I
Icy
Guest
Just a little something I was working on, thought I'd share it.
Basically what this feature does is change every player so that they all move at the exact same speed. You can still haste to move faster, get para'd, move faster on ice / slower on grass etc... It changes it so that instead of starting with 220 speed and getting 2 more every level, you always have same speed.
Okay, starting off...
Vocation.cpp
Line: 470~, Replace:
with
Or whatever number you want, we'll use 418 (speed of a level 100)...
Player.h
Line: 740~, Replace
with
And compile!
Don't forget to delete your .o files in your `dev-cpp/obj` directory before compiling as well as the .res file
P.s. I'm using REV 3664 (kind of old at time of posting, so IDK if there were any changes to the config of the C files.)
Basically what this feature does is change every player so that they all move at the exact same speed. You can still haste to move faster, get para'd, move faster on ice / slower on grass etc... It changes it so that instead of starting with 220 speed and getting 2 more every level, you always have same speed.
Okay, starting off...
Vocation.cpp
Line: 470~, Replace:
Code:
baseSpeed = 220;
Code:
baseSpeed = 418;
Player.h
Line: 740~, Replace
Code:
baseSpeed = vocation->getBaseSpeed() + (2 * (level - 1));
Code:
baseSpeed = 418;
And compile!
Don't forget to delete your .o files in your `dev-cpp/obj` directory before compiling as well as the .res file
P.s. I'm using REV 3664 (kind of old at time of posting, so IDK if there were any changes to the config of the C files.)