Mattzon194
Member
- Joined
- Dec 29, 2012
- Messages
- 32
- Reaction score
- 10
They will only attack if i push the monster, does someone had similar problem? xD
For sure, not "clean tfs 1.4"Do you use a clean TFS 1.4?
Do you use a clean TFS 1.4?
"Nope, it’s not clean.For sure, not "clean tfs 1.4"
And they probably sleeping xD
Like snorks, or dementors.
Write here, what you changed in the source.
"Nope, it’s not clean.I think I messed something up when I implemented a dungeon system, but I’m not sure which source file I should look into. It was a pretty big commit to follow. I was hoping it was just a broken Lua script… but I guess I’m not that lucky, hehe,
Does anyone know which source files handle creature behavior? I assume it's mostly in creature.cpp, but are there any other relevant source files I should check as well?"
I will be grateful/pay for a solution ofc.
nope, i just followed commit and did it locally on comp..Didn't you setup github with your changes?
ty, gonna test thatSeems like onCreatureAppear issue that doesn't detect the player movement but detects the creature movement to initiate the onCreatureAppear, i would look into canSee function and thoroughly debug the onCreatureAppear of creature.cpp and player.cpp
NoDo you use a clean TFS 1.4?
nope, i just followed commit and did it locally on comp..
Post autom
Im gonna do that next time I if i have to start over on a clean source "project" ^^ had been easier to search the fault then... I never used Git in that way before, but I see alot of people do that, but im new in this oneThat's bad....
I would suggest you to setup a github then you can track everything you changed
It's really useful