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TFS 1.X+ storages teleport style private cave

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Aug 19, 2018
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help i got this script it works almost everything except teleports based on storages
I suspect that the error is in this part
Lua:
 local superUpVariavel = SUPERUP.areas[item.actionid]

        if not superUpVariavel then

            player:teleportTo(fromPosition, true)

            player:getPosition():sendMagicEffect(CONST_ME_POFF)

            return true

        end
but I already tried many things and I could not solve it if someone could help me please

this is the complete code of movements
Lua:
function onStepIn(creature, item, position, fromPosition)
    local player = creature:getPlayer()
    if not player then
        return false
    end
        
    local tempo = SUPERUP.setTime * 60 * 60

        local superUpVariavel = SUPERUP.areas[item.actionid]
        if not superUpVariavel then
            player:teleportTo(fromPosition, true)
            player:getPosition():sendMagicEffect(CONST_ME_POFF)
            return true
        end

        if player:getStorageValue(STORAGEVALUE_SUPERUP_INDEX) == item.actionid then
            return true
        end

        local value = SUPERUP:getCave(item.actionid)
        if not value then
            return false
        end

        local playerName = db.storeQuery(string.format("SELECT name FROM players WHERE id = %d", value.dono))
        local nome = result.getDataString(playerName, "name")

        if value.dono > 0 and value.tempo > 0 then
            player:sendCancelMessage(string.format(SUPERUP.msg.naoDisponivel, nome, os.date("%c", value.tempo)))
            player:teleportTo(fromPosition, true)
            player:getPosition():sendMagicEffect(CONST_ME_POFF)
        elseif player:getStorageValue(STORAGEVALUE_SUPERUP_INDEX) >= 1 then
            player:sendCancelMessage(SUPERUP.msg.possuiCave)
            player:teleportTo(fromPosition, true)
            player:getPosition():sendMagicEffect(CONST_ME_POFF)
        else
            if player:removeItem(SUPERUP.itemID, 1) then
                player:sendCancelMessage(string.format(SUPERUP.msg.disponivel, SUPERUP.setTime, SUPERUP.setTime > 1 and "horas" or "hora"))
                player:getPosition():sendMagicEffect(31)
                player:setStorageValue(STORAGEVALUE_SUPERUP_TEMPO, (os.time() + tempo))
                player:setStorageValue(STORAGEVALUE_SUPERUP_INDEX, item.actionid)
                local guid = player:getGuid()
                db.query(string.format("UPDATE exclusive_hunts SET `guid_player` = %d, `time` = %s, `to_time` = %s WHERE `hunt_id` = %d", guid, os.time(), (os.time() + tempo), item.actionid))
            else
                player:sendCancelMessage(string.format(SUPERUP.msg.naoItem, ItemType(SUPERUP.itemID):getName()))
                player:teleportTo(fromPosition, true)
                player:getPosition():sendMagicEffect(CONST_ME_POFF)
            end
        end
        return true
end
 
Solution
really? Since I'm learning from this, I don't know enough to interpret it. I understand that the code to make a storage work is
Lua:
Player:teleportTo(position)
Or
Lua:
local area = x,y,z

Player:teleportTo(area)

According to what I have read in the src
first you have to see if the character has the storage, then if he has, determine where he will be teleported

Like this:
Lua:
if player:getStorageValue(STORAGE) == 1 then
player:teleportTo(POSITION)
end
really? Since I'm learning from this, I don't know enough to interpret it. I understand that the code to make a storage work is
Lua:
Player:teleportTo(position)
Or
Lua:
local area = x,y,z

Player:teleportTo(area)

According to what I have read in the src
 
really? Since I'm learning from this, I don't know enough to interpret it. I understand that the code to make a storage work is
Lua:
Player:teleportTo(position)
Or
Lua:
local area = x,y,z

Player:teleportTo(area)

According to what I have read in the src
first you have to see if the character has the storage, then if he has, determine where he will be teleported

Like this:
Lua:
if player:getStorageValue(STORAGE) == 1 then
player:teleportTo(POSITION)
end
 
Solution
first you have to see if the character has the storage, then if he has, determine where he will be teleported

Like this:
Lua:
if player:getStorageValue(STORAGE) == 1 then
player:teleportTo(POSITION)
end
thanks for this solution i need use different variable but is good example
 
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