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Compiling (SOLVED) [Warning - Spawns::startup]

CorpseDude

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Im having a problem where the server is giving me errors when loading. It is saying that it can not load these few monsters. I have cleaned everything out of the spawn XML that was not relevant but these monster and locations do not show up in the XML. Is there somewhere else that I can find these spawns?

Attached is a screen shot of my search in the spawn file .

Code:
>> Initializing gamestate
[Warning - Spawns::startup] Couldn't spawn monster "Fish" on position: ( 33455 / 31345 / 011 ).
[Warning - Spawns::startup] Couldn't spawn monster "Fish" on position: ( 33455 / 31345 / 011 ).
[Warning - Spawns::startup] Couldn't spawn monster "Deepling Spellsinger" on position: ( 33459 / 31342 / 011 ).
[Warning - Spawns::startup] Couldn't spawn monster "Deepling Spellsinger" on position: ( 33459 / 31342 / 011 ).
[Warning - Spawns::startup] Couldn't spawn monster "Snake" on position: ( 32347 / 32368 / 007 ).
[Warning - Spawns::startup] Couldn't spawn monster "Snake" on position: ( 32347 / 32368 / 007 ).
[Warning - Spawns::startup] Couldn't spawn monster "Snake" on position: ( 32292 / 32289 / 007 ).
[Warning - Spawns::startup] Couldn't spawn monster "Snake" on position: ( 32292 / 32289 / 007 ).
[Warning - Spawns::startup] Couldn't spawn monster "Clomp" on position: ( 33646 / 31652 / 007 ).
[Warning - Spawns::startup] Couldn't spawn monster "Clomp" on position: ( 33646 / 31652 / 007 ).
[Warning - Spawns::startup] Couldn't spawn monster "Clomp" on position: ( 33511 / 31607 / 007 ).
[Warning - Spawns::startup] Couldn't spawn monster "Clomp" on position: ( 33511 / 31607 / 007 ).
pic uploads
 
spawn.xml file contain spawn position (purple flame), not monster position, monster position is given in offset like 0/1/-1 etc

easiest way of finding it, open RME and search for the coordinates instead of trying to find it on xml file lol
 
The problem:
While they were not showing up in the spawns xml they did show up in the map editor.
Some monsters were being spawned into walls or safe zone.

The Solution:
Open the map editor and go to the spawns with CTRL+G and take a good look in walls or protection zones. If a monster is in one then move it.

For the fish error I just put a piece of water for it to spawn in.
Post automatically merged:

spawn.xml file contain spawn position (purple flame), not monster position, monster position is given in offset like 0/1/-1 etc

easiest way of finding it, open RME and search for the coordinates instead of trying to find it on xml file lol
Gotcha. Thats basically what I ended up doing. I dont understand how a fish can give a spawn error because of missing water but I put a 1sqm of water to fix it lol

Thank you for always being so helpful <3
 
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