Source
Advanced OT User
For now it's a private project as I've had to write and design everything myself.when does this release? can I contribute? im quite good at typescript but im fucking lazy id never build something like this XD
would love to see this bigbig
I could release part of the C++ base if more people with C++ experience would like to contribute as there are some functions that are difficult to design and so forth.
Currently I'm working on implementing Destination spells and struggling with getting them just perfect, if this is something you'd like to try helping out with.
I got Dragon's fireballs just right, but Demon/Orshabaal's GFBs are slightly off (Cip engine):

TSS

My formula is if (abs(orig_x) + abs(orig_y) > spell.ShapeParam3) { continue; } where orig_x/y is the relative offsets before plotting actual coords.
I tried using radius, but that made it even worse.
I tried reverse engineering the Cip engine, but the only mention of radius is: radius != 0.
Anyways, don't worry if you can't help, I'm used to working on my own, if you'd like to help and are able to help that's great, but either way I'm enjoying the journey, you know
Last edited: