I wonder how you make an spell increase in damage over time with higher level/mlvl.
spell:
spell:
LUA:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
local condition = createConditionObject(CONDITION_ENERGY)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 5, 3000, -45)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
end