Is there any way to change so that soul is gained when you kill someone and lost with frag delay?
Example:
I have killed 100 players, now I have 100 soul and redskull, after 6 hours I lose 1 soul.
Simply put; Soul = Frags.
SOLVED
Example:
I have killed 100 players, now I have 100 soul and redskull, after 6 hours I lose 1 soul.
Simply put; Soul = Frags.
SOLVED
Yes, there's a way to do that. You'll need to set soul gain ticks to 0, soul gain to 0 and create creaturescripts for that, using onKill and so on. As well as the every 6hour thing that can be done in a lot of ways.
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