• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Svar arena teleporty skrzynki

grusc

New Member
Joined
Jan 31, 2011
Messages
16
Reaction score
0
Witam, mam problem ze svargrond arena, najpierw opisze problem a nastepnie pokaze scrypt co i gdzie sie znajduje.
To zaczynam.

Drzwi svarareny dzialaja, place 2k i wchodze, dochodze do trzech teleportow,
i tu pierwszy problem, gdy chce wejsc w teleport pisze First Kill Monster!


Ale co najdziwniejsze da sie wejsc GODem,
gdy wchodze to logiczne aby wejsc w teleport dalej trzeba zabic potwora, zabijam
i pisze First Kill Monster!


Dalej robie Godem tp do roomu z nagrodami,
drzwi od pokoi wydaja sie jakby dzialaly poniewaz gdy próbuje otworzyc pisze
You can not enter room
Skrzynki questowe niedzialaja, nieda sie ich otworzyc, ale da sie przesowac i nie daja itemu.
Sprawdzilem w map edytorze maja dodane actionID



teraz czas na Actions.xml
Code:
- <!--  Arena Svargrond  --> 
  <action actionid="42366" script="arena/arenadoors.lua" /> 
  <action actionid="42376" script="arena/arenadoors.lua" /> 
  <action actionid="42386" script="arena/arenadoors.lua" /> 
  <action actionid="42357" script="arena/arenadoors.lua" /> 
  <action actionid="42361" script="arena/arenareward.lua" /> 
  <action actionid="42362" script="arena/arenareward.lua" /> 
  <action actionid="42363" script="arena/arenareward.lua" /> 
  <action actionid="42364" script="arena/arenareward.lua" /> 
  <action actionid="42365" script="arena/arenareward.lua" /> 
  <action actionid="42371" script="arena/arenareward.lua" /> 
  <action actionid="42372" script="arena/arenareward.lua" /> 
  <action actionid="42373" script="arena/arenareward.lua" /> 
  <action actionid="42374" script="arena/arenareward.lua" /> 
  <action actionid="42375" script="arena/arenareward.lua" /> 
  <action actionid="42381" script="arena/arenareward.lua" /> 
  <action actionid="42382" script="arena/arenareward.lua" /> 
  <action actionid="42383" script="arena/arenareward.lua" /> 
  <action actionid="42384" script="arena/arenareward.lua" /> 
  <action actionid="42385" script="arena/arenareward.lua" />

i pliki lua:
arenadoors.lua (To działa)
Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
	local cidPosition = getCreaturePosition(cid)
	if item.actionid ~= 42357 then
		if (item.actionid == 42366 and getPlayerStorageValue(cid,42355) >= 1) or (item.actionid == 42376 and getPlayerStorageValue(cid,42355) >= 2) or (item.actionid == 42386 and getPlayerStorageValue(cid,42355) == 3) then
			if cidPosition.x < toPosition.x then
				doTeleportThing(cid, {x=toPosition.x+1,y=toPosition.y,z=toPosition.z}, TRUE)
			else
				doTeleportThing(cid, {x=toPosition.x-1,y=toPosition.y,z=toPosition.z}, TRUE)
			end
			return TRUE
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You can not enter room.")
			return TRUE
		end
	elseif (item.actionid == 42357 and getPlayerStorageValue(cid,42351) == 1) then
		if cidPosition.x < toPosition.x then
			doTeleportThing(cid, {x=toPosition.x+1,y=toPosition.y,z=toPosition.z}, TRUE)
		else
			doTeleportThing(cid, {x=toPosition.x-1,y=toPosition.y,z=toPosition.z}, TRUE)
		end
		return TRUE
	else
		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You must pay first.")
		return TRUE
	end
	return FALSE
end

arenareward.lua

Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
	if item.actionid >= 42361 and item.actionid <= 42365 and getPlayerStorageValue(cid, 42361) ~= 1 then
		local reward = 0
		if item.actionid == 42361 then
			reward = doCreateItemEx(1990,1)
			doAddContainerItem(reward, 7372, 1)
			doAddContainerItem(reward, 6569, 10)
			doAddContainerItem(reward, 6574, 1)
			doAddContainerItem(reward, 2114, 1)
		elseif item.actionid == 42362 then
			reward = doCreateItemEx(7406,1)
		elseif item.actionid == 42363 then
			reward = doCreateItemEx(7380,1)
		elseif item.actionid == 42364 then
			reward = doCreateItemEx(7392,1)
		elseif item.actionid == 42365 then
			reward = doCreateItemEx(7342,1)
			doAddContainerItem(reward, 7365, 100)
			doAddContainerItem(reward, 7364, 100)
		end
		if doPlayerAddItemEx(cid, reward, 0) == RETURNVALUE_NOERROR then
			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,'You found ' .. getItemName(getThing(reward).uid) .. '.')
			setPlayerStorageValue(cid, 42361, 1)
		else
			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,'You do not have enought capacity or place in backpack.')
		end
	elseif item.actionid >= 42371 and item.actionid <= 42375 and getPlayerStorageValue(cid, 42371) ~= 1 then
		local reward = 0
		if item.actionid == 42371 then
			reward = doCreateItemEx(1990,1)
			doAddContainerItem(reward, 7372, 1)
			doAddContainerItem(reward, 6569, 10)
			doAddContainerItem(reward, 6574, 1)
			doAddContainerItem(reward, 7183, 1)
		elseif item.actionid == 42372 then
			reward = doCreateItemEx(7384,1)
		elseif item.actionid == 42373 then
			reward = doCreateItemEx(7389,1)
		elseif item.actionid == 42374 then
			reward = doCreateItemEx(7415,1)
		elseif item.actionid == 42375 then
			reward = doCreateItemEx(7342,1)
			doAddContainerItem(reward, 7365, 100)
			doAddContainerItem(reward, 2547, 100)
			doAddContainerItem(reward, 2547, 100)
			doAddContainerItem(reward, 2311, 50)
			doAddContainerItem(reward, 2304, 50)
		end
		if doPlayerAddItemEx(cid, reward, 0) == RETURNVALUE_NOERROR then
			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,'You found ' .. getItemName(getThing(reward).uid) .. '.')
			setPlayerStorageValue(cid, 42371, 1)
		else
			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,'You do not have enought capacity or place in backpack.')
		end
	elseif item.actionid >= 42381 and item.actionid <= 42385 and getPlayerStorageValue(cid, 42381) ~= 1 then
		local reward = 0
		if item.actionid == 42381 then
			reward = doCreateItemEx(1990,1)
			doAddContainerItem(reward, 7372, 1)
			doAddContainerItem(reward, 6569, 10)
			doAddContainerItem(reward, 6574, 1)
			doAddContainerItem(reward, 6568, 1)
		elseif item.actionid == 42382 then
			reward = doCreateItemEx(7429,1)
		elseif item.actionid == 42383 then
			reward = doCreateItemEx(7434,1)
		elseif item.actionid == 42384 then
			reward = doCreateItemEx(7390,1)
		elseif item.actionid == 42385 then
			reward = doCreateItemEx(7342,1)
			doAddContainerItem(reward, 2273, 50)
			doAddContainerItem(reward, 2268, 50)
			doAddContainerItem(reward, 7443, 1)
			doAddContainerItem(reward, 7440, 1)
			doAddContainerItem(reward, 6529, 100)
		end
		if doPlayerAddItemEx(cid, reward, 0) == RETURNVALUE_NOERROR then
			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,'You found ' .. getItemName(getThing(reward).uid) .. '.')
			setPlayerStorageValue(cid, 42381, 1)
		else
			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,'You do not have enought capacity or place in backpack.')
		end
	end
	return TRUE
end

Orientuje sie ktos czemu teleporty oraz skrzynki nie dzialaja?
 
Zet.

Podziekował;] zajme sie tym jutro jak bedzie cos nietak napisze ;]
 
Mod areny,weź zmień pozycje tylko i na mapie pododawaj UID
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Arena Svargrond"

version="1.0" author="Tommy" contact="[email protected]" enabled="yes">

<config name="arenaFunctions"><![CDATA[
KickPosition = {x=426, y=191, z=7} --if the player leave the arena or time is over, where he go.
RewardsRoom = {x=426, y=177, z=6} --rewards room position.
arenaRoomMaxTime = 240 --max time for each room 240 = 4 min.
OpenDoorsID = 5127 --if you change doors item ids, change me =D


TimeStor = 42350 --here will be saved the time.
myArenaLevel = 45450 --here will be saved the arena level.
talkNPC = 45451 --Storage to check if the player have paid to the npc and can enter to the arena.
RewardsStor = {42361, 42371, 42381} --Storage for greenshore, scrapper, warlord.
isIN = 42352 --to check if the player is in the arena.
myRoom = 46000 --here will be saved the current room.
MonStor = 47000 --here will be saved the monster uid.


DoorsActID = 42357 --Doors near the npc.
LeavePortals = 42321 --The action id of the portal to leave the rooms (south portals).
GobletTiles = {42360, 42370, 42380} --Action ids of the tiles for Bronze, Silver and Gold Goblets.

Cancel = {
    --message when use door and have not paid to the npc.
    [1] = "Nie masz jeszcze zaplacone NPC.",
    --message when leave arena.
    [2] = "Zostales wyrzucony!",
    --message when the player can't get the reward.
    [3] = "Nie mozesz tego otrzymac.",
    --message when already got any reward.
    [4] = "Pusto.",
    --when try to open a reward door and haven't completed the level.
    [5] = "Nie masz ukonczone tego poziomu.",
    --NPC answer if the player completed all arena levels.
    [6] = "Aktualnie ukonczyles wszystkie poziomy.",
    --message when time is over
    [7] = "Czas minal.",
    --message when you can go to the next room, LoL >_> this is not a cancel btw.
    [8] = "Mozesz isc do nastepnego pomieszczenia.",
    --when try to go to the next room and not killed the monster yet.
    [9] = "Zabij najpierw potwora tchorzu!",
    --when try to go to the next room but there is a player yet...this text will be PLAYERNAME + this text
    [10] = "jest jeszcze w nastepnym pomieszczeniu."
    }

Completed = {
    [1] = "Gratulacje! Ukonczyles",
    --HERE WILL BE THE ARENA NAME.
    [2] = "poziom!, teraz idz i wez nagrode."}
    --then the message will be "Congatulations! you have completed the arena in greenshore/scrapper/warlord difficulty!, now go and take your reward."
    

Arena = {
    --greenshore
    [0] = {
        Cost = 30000, 
        LevelName = 'greenshore', 
        LevelNeeded = 30,
        Goblet = 5807
        },
    --scrapper
    [1] = {
        Cost = 100000,
        LevelName = 'scrapper',
        LevelNeeded = 50,
        Goblet = 5806
        },
    --warlord
    [2] = {
        Cost = 300000, 
        LevelName = 'warlord',    
        LevelNeeded = 80,
        Goblet = 5805
        }
    }


Rewards = {
    --greenshore
    --present with items.
    [42361] = {
        Stor = RewardsStor[1], 
        Cont = 1990,
        items = {7372, 6569, 6574, 2114},
        count = {1, 10, 1, 1}
        },
    --blacksteel sword.
    [42362] = {
        Stor = RewardsStor[1], 
        Cont = nil,
        item = 7406
        },
    --headchopper.
    [42363] = {
        Stor = RewardsStor[1], 
        Cont = nil,
        item = 7380
        },
    --orcish maul.
    [42364] = {
        Stor = RewardsStor[1], 
        Cont = nil,
        item = 7392
        },
    --backpack with items.
    [42365] = {
        Stor = RewardsStor[1], 
        Cont = 7342,
        items = {7365, 7364},
        count = {100, 100}
        },
    --scrapper
    --present with items.
    [42371] = {
        Stor = RewardsStor[2], 
        Cont = 1990,
        items = {7372, 6569, 6574, 7183},
        count = {1, 10, 1, 1}
        },
    --mystic blade.
    [42372] = {
        Stor = RewardsStor[2], 
        Cont = nil,
        item = 7384
        },
    --heroic axe.
    [42373] = {
        Stor = RewardsStor[2], 
        Cont = nil,
        item = 7389
        },
    --cranial basher
    [42374] = {
        Stor = RewardsStor[2], 
        Cont = nil,
        item = 7415
        },
    --backpack with items.
    [42375] = {
        Stor = RewardsStor[2], 
        Cont = 7342,
        items = {7365, 2547, 2547, 2311, 2304},
        count = {100, 100, 100, 50, 50}
        },
    --warlord
    --present with items.
    [42381] = {
        Stor = RewardsStor[3], 
        Cont = 1990,
        items = {7372, 6569, 6574, 6568},
        count = {1, 10, 1, 1}
        },
    --justice seeker
    [42382] = {
        Stor = RewardsStor[3], 
        Cont = nil,
        item = 7390
        },
    --royal axe.
    [42383] = {
        Stor = RewardsStor[3], 
        Cont = nil,
        item = 7434
        },
    --blessed sceptre.
    [42384] = {
        Stor = RewardsStor[3], 
        Cont = nil,
        item = 7429
        },
    --backpack with items.
    [42385] = {
        Stor = RewardsStor[3], 
        Cont = 7342,
        items = {2273, 2268, 7443, 7440, 7529},
        count = {50, 50, 1, 1, 100}
        }
    }

arena_monsters = {
    --greenshore                            -scrapper                            --warlord
    [45300] = "Frostfur",                [45310] = "Avalanche",            [45320] = "Webster",
    [45301] = "Bloodpaw",                [45311] = "Kreebosh the Exile",    [45321] = "Darakan the Executioner",
    [45302] = "Bovinus",                [45312] = "The Dark Dancer",    [45322] = "Norgle Glacierbeard",
    [45303] = "Achad",                    [45313] = "The Hag",            [45323] = "The Pit Lord",
    [45304] = "Colerian The Barbarian",    [45314] = "Slim",                [45324] = "Svoren the Mad",
    [45305] = "The Hairy One",            [45315] = "Grimgor Guteater",    [45325] = "The Masked Marauder",
    [45306] = "Axeitus Headbanger",        [45316] = "Drasilla",            [45326] = "Gnorre Chyllson",
    [45307] = "Rocky",                    [45317] = "Spirit of Earth",    [45327] = "Fallen Mooh'tah Master Ghar",
    [45308] = "Cursed Gladiator",        [45318] = "Spirit of Water",    [45328] = "Deathbringer",
    [45309] = "Orcus the Cruel",        [45319] = "Spirit of Fire",        [45329] = "The Obliverator"}

Checking = false

RoomsACT = {42301, 42302, 42303, 42304, 42305, 42306, 42307, 42308, 42309}

Goblets = {
    [42360] = {Id=Arena[0].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[0].LevelName.." difficulty."},
    [42370] = {Id=Arena[1].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[1].LevelName.." difficulty."},
    [42380] = {Id=Arena[2].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[2].LevelName.." difficulty."}}

RewardsDoors = {[42366] = 1, [42376] = 2, [42386] = 3}

ArenaAdding = {[0] = 3000, [1] = 3010, [2] = 3020}

function myArenaLevelIs(cid)
    Stor = getPlayerStorageValue(cid, myArenaLevel)
    if Stor == -1 then
        setPlayerStorageValue(cid, myArenaLevel, 0)
        Stor = 0
    elseif Stor == 3 then Stor = 2
    end
    return {
        RC = Arena[Stor].Cost, 
        LN = Arena[Stor].LevelName, 
        RLV = Arena[Stor].LevelNeeded,
        LV = getPlayerStorageValue(cid, myArenaLevel)
    }
end

function getDirectionMove(cid, itempos)
    --function by Nahruto
    p = getCreaturePosition(cid)
    i = itempos
    if p.x > i.x then
        if p.y > i.y then
            ret = NORTHWEST
        elseif p.y < i.y then
            ret = SOUTHWEST
        else
            ret = WEST
        end
    elseif p.x < i.x then
        if p.y > i.y then
            ret = NORTHEAST
        elseif p.y < i.y then
            ret = SOUTHEAST
        else
            ret = EAST
        end
    else
        if p.y > i.y then
            ret = NORTH
        elseif p.y < i.y then
            ret = SOUTH
        else
            ret = nil
        end
    end
    return ret
end

function LeaveArena(cid)
    for i = 45300, 45329 do
        setPlayerStorageValue(cid, i, 0)
    end
    if isCreature(getPlayerStorageValue(cid, MonStor)) == TRUE then
        doRemoveCreature(getPlayerStorageValue(cid, MonStor))
    end
    setGlobalStorageValue(getPlayerStorageValue(cid, myRoom), 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[2])
    doTeleportThing(cid, KickPosition, FALSE)
    setPlayerStorageValue(cid, TimeStor, 0)
    setPlayerStorageValue(cid, isIN, 0)
end

function CheckRooms()
    addEvent(CheckRooms, 1000)
    for i = 42300, 42309 do
        local Player = getGlobalStorageValue(i)
        if isPlayer(Player) == TRUE then
            local PlayerTime = getPlayerStorageValue(Player, TimeStor)
            if PlayerTime <= os.time() then
                doTeleportThing(Player, KickPosition, FALSE)
                setPlayerStorageValue(Player, TimeStor, 0)
                setGlobalStorageValue(i, 0)
                doPlayerSendTextMessage(Player,MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[7])
                if isCreature(getPlayerStorageValue(Player, MonStor)) == TRUE then
                    doRemoveCreature(getPlayerStorageValue(Player, MonStor))
                end
            elseif PlayerTime - 10 <= os.time() then
                doPlayerSendTextMessage(Player, MESSAGE_EVENT_DEFAULT, "you have "..PlayerTime - os.time().." seconds left.!")
            end
        else
            setGlobalStorageValue(i, 0)
        end
    end
end

function getArenaMonsterIdByName(name)
    for i = 45300, 45329 do
        if tostring(arena_monsters[i]) == string.lower(tostring(name)) then
            return i
        end
    end
    return false
end]]></config>
        <event type="login" name="arenaRegister" event="script"><![CDATA[
        domodlib('arenaFunctions')
        function onLogin(cid)
    registerCreatureEvent(cid, "PlayerArena")
    registerCreatureEvent(cid, "ArenaKill")
        return true
end]]></event>

<event type="death" name="PlayerArena" event="script"><![CDATA[
    domodlib('arenaFunctions')
    function onDeath(cid, corpse, deathList)
        if getPlayerStorageValue(cid, isIN) == 1 then
            I = 0        
            for i = 45300, 45329 do
                if getPlayerStorageValue(cid, i) == 1 then
                    I = i
                end
            end
            GlobalStor = I - ArenaAdding[myArenaLevelIs(cid).LV]
            setGlobalStorageValue(GlobalStor, 0)
            setPlayerStorageValue(cid, isIN, 0)
            if isCreature(getPlayerStorageValue(cid, MonStor)) then
                doRemoveCreature(getPlayerStorageValue(cid, MonStor))
            end
        end
        return true
    end
]]></event> 

        <event type="kill" name="ArenaKill" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onKill(cid, target, lastHit)
    if getPlayerStorageValue(cid, isIN) == 1 then
        local Room = getArenaMonsterIdByName(getCreatureName(target))
        if Room ~= 0 then
            setPlayerStorageValue(cid, Room, 1)
            doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, Cancel[8])
        end
       end
        return true
end]]></event>

        <action fromaid="42357" toaid="42386" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onUse(cid, item, fromPosition, itemEx, toPosition)
    local myMove = getDirectionMove(cid, fromPosition)

    if myMove == nil then

        return FALSE

    end

    local Reward = Rewards[item.actionid]

    if Reward then

        if getPlayerStorageValue(cid, Reward.Stor) ~= 1 then

            local reward = nil

            if Reward.Cont ~= nil then

                reward = doCreateItemEx(Reward.Cont, 1)

                for i = 1, #Reward.items do

                    doAddContainerItem(reward, Reward.items[i], Reward.count[i])

                end

            else

                reward = doCreateItemEx(Reward.item, 1)

            end

            if reward ~= nil then

                if doPlayerAddItemEx(cid, reward, FALSE) == RETURNVALUE_NOERROR then

                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'Znalazles '..getItemNameById(getThing(reward).itemid)..'.')

                    setPlayerStorageValue(cid, Reward.Stor, 1)

                              

                else

                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[3])

                end

            end

        else

            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[4])

        end

    elseif RewardsDoors[item.actionid] then

        if myArenaLevelIs(cid).LV >= RewardsDoors[item.actionid] then

            doTransformItem(item.uid, OpenDoorsID)

            doMoveCreature(cid, myMove)

        else

            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[5])

        end

    elseif item.actionid == DoorsActID and getPlayerStorageValue(cid, talkNPC) == 1 then

        doTransformItem(item.uid, OpenDoorsID)

        doMoveCreature(cid, myMove)

    else

        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[1])
end

    return TRUE

end]]></action>

    <movevent type="StepIn" fromaid="42300" toaid="42380" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onStepIn(cid, item, position, fromPosition)
    local ArenaRoom = item.actionid

    if item.actionid == LeavePortals then

        LeaveArena(cid)

    elseif isInArray(GobletTiles, item.actionid) == TRUE then

        local gobletPos = getThingPos(item.uid)

        if getPlayerStorageValue(cid, item.actionid) ~= 1 then

            setPlayerStorageValue(cid, item.actionid, 1)

            local Goblet = doCreateItemEx(Goblets[item.actionid].Id, 1)

            doItemSetAttribute(Goblet, "description", ""..Goblets[item.actionid].txt.."\nAwarded to "..getCreatureName(cid)..".")

            gobletPos.y = gobletPos.y - 1

            doTileAddItemEx(gobletPos, Goblet)

        end

        doTransformItem(item.uid, item.itemid - 1)

    elseif isInArray(RoomsACT, ArenaRoom) == TRUE or ArenaRoom == 42300 then

        if Checking == FALSE then Checking = TRUE CheckRooms() end

        local myLevelArena = myArenaLevelIs(cid).LV

        if ArenaAdding[myLevelArena] then

            Mons = ArenaRoom + ArenaAdding[myLevelArena]

        end

        if getGlobalStorageValue(ArenaRoom) == 0 then

            if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then

                if ArenaRoom == 42300 and getPlayerStorageValue(cid, talkNPC) == 1 then

                    setPlayerStorageValue(cid, talkNPC, 0)

                    setPlayerStorageValue(cid, isIN, 1)

                    P = 1

                elseif ArenaRoom ~= 42300 and getPlayerStorageValue(cid, isIN) == 1 then

                    P = 1

                else 

                    P = nil

                end        

                if P ~= nil then

                    local SpawnPos = getThingPos(ArenaRoom)

                    doTeleportThing(cid, SpawnPos, FALSE)

                    SpawnPos.x = SpawnPos.x - 1

                    SpawnPos.y = SpawnPos.y - 1

                    local Monster = doSummonCreature(arena_monsters[Mons], SpawnPos)

                    setGlobalStorageValue(ArenaRoom, cid)

                    setGlobalStorageValue(ArenaRoom - 1, 0)

                    setPlayerStorageValue(cid, TimeStor, os.time()+arenaRoomMaxTime)

                    setPlayerStorageValue(cid, MonStor, Monster)

                    setPlayerStorageValue(cid, myRoom, ArenaRoom)

                else

                    LeaveArena(cid)

                end

            else

                doTeleportThing(cid, fromPosition, TRUE)

                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[9])

            end

        else

            doTeleportThing(cid, fromPosition, TRUE)

            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, ""..getCreatureName(getGlobalStorageValue(cid, ArenaRoom)).." "..Cancel[10].."")

        end

    elseif ArenaRoom == 42310 then

        if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then

            doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,""..Completed[1].." "..myArenaLevelIs(cid).LN.." "..Completed[2].."")

            setPlayerStorageValue(cid, myArenaLevel, getPlayerStorageValue(cid, myArenaLevel) + 1)

            setGlobalStorageValue(ArenaRoom - 1, 0)

            setPlayerStorageValue(cid, TimeStor, 0)

            setPlayerStorageValue(cid, isIN, 0)

            doTeleportThing(cid, RewardsRoom, TRUE)

        else

            doTeleportThing(cid, fromPosition, TRUE)

            doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_ORANGE,'Najpierw zabij potwora!')

        end

    end

    return TRUE

end]]></movevent>

    <movevent type="StepOut" fromaid="42357" toaid="42387" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onStepOut(cid, item, position, fromPosition)

    if item.actionid == DoorsActID or RewardsDoors[item.actionid] then

        doTransformItem(item.uid, item.itemid - 2)

    elseif isInArray(GobletTiles, item.actionid) == TRUE then

        doTransformItem(item.uid, item.itemid + 1)
        end

    return TRUE

end]]></movevent>

</mod>
 
Jesteś kolejnym przykładem ściągnij > postaw > zarabiaj , bo to już twój kolejny temat questami , jeśli chcesz zarabiać to kurwa sam sobie to zrób ! wiem wiem ja też taki byłem i też się zlamiłem tu , ale teraz prowadze projekt 100 % by me i jest git gitara i lepsza kasa :D więc póki możesz pierdolnij tymi rl mapami i rób coś swojego teraz to na czasie !
 
No czyli sam tak zaczynales, pozatym narazie nie zarabiam tylko prowadze ots i chce go wyprowadzic, ucze sie i siedze po nocach jak dzis aby naprawic cos o czym niemam pojecia! szkoda mi czasu na takie tematy bo pracy mam na pare godzin, a jak chcesz wiedziec ktora jest to sprawdz bo pewnie gdzies tu pisze o ktorej dodalem wpis. elo.
 
Back
Top