Some changes / suggestions I'd like to see to help balance things out a little:
1) Balance out sorc & druid UE power, seems sorcs UE quite a bit higher than druids with higher levels / mlvls, might just be me though.
2) Maybe increase pally mas san some, back to where it used to be, seeing as they're a little dismal atm.
3) Since knights have a donator weapon, and mages can donate for the +3 mlvl book, it would be nice to see some sort of donator pally weapon. Maybe an unlimited projectile with a little higher attack than assassin stars, or a special xbow / bow / ammo.
4) Would be nice to see unobtainable items like the earthborn / oceanborn / windborn armors implemented or donator option. Or maybe similar donator armors that give +3 skill rather than ruin the rarity / authenticity. (Maybe a higher one for pallies as well, or mage ones)
5) Maybe revisit knight healing a bit. My proposal would be to implement some sort of level stage for UHPs, such as the amount they heal increases by 100-150 every 50ish levels, so rather than a 400 healing the same as a 130, they would heal 500~750 more per turn which I think is fairly reasonable considering the 4k hp difference. I saw a couple cams recently where 2 different EKs (390 and 440) were outdamaged by 5 and 6 people respectively, all 100+ levels less than them, and one of them being a knight in the 6 people one which I think is pretty ridiculous. Exana mort change was necessary but UHPs barely moved those guy's HP bars, and now it's come down to if you can kill a 130 knight than you can kill any knight. This kinda of change could probably allow a switch to a more UHP based system on icechaw as well.
1) Balance out sorc & druid UE power, seems sorcs UE quite a bit higher than druids with higher levels / mlvls, might just be me though.
2) Maybe increase pally mas san some, back to where it used to be, seeing as they're a little dismal atm.
3) Since knights have a donator weapon, and mages can donate for the +3 mlvl book, it would be nice to see some sort of donator pally weapon. Maybe an unlimited projectile with a little higher attack than assassin stars, or a special xbow / bow / ammo.
4) Would be nice to see unobtainable items like the earthborn / oceanborn / windborn armors implemented or donator option. Or maybe similar donator armors that give +3 skill rather than ruin the rarity / authenticity. (Maybe a higher one for pallies as well, or mage ones)
5) Maybe revisit knight healing a bit. My proposal would be to implement some sort of level stage for UHPs, such as the amount they heal increases by 100-150 every 50ish levels, so rather than a 400 healing the same as a 130, they would heal 500~750 more per turn which I think is fairly reasonable considering the 4k hp difference. I saw a couple cams recently where 2 different EKs (390 and 440) were outdamaged by 5 and 6 people respectively, all 100+ levels less than them, and one of them being a knight in the 6 people one which I think is pretty ridiculous. Exana mort change was necessary but UHPs barely moved those guy's HP bars, and now it's come down to if you can kill a 130 knight than you can kill any knight. This kinda of change could probably allow a switch to a more UHP based system on icechaw as well.