First off i have to say im very new to scripting spells so obvious things might not be that obvious to me unless it's explained. I got 3 spells i just cant get to work, first there is a aoe healing/mana restoring spell much like mas ress but gonna give mana aswell.
The problem i get with this script is that the "drain_mana" effect only works not the healing.
second i have a tuant that i want also to add shielding and melee skill.
The problem here is that i only get the tuant to work no stats increase.
and last a single target spell that's suppose to decrease shielding with 50% on the target.
This spell dosent work at all unless i make it need target and then i just see the animation on myself nothing else happens.
Thanks alot in advance and +REP to whoever helps out!
The problem i get with this script is that the "drain_mana" effect only works not the healing.
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_TARGETPLAYERSORSUMMONS, true)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onGetFormulaValues(cid, level, magLevel)
local min = math.ceil((level / 1 + magLevel / 1) * 2)
local max = math.ceil((level / 1 + magLevel / 1) * 2.5)
return -min, -max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_TARGETPLAYERSORSUMMONS, true)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onGetFormulaValues(cid, level, magLevel)
local min = math.ceil((level / 1 + magLevel / 1) * (-1.5))
local max = math.ceil((level / 1 + magLevel / 1) * (-2))
return -min, -max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
second i have a tuant that i want also to add shielding and melee skill.
The problem here is that i only get the tuant to work no stats increase.
Code:
local time = 250 * 250 -- 120 * 1000 = 2 min
local addShielding = 200 -- how much shielding should be added
local addSword = 100
local addClub = 100
local addAxe = 100
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
local area = createCombatArea(AREA_CROSS5X5)
setCombatArea(combat, area)
function onTargetCreature(cid, target) return doChallengeCreature(cid, target) end
setCombatCallback(combat, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
and last a single target spell that's suppose to decrease shielding with 50% on the target.
This spell dosent work at all unless i make it need target and then i just see the animation on myself nothing else happens.
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
function onGetFormulaValues(cid, level, magLevel)
local min = math.ceil((level / 1 + magLevel / 1) * 3)
local max = math.ceil((level / 1 + magLevel / 1) * 3.5)
return -min, -max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local condition = {}
for i = 1, 4 do
condition[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition[i], CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition[i], CONDITION_PARAM_SKILL_SHIELDPERCENT, 50)
end
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Thanks alot in advance and +REP to whoever helps out!