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Skills Bug

Exiled Pain

Fervid Learner
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Im using TFS with the lattest REV 683.

So the problem is with the skills.

In one side whe have a KNIGHT lvl 150 with SHIELDING 100 and lets say GOLDEN SET.

On the other hand we have a SORCERER lvl 150 SHIELDING 27 and also GOLDEN SET
Their rival... an amazon
Her attack:

<attack name="melee" interval="2000" skill="80" attack="200" />

THE THING HERE IS:
They both get the same damage from her....so whats the deal here?? This way KNIGHTS have a HUGE disadvantage in TFS against SORCERERS OR DRUIDS.... and not just that, the sense of skills is completely removed from the game.... so.....

IS THIS A BUG AND ITS THERE A FIX???
Anyone??

Thanks!!
 
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I think it's in vocations.xml go to this line
Code:
<formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/>
and look there if it's wrong.
 
yes I see.

Actually I do have the same for all vocations... thanks man!!

<formula meleeDamage="1.2" distDamage="1.0" defense="1.1" armor="1.1"/>

One more thing, can anyone elavorate a little on how this works.
I mean the values. What to increase or decrease.

*Making them attack more in melee.
*Making them attack more in distance.
*More shielding.

So the thing is, do I have to increase the numers to get more attack and distance damage, and also increase to get better defense from shielding skills?? Or is it the other whay around (lower numer the higher the damage).

SEEMS THE HIGHER THE NUMBER THE BETTER, IS IN IT??

LETS SAY:

<formula meleeDamage="2.0" distDamage="1.0" defense="2.0" armor="1.1"/>

Has better melee attack and better defense than

<formula meleeDamage="1.2" distDamage="1.0" defense="1.1" armor="1.1"/>

RIGHT??

Apreciate the help
:thumbup:
 
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