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Something

Starmio

Starmio
Joined
Feb 9, 2008
Messages
167
Reaction score
2
Location
...
Code:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PSYCHALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 35)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -550, -2.6, -550)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 31)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -550, -2.6, -550)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 35)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -550, -2.6, -550)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 31)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -550, -2.6, -550)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 35)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -550, -2.6, -550)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr5 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)

local area2 = createCombatArea(arr2)
setCombatArea(combat2, area2)

local area3 = createCombatArea(arr3)
setCombatArea(combat3, area3)

local area4 = createCombatArea(arr4)
setCombatArea(combat4, area4)

local area5 = createCombatArea(arr5)
setCombatArea(combat5, area5)

local function onCastSpell1(parameters)
	doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
	doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
	doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
	doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
	return doCombat(parameters.cid, parameters.combat5, parameters.var)
end

function onCastSpell(cid, var)
doSendAnimatedText(getPlayerPosition(cid), "Super Power", TEXTCOLOR_BLUE)
	local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 }
	addEvent(onCastSpell1, 0, parameters) 
	addEvent(onCastSpell2, 250, parameters) 
	addEvent(onCastSpell3, 500, parameters) 
	addEvent(onCastSpell4, 750, parameters)
	return addEvent(onCastSpell5, 1000, parameters)
end
 
Last edited by a moderator:
Thank you for posting, but could u tell us what for script it is?
 
By looking quick at the code, I could say it's like a moving energy area. Like that moving UE but with energy effect :p

Saw some tiny errors tho, even though it works, it's not too efficient. You have repeated "effect" for few combats.
 
A little more information when you're posting something like this, please?
 
Ya, I think we all got that it was a spell, but there were no info about anything about it.
 
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