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C++ [TFS - 0.3.6 - 8.60] Autostacking He fills the backpack and drops it on the floor, he doesn't group it with the other backpack

samuel157

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the item does not stay in the other bag, it falls on the floor even though there are 36 backpacks, it does not group together
ITEM FALLS TO THE FLOOR WHEN BACKPACK IS FULL, DOES NOT COLLECT INTO OTHER BACKPACK

 
The post you mentioned is about stacking items.
If items are added to the next backpack when it is full.
I believe there is something in config.lua like queryPlayerContainers = true
is using in configmanager something like QUERY_PLAYER_CONTAINERS!
 
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