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Spells Purely based on amounts of rebirths

Wusse

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Hey its me, back again!

I have a quick question regarding the Spells Formulas for Damage, im currently running TFS 1.4.2 10.98 with the Reborn System (Feature - Reborn System | Reset level, increase power, set exclusive items, spells, houses, web and more! (https://otland.net/threads/reborn-system-reset-level-increase-power-set-exclusive-items-spells-houses-web-and-more.245808/))

Question: is it possible to make spells purely go based on the amounts of rebirths a player currently has rather than to base it from the amounts of levels?

Lua:
function onGetFormulaValues(player, level, magicLevel)
    local min = (level / 5) + (magicLevel * 1.4)
    local max = (level / 5) + (magicLevel * 2.2)
    return -min, -max
end

I tried changing "level" with "rebirth" and that didnt really do anything, my point is to have a spell where a newly reborn character with 500 rebs deals alot of dmg when he is lvl 8 rather than low amount simply cuz of his level.
 
Lua:
function onGetFormulaValues(player, level, magicLevel)
    local rebirth = player:getRebirth() --- or w/e how this function is called
    local min = (level / 5) + (magicLevel * 1.4)
    local max = (level / 5) + (magicLevel * 2.2)
    return -min, -max
end

then you can create your formulas based on rebirth level
 
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