God Mythera
Veteran OT User
When i try to mount item it crashes client, can anyone help me? :c
http://pastebin.com/PMUcBzHf
to long to post here
http://pastebin.com/PMUcBzHf
to long to post here
When i try to tame any monster with the correct taming item, the client crashes. :dI'd suggest editing your thread with more information, or check the stickies on how to ask for support properly, and remake your thread.
https://otland.net/threads/rules-for-the-support-board.217087/
https://otland.net/threads/need-help-ask-it-properly-and-correctly.18402/
https://otland.net/threads/regarding-requests-read-this-before-posting.38521/
With the current information, I don't understand the issue your experiencing.
Post the error when you start your client up again.
I am using TFS 1.0 10.82That error is due to a talktype being called wrong or you dont have support for it. What TFS are you using? and in what tibia version?
Upgrade to 1.1 will fix your problem.I am using TFS 1.0 10.82
Can you recommend a good exe?Upgrade to 1.1 will fix your problem.
Sorry about late post i got the rest here.Not entirely sure how helpful it will be, but can you scroll up and paste that part as well?
(might have to force it to crash again)
http://pastebin.com/PMUcBzHf this is his script.Paste your script here , i will fix it
local ACTION_RUN, ACTION_BREAK, ACTION_NONE, ACTION_ALL = 1, 2, 3, 4
local TYPE_MONSTER, TYPE_NPC, TYPE_ITEM, TYPE_ACTION, TYPE_UNIQUE = 1, 2, 3, 4, 5
local config = {
[5907] = {NAME = 'Bear', ID = 3, TYPE = TYPE_MONSTER, CHANCE = 20, FAIL_MSG = { {1, 'The bear ran away.'}, {2, 'Oh no! The slingshot broke.'}, {3, 'The bear is trying to hit you with its claws.'} },SUCCESS_MSG = 'You have tamed the bear.'},
[13295] = {NAME = 'Black Sheep', ID = 4, TYPE = TYPE_MONSTER, CHANCE = 25, FAIL_MSG = { {1, 'The black sheep ran away.'}, {2, 'Oh no! The reins were torn.'}, {3, 'The black sheep is trying to run away.'} },SUCCESS_MSG = 'You have tamed the sheep.'},
[13293] = {NAME = 'Midnight Panther', ID = 5, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The panther has escaped.'}, {2, 'The whip broke.'} },SUCCESS_MSG = 'You have tamed the panther.'},
[13298] = {NAME = 'Terror Bird', ID = 2, TYPE = TYPE_MONSTER, CHANCE = 15, FAIL_MSG = { {1, 'The bird ran away.'}, {3, 'The terror bird is pecking you.'} }, SUCCESS_MSG = 'You have tamed the bird.'},
[13247] = {NAME = 'Boar', ID = 10, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The boar has run away'}, {3, 'The boar attacks you.'} }, SUCCESS_MSG = 'You have tamed the boar.'},
[13305] = {NAME = 'Crustacea Gigantica', ID = 7, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The crustacea has run away.'}, {2, 'The crustacea ate the shrimp.'} }, SUCCESS_MSG = 'You have tamed the crustacea.'},
[13291] = {NAME = 'Undead Cavebear', ID = 12, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The undead bear has run away.'} }, SUCCESS_MSG = 'You have tamed the skeleton.'},
[13307] = {NAME = 'Wailing Widow', ID = 1, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The widow has run away.'}, {2, 'The widow has eaten the sweet bait.'} }, SUCCESS_MSG = 'You have tamed the widow.'},
[13292] = {NAME = 'inoperative tin lizzard', ID = 8, TYPE = TYPE_ITEM, CHANCE = 40, FAIL_MSG = { {2, 'The key broke inside.'} }, SUCCESS_MSG = 'You wind up the tin lizzard.'},
[13294] = {NAME = 'Draptor', ID = 6, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The draptor has run away.'}, {3, 'The draptor has fled.'} }, SUCCESS_MSG = 'You have tamed the draptor.'},
[13536] = {NAME = 'Crystal Wolf', ID = 16, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The wolf has run away.'} }, SUCCESS_MSG = 'You have tamed the wolf.'},
[13539] = {NAME = 'Enraged White Deer', ID = 18, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {2, 'The cone broke.'}, {3, 'The deer has fled in fear.'} }, SUCCESS_MSG = 'You have tamed the deer.'},
[13538] = {NAME = 'Panda', ID = 19, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {4, 'Panda ate the leaves and ran away.'} }, SUCCESS_MSG = 'You have tamed the panda.'},
[13535] = {NAME = 'Dromedary', ID = 20, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'Dromedary has run away.'} }, SUCCESS_MSG = 'You have tamed the dromedary.'},
[13498] = {NAME = 'Sandstone Scorpion', ID = 21, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The scorpion has vanished.'}, {2, 'Scorpion broken the sceptre.'} }, SUCCESS_MSG = 'You have tamed the scorpion.'},
[13537] = {NAME = 'Donkey', ID = 13, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The witch has escaped!'} }, SUCCESS_MSG = 'You have tamed the mule.'},
[13938] = {NAME = 'inoperative uniwheel', ID = 15, TYPE = TYPE_ITEM, CHANCE = 40, FAIL_MSG = { {3, 'The oil have no effect.'}, {2, 'Splosh!'} }, SUCCESS_MSG = 'The strange wheel seems to vibrate and slowly starts turning continuously.'},
[13508] = {NAME = 'Slug', ID = 14, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, 'The slug has run away.'}, {3, 'The drug had no effect.'} }, SUCCESS_MSG = 'You have tamed the slug.'},
[13939] = {NAME = 'Wild Horse', ID = 17, TYPE = TYPE_MONSTER, CHANCE = 15, FAIL_MSG = { {1, 'The horse runs away.'}, {2, 'The horse ate the oats.'} }, SUCCESS_MSG = 'You have tamed the horse.'},
[15545] = {NAME = 'Manta Ray', ID = 28, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The manta ray fled.'}, {3, 'The manta ray is trying to escape.'} }, SUCCESS_MSG = 'You have tamed the manta ray.'},
[15546] = {NAME = 'Lady Bug', ID = 27, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The ladybug got scared and ran away.'}, {3, 'The ladybug is trying to nibble.'} }, SUCCESS_MSG = 'You tame a lady bug.'},
[18447] = {NAME = 'Ironblight', ID = 29, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The ironblight managed to run away.'}, {2, 'Oh no! The magnet lost its power!'}, {3, 'The ironblight is fighting against the magnetic force.'} }, SUCCESS_MSG = 'You tamed the ironblight.'},
[18449] = {NAME = 'Dragonling', ID = 31, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, "The dragonling got scared and ran away."}, {3, "The dragonling is trying to nibble."} }, SUCCESS_MSG = "You tamed a dragonling."},
[18448] = {NAME = 'Magma Crawler', ID = 30, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The magma crawler refused to drink wine and vanishes into thin air.'}, {2, 'Argh! The magma crawler pushed you and you spilled the glow wine!'}, {3, 'The magma crawler is smelling the glow wine suspiciously.'} }, SUCCESS_MSG = 'The magma crawler will accompany you as a friend from now on.'},
[18516] = {NAME = 'Modified Gnarlhound', ID = 32, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { }, SUCCESS_MSG = 'You now own a modified gnarlhound.'},
[21452] = {NAME = 'Gravedigger', ID = 39, TYPE = TYPE_MONSTER, CHANCE = 40, FAIL_MSG = { {1, "The gravedigger got scared and ran away."}, {3, "The gravedigger is trying to nibble."} }, SUCCESS_MSG = "You tamed the hellgrip."},
[20138] = {NAME = 'Water Buffalo', ID = 35, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The water buffalo got scared and ran away.'}, {3, 'The water buffalo is trying to nibble.'} }, SUCCESS_MSG = 'You tamed a water buffalo.'},
[22608] = {NAME = 'Shock Head', ID = 42, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {1, 'The shock head ran away.'}, {3, 'The shock head is growling at you.'} }, SUCCESS_MSG = 'You tamed the shock head.'},
[23550] = {NAME = 'Walker', ID = 43, TYPE = TYPE_MONSTER, CHANCE = 15, FAIL_MSG = { {2, 'This walker is incompatible with your control unit.'}, {4, 'This walker is incompatible with your control unit.'} }, SUCCESS_MSG = 'You tamed the walker.'},
[23880] = {NAME = 'Noble Lion', ID = 40, TYPE = TYPE_MONSTER, CHANCE = 30, FAIL_MSG = { {2, 'The lion got scared and ran away.'}, {4, 'The lion is trying to nibble.'} }, SUCCESS_MSG = 'You tamed the lion.'}
}
local function doFailAction(cid, mount, pos, item, itemEx)
local action, effect = mount.FAIL_MSG[math.random(#mount.FAIL_MSG)], CONST_ME_POFF
if(action[1] == ACTION_RUN) then
Creature(itemEx.uid):remove()
elseif(action[1] == ACTION_BREAK) then
effect = CONST_ME_BLOCKHIT
Item(item.uid):remove(1)
elseif(action[1] == ACTION_ALL) then
Creature(itemEx.uid):remove()
Item(item.uid):remove(1)
end
pos:sendMagicEffect(effect)
--Player(cid):say(action[2], TALKTYPE_MONSTER_SAY)
return action
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
local player = Player(cid)
local targetMonster = Monster(itemEx.uid)
local targetNpc = Npc(itemEx.uid)
local targetItem = Item(itemEx.uid)
local mount = config[item.itemid]
if mount == nil or player:hasMount(mount.ID) then
return false
end
local rand = math.random(100)
--Monster Mount
if targetMonster ~= nil and mount.TYPE == TYPE_MONSTER then
if Creature(itemEx.uid):getMaster() then
player:say('You can\'t tame a summon!', TALKTYPE_MONSTER_SAY)
return true
end
if mount.NAME == targetMonster:getName() then
if rand > mount.CHANCE then
doFailAction(cid, mount, toPosition, item, itemEx)
return true
end
player:addMount(mount.ID)
-- player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
targetMonster:remove()
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
return true
end
--NPC Mount
elseif targetNpc ~= nil and mount.TYPE == TYPE_NPC then
if mount.NAME == targetNpc:getName() then
if rand > mount.CHANCE then
doFailAction(cid, mount, toPosition, item, itemEx)
return true
end
player:addMount(mount.ID)
-- player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
return true
end
--Item Mount
elseif targetItem ~= nil and mount.TYPE == TYPE_ITEM then
if mount.NAME == targetItem:getName() then
if rand > mount.CHANCE then
doFailAction(cid, mount, toPosition, item, itemEx)
return true
end
player:addMount(mount.ID)
-- player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
return true
end
--Action Mount
elseif itemEx.actionid > 0 and mount.TYPE == TYPE_ACTION then
if(mount.NAME == itemEx.actionid) then
if rand > mount.CHANCE then
doFailAction(cid, mount, toPosition, item, itemEx)
return true
end
player:addMount(mount.ID)
-- player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
return true
end
--Unique Mount
elseif itemEx.uid <= 65535 and mount.TYPE == TYPE_UNIQUE then
if mount.NAME == itemEx.uid then
if rand > mount.CHANCE then
doFailAction(cid, mount, toPosition, item, itemEx)
return true
end
player:addMount(mount.ID)
--player:say(mount.SUCCESS_MSG, TALKTYPE_MONSTER_SAY)
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
Item(item.uid):remove(1)
return true
end
end
return false
end
Thanks it worksThis should fix the debug, you should search for every -- and Change TALKTYPE_MONSTER_SAY to yours in const until it work![]()