining_addTrainedSkills(cid, trainTime, classStages) -- time in minutes!
    print("<b>")
    print("B: " .. classStages)
    print("</b>")

    local timeInSeconds = trainTime * 60
    local vocInfo = getVocationInfo(getPlayerVocation(cid))
    if(getCreatureStorage(cid, 62669) == SKILL_SWORD) then
        doPlayerAddSkillTry(cid, SKILL_SWORD, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * (OfflineTraining_rates[SKILL_SWORD] * classStages[SKILL_SWORD]) / 100, true)
    elseif(getCreatureStorage(cid, 62669) == SKILL_AXE) then
        doPlayerAddSkillTry(cid, SKILL_AXE, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * (OfflineTraining_rates[SKILL_AXE] * classStages[SKILL_AXE]) / 100, true)
    elseif(getCreatureStorage(cid, 62669) == SKILL__MAGLEVEL) then
        doPlayerAddSpentMana(cid, ((timeInSeconds / vocInfo["manaGainTicks"]) * vocInfo["manaGain"]) * (OfflineTraining_rates[SKILL__MAGLEVEL] * classStages[SKILL__MAGLEVEL]) / 100, true)
    elseif(getCreatureStorage(cid, 62669) == SKILL_CLUB) then
        doPlayerAddSkillTry(cid, SKILL_CLUB, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * (OfflineTraining_rates[SKILL_CLUB] * classStages[SKILL_CLUB]) / 100, true)
    elseif(getCreatureStorage(cid, 62669) == SKILL_DISTANCE) then
        doPlayerAddSkillTry(cid, SKILL_DISTANCE, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * (OfflineTraining_rates[SKILL_DISTANCE] * classStages[SKILL_DISTANCE]) / 100, true)
    end
    doPlayerAddSkillTry(cid, SKILL_SHIELD, timeInSeconds * (OfflineTraining_rates[SKILL_SHIELD] * classStages[SKILL_SHIELD]) / 100, true)
end

...




-----------------------------------------------------------------------------------------------------------------

Is anybody can help?
 
I tried this:
Code:
        print("getClass(cid): " .. getClass(cid))
        local classStages = CUSTOM_RATE_STAGES[getClass(cid)]
        print("<a>")
        print("A: " .. classStages)

Code:
[8:32:52.798] Test Mage has logged in.
getClass(cid): MAGE
<a>

[8:32:52.799] [Error - CreatureScript Interface]
[8:32:52.799] data/creaturescripts/scripts/offtrain_login.lua:onLogin
[8:32:52.799] Description:
[8:32:52.799] data/creaturescripts/scripts/offtrain_login.lua:12: attempt to concatenate local 'classStages' (a table value)
[8:32:52.799] stack traceback:
[8:32:52.799]     data/creaturescripts/scripts/offtrain_login.lua:12: in function <data/creaturescripts/scripts/offtrain_login.lua:2>
[8:32:52.908] Test Mage has logged out.
Line 12 is print("A: " .. classStages)


-----------------------------------------------------------------------------------------------------------------

I was thinking about do:

data/creaturescripts/scripts/offtrain_login.lua
Code:
-- 0.4 - offline training - login.lua
function onLogin(cid)
    OfflineTraining_initialize(cid)
    if(OfflineTraining_isTraining(cid)) then
        OfflineTraining_turnOffTraining(cid)
     
     
        -- we add skill/mlvl, we select lower value: time that player was offline OR offline training time [bar in game - 9.6]
        print("getClass(cid): " .. getClass(cid))
        local classStages = CUSTOM_RATE_STAGES[getClass(cid)]
        print("<a>")
        print("A: " .. classStages)
        print("</a>")
        OfflineTraining_addTrainedSkills(cid, math.min(OfflineTraining_getTime(cid), OfflineTraining_getOfflineTime(cid)), classStages)
     
     
        -- we remove offline training time [bar in game - 9.6],
        -- if player was offline longer then his 'offline training time' it will add him time [like on RL tibia]
        -- got '3 hours offline training time', stay logged off for 8 hours, you get skills for 3 hours and on login you got '5 hours offline training time'
        OfflineTraining_setTime(cid, math.abs(OfflineTraining_getTime(cid) - OfflineTraining_getOfflineTime(cid)))
        OfflineTraining_onEndTraining(cid)
        local left = ((OfflineTraining_getTime(cid) / 60) * 60 * 60)
        left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)}
        doPlayerPopupFYI(cid, 'Voce ainda tem '.. left.hour ..'h and '..left.minutes..'min de Treinamento.')
    else
        -- offline training time also regenerate when you are offline, but NOT train
        local lefts = ((OfflineTraining_getTime(cid) / 60) * 60 * 60)
        OfflineTraining_setTime(cid, OfflineTraining_getTime(cid) + OfflineTraining_getOfflineTime(cid))
        lefts = {hour = math.floor(lefts/3600), minutes = math.ceil((lefts % 3600)/60)}
        doPlayerSendTextMessage(cid, 27, "Stamina trainer offline ".. lefts.hour .."h and "..lefts.minutes.."min.")
    end
    return true
end

lib/offline-training.lua
Code:
...

function OfflineTraining_addTrainedSkills(cid, trainTime, classStages) -- time in minutes!
    print("<b>")
    print("B: " .. classStages)
    print("</b>")

    local timeInSeconds = trainTime * 60
    local vocInfo = getVocationInfo(getPlayerVocation(cid))
    if(getCreatureStorage(cid, 62669) == SKILL_SWORD) then
        doPlayerAddSkillTry(cid, SKILL_SWORD, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * (OfflineTraining_rates[SKILL_SWORD] * classStages[SKILL_SWORD]) / 100, true)
    elseif(getCreatureStorage(cid, 62669) == SKILL_AXE) then
        doPlayerAddSkillTry(cid, SKILL_AXE, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * (OfflineTraining_rates[SKILL_AXE] * classStages[SKILL_AXE]) / 100, true)
    elseif(getCreatureStorage(cid, 62669) == SKILL__MAGLEVEL) then
        doPlayerAddSpentMana(cid, ((timeInSeconds / vocInfo["manaGainTicks"]) * vocInfo["manaGain"]) * (OfflineTraining_rates[SKILL__MAGLEVEL] * classStages[SKILL__MAGLEVEL]) / 100, true)
    elseif(getCreatureStorage(cid, 62669) == SKILL_CLUB) then
        doPlayerAddSkillTry(cid, SKILL_CLUB, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * (OfflineTraining_rates[SKILL_CLUB] * classStages[SKILL_CLUB]) / 100, true)
    elseif(getCreatureStorage(cid, 62669) == SKILL_DISTANCE) then
        doPlayerAddSkillTry(cid, SKILL_DISTANCE, ((timeInSeconds * 1000) / vocInfo["attackSpeed"]) * (OfflineTraining_rates[SKILL_DISTANCE] * classStages[SKILL_DISTANCE]) / 100, true)
    end
    doPlayerAddSkillTry(cid, SKILL_SHIELD, timeInSeconds * (OfflineTraining_rates[SKILL_SHIELD] * classStages[SKILL_SHIELD]) / 100, true)
end

...




-----------------------------------------------------------------------------------------------------------------

Is anybody can help?

why it is not printing anything?
why it is breaking in print("A: " .. classStages)?
 
why it is not printing anything?
why it is breaking in print("A: " .. classStages)?

Is anybody can help me?
I'm trapped on this...
If i manage to do this feature i'll share here, there are other people on this topic who want this and maybe even more, help me to help us :)
 
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