Ghazer
Member
- Joined
- Mar 13, 2009
- Messages
- 350
- Reaction score
- 6
Hello I need skull system but count all players killed not only last kill or injustifed, please help!
This is my actual script (I dont test this script I find in search and edit a little)
This is my actual script (I dont test this script I find in search and edit a little)
Lua:
local storage = 9000
function onKill(cid, target, lastHit)
if isPlayer(target) and cid ~= target then
local frags = math.max(0, getCreatureStorage(cid, storage)) + 1
setPlayerStorageValue(cid, storage, frags)
if frags >= 10 and frags < 100 then
doCreatureSetSkullType(cid, SKULL_YELLOW)
elseif frags >= 100 and frags < 200 then
doCreatureSetSkullType(cid, SKULL_GREEN)
elseif frags >= 200 and frags < 500 then
doCreatureSetSkullType(cid, SKULL_WHITE)
elseif frags >= 500 and frags < 800 then
doCreatureSetSkullType(cid, SKULL_RED)
elseif frags > 800 then
doCreatureSetSkullType(cid, SKULL_BLACK)
end
end
return true
end