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spell wildgrowth

Lbtg

Advanced OT User
Joined
Nov 22, 2008
Messages
2,398
Reaction score
165
hello can someone please make a spell , if player cast this spell wild groth rune shots around player itself, so hes blocked for that time till wild groth is gone .

sorry for my english , i use 0.4 3777
 
Member since 2008, and still can't make the most basic of spells.
Nor can you use the search function apparently.
Will you ever stop leeching and start learning this shit?
If I could make that script when I was 12, I'm sure you can figure out how to make it after 8-9 years of using the software/systems provided to you.
 
Member since 2008, and still can't make the most basic of spells.
Nor can you use the search function apparently.
Will you ever stop leeching and start learning this shit?
If I could make that script when I was 12, I'm sure you can figure out how to make it after 8-9 years of using the software/systems provided to you.
brother everyday i watch at scripts its new for me , look even my english every day is different... brother i fight seriuos ilness in my life and working on my passion with is server /ot... yes i shoud be able to make all myself within such time , but i cant!:( even such easy script.

All i am thankfull to all who gave this wonderufll things , isint sharing is caring ? if i would have something to share i share. ishare information . trurth , what i can...
 
LUA:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1499)

local arr = {
{1, 1, 1},
{1, 2, 1},
{1, 1, 1}
}

local area = createCombatArea(arr)
setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end
 
LUA:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1499)

local arr = {
{1, 1, 1},
{1, 2, 1},
{1, 1, 1}
}

local area = createCombatArea(arr)
setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end
will test it after i get on pc ;) Thanks <3
 
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