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RevScripts Spell Sword

RigBy

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Joined
Jun 9, 2015
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Sorry for my English, someone can tell me why this doesn't work, I'm learning the program in tfs 1.3 and I still don't know how to register the scripts, if anyone can fix it, I'm using otx12.64

Lua:
local weapon = Weapon(WEAPON_CLUB)

local area = createCombatArea({
    {1, 1, 1},
    {1, 3, 1},
    {1, 1, 1}
})

local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_BURSTARROW)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true)
combat:setFormula(COMBAT_FORMULA_SKILL, 0, 0, 1, 0)
combat:setArea(area)

function weapon.onUseWeapon(player, variant)
    if player:getSkull() == SKULL_BLACK then
        return false
    end

    return combat:execute(player, variant)
end

weapon:id(2391)
weapon:register()
Post automatically merged:

I tested it on fire magic longsword and it worked but it doesn't work on sword usable :/ does anyone know why?
Post automatically merged:

I was testing and in most of the sword, club, ax, it doesn't work but if I register other items it works.
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the same but it doesn't work
 
Last edited:
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