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TFS 0.X Tfs 0.3.6, 8.54, Respawning Fields

luq14

Cookie Cotton Joe's
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Hello, is there a function in TFS 0.3.6 of respawning not decaying fields which I put in map editor for make it playable (like switch under fire field etc)?

Also a question: is it worth to upgrade my engine into newer versions if i want to keep the client? I have a big big job done so i dont know if it would be hard
 
For the field issue.. you could add a timer event to check a list of field locations from a manually created list..

Probably the only decent way to do it, aside from some sort of source edit.
 
Oh man sounds harmful. Would it be heavy for the server to make a timer like that? I don't even know how to figure the script.
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Could You help me? :) If its the only option, i can create the holy long list because my world is wuite big already.
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The automatic version by editing the source would be much more effective but its a black magic for me
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its about the function onCheck and then setting position and if there is no item, starts counting right?
 
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