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TFS 1.X+ Story missions

poe6man3

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hello, im making this topic to ask everybody if im thinking correctly so my goal is to great alot of story missions.
The way i want to approach this is to create 1 storage and with the value changing new missions will be unlocked from ncp's
As example:
if storage is x then player is able to tell npc for example "story mission" so the quest will be granted
another thing inside client new window there will be different texts depending on the storage of a player
So my overall question is
Does my way of thinking is not giga terrible ?
 
So you want one storage number, as exemple 101010, and use the value as key to unlock quests?
Ex: from value 0 to 10 - quest 1
From value 11 to 21 - quest 2

Its possible and good, i have a npc that use this. I remember to see that way of quest-npc when I need to make changes.
 
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