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Spell area varying according to player position

  • Thread starter Deleted member 141899
  • Start date
D

Deleted member 141899

Guest
Hello!

I'll be very grateful if anyone can help me ..

I'm trying to make a beam spell that the area will vary according to player position:
Example:
35345



The max range sqms is 4..

I have tried with callback to get targetPos - creaturePos but i don't know exactly how to send the spell on all sqms..

thanks in advance!

I'm using tfs 1.1
 
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