Hey OTLand i have an Script For Spells but if i create a spell i musst make for what voc is the spell and i make there for druid, elder druid
and lvl 70.000 but i wana that u get the spell only if u use the spell scrool not a normaly spell and i have that scripts show please help me !
Data/actions/scripts:
Data/actions/actions.xml:
<action itemid="8267" event="script" value="spells/spell.lua"/>
Here The Spell: Data/spells/scripts
/Data/spells/spells.xml
Please Help me OTLand Thx
- - - Updated - - -
There is The Error
Please Help ! Thx
and lvl 70.000 but i wana that u get the spell only if u use the spell scrool not a normaly spell and i have that scripts show please help me !
Data/actions/scripts:
PHP:
local spell = "Druid"
local words = "Druid Ice"
function onUse(cid, item, fromPos, itemEx, toPos)
if getPlayerLearnedInstantSpell(cid, spell) then
doPlayerPopupFYI(cid, "You already know how to cast this spell.")
else
doPlayerLearnInstantSpell(cid, spell)
doRemoveItem(item.uid, 1)
doPlayerPopupFYI(cid, "You learned ... " ..spell.. " for cast it use the words: " ..words.. ".")
end
return true
end
Data/actions/actions.xml:
<action itemid="8267" event="script" value="spells/spell.lua"/>
Here The Spell: Data/spells/scripts
PHP:
-- SpellCreator generated.
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Druid = createCombatObject()
setCombatParam(combat0_Druid, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
setCombatParam(combat0_Druid, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat0_Druid, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Druid,createCombatArea({{2}}))
function getDmg_Druid(cid, level, maglevel)
return (2100)*-1,(99999999)*-1
end
setCombatCallback(combat0_Druid, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Druid")
local dfcombat0_Druid = {CONST_ANI_SMALLICE}local combat0_Druid1 = createCombatObject()
setCombatParam(combat0_Druid1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat0_Druid1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Druid1,createCombatArea({{2}}))
function getDmg_Druid1(cid, level, maglevel)
return (2100)*-1,(999999)*-1
end
setCombatCallback(combat0_Druid1, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Druid1")
local dfcombat0_Druid1 = {CONST_ANI_FIRE}local combat0_Druid = createCombatObject()
setCombatParam(combat0_Druid, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat0_Druid, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE)
setCombatParam(combat0_Druid, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Druid,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1},
{0, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 0},
{1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 1},
{0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0}}))
function getDmg_Druid(cid, level, maglevel)
return (2100)*-1,(9999999)*-1
end
setCombatCallback(combat0_Druid, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Druid")
local dfcombat0_Druid = {CONST_ANI_ICE,0,0,0,1,0,2,0,3,0,4,-1,0,-2,0,-3,0,-4,0,0,-1,0,-2,0,-3,0,-4,1,0,2,0,3,0,4,0,-1,1,-1,-1,1,-1,1,1,-2,2,2,2,2,-2,-2,-2,-3,-1,-1,-3,-3,-3,1,-3,3,-1,3,-3,3,1,1,3,3,3,-1,3,-3,1,-3,3,-5,0,5,0,-6,1,-6,-1,6,1,6,-1,0,5,1,6,-1,6,0,-5,1,-6,-1,-6}
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Druid,cid,var,dfcombat0_Druid,startPos)
RunPart(combat0_Druid1,cid,var,dfcombat0_Druid1,startPos)
RunPart(combat0_Druid,cid,var,dfcombat0_Druid,startPos)
return true
end
/Data/spells/spells.xml
PHP:
<instant name="Druid" words="Druid Ice" lvl="70000" maglv="5" mana="2000" exhaustion="2000" prem="0" needlearn="0" blockwalls="0" aggressive="1" event="script" value="Druid.lua">
<vocation id="2"/>
<vocation id="6"/>
</instant>
Please Help me OTLand Thx
- - - Updated - - -
There is The Error
[27/07/2012 16:39:21] [Error - Action Interface]
[27/07/2012 16:39:21] data/actions/scripts/spells/spell.lua: onUse
[27/07/2012 16:39:21] Description:
[27/07/2012 16:39:21] (luaDoPlayerLearnInstantSpell) Player not found
Please Help ! Thx
Last edited: