test in 0.3.6
Lua:
local scom1 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 255)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ETHEREALSPEAR)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, 0, -70, 1.0, -30)
arr1 = {
{0, 0, 0},
{1, 1, 1},
{1, 1, 1},
{0, 1, 0},
{0, 3, 0}
}
local area1 = createCombatArea(AREA_ARROW, AREADIAGONAL_ARROW5)
setCombatArea(scom1, area1)
function onTargetTile(cid, pos)
return doCombat(cid,combat1,positionToVariant(pos))
end
setCombatCallback(scom1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
local function onCastSpell1(parameters)
return doCombat(parameters.cid, scom1, parameters.var)
end
function onCastSpell(cid, var)
local parameters = {cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
return TRUE
end