vexler222
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- Joined
- Apr 22, 2012
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Hi, i tried make target spell with random damage type, and in my script i don't get any errors but when i cast spell, it don't deal damage and i don't see effect :/
And second question, how to make target spell like old tibia in tfs 1.5? I try set range to 1, and casterTargetOrDirection to 0, but after change, when i cast spell it shoting under me, not in front of me
And second question, how to make target spell like old tibia in tfs 1.5? I try set range to 1, and casterTargetOrDirection to 0, but after change, when i cast spell it shoting under me, not in front of me
Lua:
local dmg_type = {
[1] = {dmg = "COMBAT_EARTHDAMAGE", effect = "CONST_ME_CARNIPHILA"},
[2] = {dmg = "COMBAT_FIREDAMAGE", effect = "CONST_ME_FIREATTACK"},
[3] = {dmg = "COMBAT_ICEDAMAGE", effect = "CONST_ME_ICEATTACK"},
[4] = {dmg = "COMBAT_DEATHDAMAGE", effect = "CONST_ME_MORTAREA"},
[5] = {dmg = "COMBAT_HOLYDAMAGE", effect = "CONST_ME_HOLYDAMAGE"},
[6] = {dmg = "COMBAT_PHYSICALDAMAGE", effect = "CONST_ME_HITAREA"},
[7] = {dmg = "COMBAT_ENERGYDAMAGE", effect = "CONST_ME_ENERGYAREA"},
}
local rand = math.random(1,6)
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, dmg_type[rand].dmg)
combat:setParameter(COMBAT_PARAM_EFFECT, dmg_type[rand].effect)
function onGetFormulaValues(player, level, magicLevel)
local min = (level / 3) + (magicLevel * 60.3) + 32
local max = (level / 3) + (magicLevel * 65.4) + 48
return - min, -max
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(creature, variant)
return combat:execute(creature, variant)
end