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Some can help me with this WAND

Stewie

Family Guy # ;3
Joined
May 3, 2010
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Hello

i have a error when use this wand.

Code:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)


local function useWeapon(cid, var, combat)
    doCombat(cid, combat, var)
end

function onUseWeapon(cid, var)
	useWeapon(cid, var, combat)
	return true
end

HELP me pls
 
Tested on 0.3.6pl1 and works.

Code:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)


local function useWeapon(cid, var, combat)
    doCombat(cid, combat, var)
end

function onUseWeapon(cid, var)
addEvent(doCombat, 0, cid, combat1, var)
addEvent(doCombat, 150, cid, combat2, var)
addEvent(doCombat, 300, cid, combat3, var)
addEvent(doCombat, 450, cid, combat4, var)
addEvent(doCombat, 600, cid, combat5, var)
addEvent(doCombat, 750, cid, combat6, var)
return TRUE
end
 
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