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Talk_State issue

Serp

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Mar 23, 2008
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Okay bassically.... this is an example of my problem with one of my npc's




Me: Hi

Npc: Hello and welcome

Me: meat

Npc: so you want to bye 1 peice of meat for 10 gold?

Me: bye

Npc: goodbye

[Note: Walking away, logging out, has the same result]

Me: Hi

Npc: Hello and welcome

Me: yes

Npc: heres your 1 peice of meat.

[above isn't the exact words but it's an example of what happens]


Bassically.. it seems to remember my talk_state i think the problem is... i searched around alot and couldn't find any answers or examples of my problem, im guessing ive missed something out?
 
You have to go to your NPC system folder, guess it was data/npc/lib/npcsystem and in modules.lua(?) in every farewell type (onWalkAaway, unGreet, onGreet etc, note that they are not called like that, im just to lazy to open it :() and in every of those types add talk_state = 0.
 
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