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Lua Skull

Big Gunz

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hey guys I got skull system in my ot I got a problem let me explain to you : from 5 to 10 frags you get yellow skull from 15 to 20 you get green skull and from 25 to 30 you get white skull but.. the problem is if you attack a player you get white skull and you are suppose to get white skull after you reach 25 kills so how can i remove the white skull when you attacka a player? thank you
 
You should edit sources and remove from there all 'setskull' actions except LUA functions that set skull and then edit in player.cpp 'getSkullClient' to return 'skull', not look if it's part/player attacked you (yellow skull) etc.
 
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