Greets!
Im about to request a debuff for Skulls and a LvL Diff Buff/Debuff.
I guess it will be done in CreatureScripts and should be kinda easy, just mixed it up in my mind abit >.<
Skull Debuff:
If Player has White skull, set -10% to ALL skills. (will ofcourse go away once the White skull is gone)
If Player has Red Skull, set -20% to ALL skills. (will ofcourse go away once the White skull is gone)
LvL Diff Debuff:
*If a Player is attacking (no matter how it started) Another Player with 20 lvls HIGHER or MORE, he gain +10% in "ALL" skills.
*If a Player is attacking (no matter how it started) Another Player with 20 lvls LOWER or MORE, he gets -10% in "ALL" skills.
*ALLskills will refer to fist, distance, axe, sword, club, shielding and magic lvl.
I will ofcourse make a better system out of this and then release, in this way, a player will Think twice Before attacking Another lower just for fun.
Kind Regards,
Eldin.
Im about to request a debuff for Skulls and a LvL Diff Buff/Debuff.
I guess it will be done in CreatureScripts and should be kinda easy, just mixed it up in my mind abit >.<
Skull Debuff:
If Player has White skull, set -10% to ALL skills. (will ofcourse go away once the White skull is gone)
If Player has Red Skull, set -20% to ALL skills. (will ofcourse go away once the White skull is gone)
LvL Diff Debuff:
*If a Player is attacking (no matter how it started) Another Player with 20 lvls HIGHER or MORE, he gain +10% in "ALL" skills.
*If a Player is attacking (no matter how it started) Another Player with 20 lvls LOWER or MORE, he gets -10% in "ALL" skills.
*ALLskills will refer to fist, distance, axe, sword, club, shielding and magic lvl.
I will ofcourse make a better system out of this and then release, in this way, a player will Think twice Before attacking Another lower just for fun.
Kind Regards,
Eldin.