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Taming = Client Crash

I'd suggest editing your thread with more information, or check the stickies on how to ask for support properly, and remake your thread.
https://otland.net/threads/rules-for-the-support-board.217087/
https://otland.net/threads/need-help-ask-it-properly-and-correctly.18402/
https://otland.net/threads/regarding-requests-read-this-before-posting.38521/

With the current information, I don't understand the issue your experiencing.
When i try to tame any monster with the correct taming item, the client crashes. :d
 
Post the error when you start your client up again.
je8AWPO.png
 
That error is due to a talktype being called wrong or you dont have support for it. What TFS are you using? and in what tibia version?
 
Code:
local ACTION_RUN, ACTION_BREAK, ACTION_NONE, ACTION_ALL = 1, 2, 3, 4
local TYPE_MONSTER, TYPE_NPC, TYPE_ITEM, TYPE_ACTION, TYPE_UNIQUE = 1, 2, 3, 4, 5
local config = {
  [5907]  =  {NAME = 'Bear',  ID = 3,  TYPE = TYPE_MONSTER,  CHANCE = 20,  FAIL_MSG = { {1, 'The bear ran away.'}, {2, 'Oh no! The slingshot broke.'}, {3, 'The bear is trying to hit you with its claws.'} },SUCCESS_MSG = 'You have tamed the bear.'},
  [13295]  =  {NAME = 'Black Sheep',  ID = 4,  TYPE = TYPE_MONSTER,  CHANCE = 25,  FAIL_MSG = { {1, 'The black sheep ran away.'}, {2, 'Oh no! The reins were torn.'}, {3, 'The black sheep is trying to run away.'} },SUCCESS_MSG = 'You have tamed the sheep.'},
  [13293]  =  {NAME = 'Midnight Panther',  ID = 5,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {1, 'The panther has escaped.'}, {2, 'The whip broke.'} },SUCCESS_MSG = 'You have tamed the panther.'},
  [13298]  =  {NAME = 'Terror Bird',  ID = 2,  TYPE = TYPE_MONSTER,  CHANCE = 15,  FAIL_MSG = { {1, 'The bird ran away.'}, {3, 'The terror bird is pecking you.'} }, SUCCESS_MSG = 'You have tamed the bird.'},
  [13247]  =  {NAME = 'Boar',  ID = 10,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {1, 'The boar has run away'}, {3, 'The boar attacks you.'} }, SUCCESS_MSG = 'You have tamed the boar.'},
  [13305]  =  {NAME = 'Crustacea Gigantica',  ID = 7,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {1, 'The crustacea has run away.'}, {2, 'The crustacea ate the shrimp.'} }, SUCCESS_MSG = 'You have tamed the crustacea.'},
  [13291]  =  {NAME = 'Undead Cavebear',  ID = 12,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {1, 'The undead bear has run away.'} }, SUCCESS_MSG = 'You have tamed the skeleton.'},
  [13307]  =  {NAME = 'Wailing Widow',  ID = 1,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {1, 'The widow has run away.'}, {2, 'The widow has eaten the sweet bait.'} }, SUCCESS_MSG = 'You have tamed the widow.'},
  [13292]  =  {NAME = 'inoperative tin lizzard',  ID = 8,  TYPE = TYPE_ITEM,  CHANCE = 40,  FAIL_MSG = { {2, 'The key broke inside.'} }, SUCCESS_MSG = 'You wind up the tin lizzard.'},
  [13294]  =  {NAME = 'Draptor',  ID = 6,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {1, 'The draptor has run away.'}, {3, 'The draptor has fled.'} }, SUCCESS_MSG = 'You have tamed the draptor.'},
  [13536]  =  {NAME = 'Crystal Wolf',  ID = 16,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {1, 'The wolf has run away.'} }, SUCCESS_MSG = 'You have tamed the wolf.'},
  [13539]  =  {NAME = 'Enraged White Deer',  ID = 18,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {2, 'The cone broke.'}, {3, 'The deer has fled in fear.'} }, SUCCESS_MSG = 'You have tamed the deer.'},
  [13538]  =  {NAME = 'Panda',  ID = 19,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {4, 'Panda ate the leaves and ran away.'} }, SUCCESS_MSG = 'You have tamed the panda.'},
  [13535]  =  {NAME = 'Dromedary',  ID = 20,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {1, 'Dromedary has run away.'} }, SUCCESS_MSG = 'You have tamed the dromedary.'},
  [13498]  =  {NAME = 'Sandstone Scorpion',  ID = 21,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {1, 'The scorpion has vanished.'}, {2, 'Scorpion broken the sceptre.'} }, SUCCESS_MSG = 'You have tamed the scorpion.'},
  [13537]  =  {NAME = 'Donkey',  ID = 13,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {1, 'The witch has escaped!'} }, SUCCESS_MSG = 'You have tamed the mule.'},
  [13938]  =  {NAME = 'inoperative uniwheel',  ID = 15,  TYPE = TYPE_ITEM,  CHANCE = 40,  FAIL_MSG = { {3, 'The oil have no effect.'}, {2, 'Splosh!'} }, SUCCESS_MSG = 'The strange wheel seems to vibrate and slowly starts turning continuously.'},
  [13508]  =  {NAME = 'Slug',  ID = 14,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {1, 'The slug has run away.'}, {3, 'The drug had no effect.'} }, SUCCESS_MSG = 'You have tamed the slug.'},
  [13939]  =  {NAME = 'Wild Horse',  ID = 17,  TYPE = TYPE_MONSTER,  CHANCE = 15,  FAIL_MSG = { {1, 'The horse runs away.'}, {2, 'The horse ate the oats.'} }, SUCCESS_MSG = 'You have tamed the horse.'},
  [15545]  =  {NAME = 'Manta Ray',  ID = 28,  TYPE = TYPE_MONSTER,  CHANCE = 30,  FAIL_MSG = { {1, 'The manta ray fled.'}, {3, 'The manta ray is trying to escape.'} }, SUCCESS_MSG = 'You have tamed the manta ray.'},
  [15546]  =  {NAME = 'Lady Bug',  ID = 27,  TYPE = TYPE_MONSTER,  CHANCE = 30,  FAIL_MSG = { {1, 'The ladybug got scared and ran away.'}, {3, 'The ladybug is trying to nibble.'} }, SUCCESS_MSG = 'You tame a lady bug.'},
  [18447]  =  {NAME = 'Ironblight',  ID = 29,  TYPE = TYPE_MONSTER,  CHANCE = 30,  FAIL_MSG = { {1, 'The ironblight managed to run away.'}, {2, 'Oh no! The magnet lost its power!'}, {3, 'The ironblight is fighting against the magnetic force.'} }, SUCCESS_MSG = 'You tamed the ironblight.'},
  [18449] =  {NAME = 'Dragonling',  ID = 31,  TYPE = TYPE_MONSTER,  CHANCE = 30,  FAIL_MSG = { {1, "The dragonling got scared and ran away."}, {3, "The dragonling is trying to nibble."} }, SUCCESS_MSG = "You tamed a dragonling."},
  [18448]  =  {NAME = 'Magma Crawler',  ID = 30,  TYPE = TYPE_MONSTER,  CHANCE = 30,  FAIL_MSG = { {1, 'The magma crawler refused to drink wine and vanishes into thin air.'}, {2, 'Argh! The magma crawler pushed you and you spilled the glow wine!'}, {3, 'The magma crawler is smelling the glow wine suspiciously.'} }, SUCCESS_MSG = 'The magma crawler will accompany you as a friend from now on.'},
  [18516]  =  {NAME = 'Modified Gnarlhound',  ID = 32,  TYPE = TYPE_MONSTER,  CHANCE = 100,  FAIL_MSG = { }, SUCCESS_MSG = 'You now own a modified gnarlhound.'},
  [21452] =  {NAME = 'Gravedigger',  ID = 39,  TYPE = TYPE_MONSTER,  CHANCE = 40,  FAIL_MSG = { {1, "The gravedigger got scared and ran away."}, {3, "The gravedigger is trying to nibble."} }, SUCCESS_MSG = "You tamed the hellgrip."},
  [20138]  =  {NAME = 'Water Buffalo',  ID = 35,  TYPE = TYPE_MONSTER,  CHANCE = 30,  FAIL_MSG = { {1, 'The water buffalo got scared and ran away.'}, {3, 'The water buffalo is trying to nibble.'} }, SUCCESS_MSG = 'You tamed a water buffalo.'},
  [22608]  =  {NAME = 'Shock Head',  ID = 42,  TYPE = TYPE_MONSTER,  CHANCE = 30,  FAIL_MSG = { {1, 'The shock head ran away.'}, {3, 'The shock head is growling at you.'} }, SUCCESS_MSG = 'You tamed the shock head.'},
  [23550]  =  {NAME = 'Walker',  ID = 43,  TYPE = TYPE_MONSTER,  CHANCE = 15,  FAIL_MSG = { {2, 'This walker is incompatible with your control unit.'}, {4, 'This walker is incompatible with your control unit.'} }, SUCCESS_MSG = 'You tamed the walker.'},
  [23880]  =  {NAME = 'Noble Lion',  ID = 40,  TYPE = TYPE_MONSTER,  CHANCE = 30,  FAIL_MSG = { {2, 'The lion got scared and ran away.'}, {4, 'The lion is trying to nibble.'} }, SUCCESS_MSG = 'You tamed the lion.'}
}
local function doFailAction(cid, mount, pos, item, itemEx)
  local action, effect = mount.FAIL_MSG[math.random(#mount.FAIL_MSG)], CONST_ME_POFF
  if(action[1] == ACTION_RUN) then
  Creature(itemEx.uid):remove()
  elseif(action[1] == ACTION_BREAK) then
  effect = CONST_ME_BLOCKHIT
  Item(item.uid):remove(1)
  elseif(action[1] == ACTION_ALL) then
  Creature(itemEx.uid):remove()
  Item(item.uid):remove(1)
  end
  pos:sendMagicEffect(effect)
  --Player(cid):say(action[2], TALKTYPE_MONSTER_SAY)
  return action
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
  local player = Player(cid)
  local targetMonster = Monster(itemEx.uid)
  local targetNpc = Npc(itemEx.uid)
  local targetItem = Item(itemEx.uid)
  local mount = config[item.itemid]
  if mount == nil or player:hasMount(mount.ID) then
  return false
  end
  local rand = math.random(100)
  --Monster Mount
  if targetMonster ~= nil and mount.TYPE == TYPE_MONSTER then
  if Creature(itemEx.uid):getMaster() then
  player:say('You can\'t tame a summon!', TALKTYPE_MONSTER_SAY)
  return true
  end
  if mount.NAME == targetMonster:getName() then
  if rand > mount.CHANCE then
  doFailAction(cid, mount, toPosition, item, itemEx)
  return true
  end
  player:addMount(mount.ID)
  --  player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
  targetMonster:remove()
  toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
  Item(item.uid):remove(1)
  return true
  end
  --NPC Mount
  elseif targetNpc ~= nil and mount.TYPE == TYPE_NPC then
  if mount.NAME == targetNpc:getName() then
  if rand > mount.CHANCE then
  doFailAction(cid, mount, toPosition, item, itemEx)
  return true
  end
  player:addMount(mount.ID)
  -- player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
  toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
  Item(item.uid):remove(1)
  return true
  end
  --Item Mount
  elseif targetItem ~= nil and mount.TYPE == TYPE_ITEM then
  if mount.NAME == targetItem:getName() then
  if rand > mount.CHANCE then
  doFailAction(cid, mount, toPosition, item, itemEx)
  return true
  end
  player:addMount(mount.ID)
  -- player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
  toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
  Item(item.uid):remove(1)
  return true
  end
  --Action Mount
  elseif itemEx.actionid > 0 and mount.TYPE == TYPE_ACTION then
  if(mount.NAME == itemEx.actionid) then
  if rand > mount.CHANCE then
  doFailAction(cid, mount, toPosition, item, itemEx)
  return true
  end
  player:addMount(mount.ID)
  --  player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
  toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
  Item(item.uid):remove(1)
  return true
  end
  --Unique Mount
  elseif itemEx.uid <= 65535 and mount.TYPE == TYPE_UNIQUE then
  if mount.NAME == itemEx.uid then
  if rand > mount.CHANCE then
  doFailAction(cid, mount, toPosition, item, itemEx)
  return true
  end
  player:addMount(mount.ID)
  --player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
  toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
  Item(item.uid):remove(1)
  return true
  end
  end
  return false
end

This should fix the debug, you should search for every -- and Change TALKTYPE_MONSTER_SAY to yours in const until it work :D
 

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