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Spell/manarune Debugg?

Teddy

SweStream.se
Joined
Oct 2, 2008
Messages
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i use 0.4 and spells that are build for 0.4 but why do i get debugg when i use them?
NOT on gm char but normal chars get it?

Exempel
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

function onCastSpell(cid, var)
doPlayerAddMana(cid, 1000) 
return doCombat(cid, combat, var)
end
 
Code:
Comment: 
Graphic Engine: DirectX9 (2)
Operating System: Windows Vista Home Premium Edition 32 Bit in SWE
Processor: Intel Core 2 QUAD Q820
Video Card: NVIDIA GeForce 9500 GS
Last Packet Types: 164 162 165 162 131 131 162 143 132 131
Last Packet: 143 253 042 000 016 236 001 162 192 000 131 241 003 233 003 007
Player Position: [1009,1001,7]
Player Name: Ztech (Test Custom EvE)
Player Action: 056 053 046 050 051 048 046 050 048 050 046 056 057 058 055 049 055 050
Player.cpp 361: exception occurred, reason:
Network.cpp 960: exception occurred (ErrorCode = 0), reason:
Control.cpp 1308: exception occurred (Type = 164) (MainWindow = 42808808), reason:
Communication.cpp 2772: exception occurred, reason:
Creatures.cpp 1327: assertion failed (Spell = 0) (Delay = 1000), reason:
Spell > SPELL_NONE
Mon May 02 19:48:38 2011
Debug Assertion 8.70 Creatures.cpp 1327
 
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