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Svargrond Arena Doors Bug...

Braah

New Member
Joined
Jul 3, 2017
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Sup guys, I'm having problems with Svargrond Arena, no player can get through the entrance doors ... The NPC apparently works and charges to enter ...

local storages = {
[26100] = Storage.SvargrondArena.Greenhorn,
[27100] = Storage.SvargrondArena.Scrapper,
[28100] = Storage.SvargrondArena.Warlord
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
-- Cannot use opened door
if item.itemid == 5133 then
return false
end

if player:getStorageValue(Storage.SvargrondArena.Arena) < 1 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'This door seems to be sealed against unwanted intruders.')
return true
end

-- Doors to rewards
local cStorage = storages[item.actionid]
if cStorage then
if player:getStorageValue(cStorage) >= 1 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'It\'s locked.')
return true
end

item:transform(item.itemid + 1)
player:teleportTo(toPosition, true)

-- Arena entrance doors
else
if player:getStorageValue(Storage.SvargrondArena.Pit) ~= 1 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'This door seems to be sealed against unwanted intruders.')
return true
end

item:transform(item.itemid + 1)
player:teleportTo(toPosition, true)
end

return true
end

This is my arena_door.lua...

I hope you can help me...
 
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