onLogin
onLogout
onJoinChannel
onLeaveChannel
onThink
onAdvance
onLook
onDirection
onOutfit
onSendMail
onReceiveMail
onTradeRequest
onTradeAccept
onTextEdit
onReportBug
onStatsChange
onAreaCombat
onPush
onTarget
onFollow
onCombat
onAttack
onCast
onKill
onDeath
onPrepareDeath
OnKill == When Player Kill Target
OnDeath ==When Player Died
I think ...
Code:OnKill == When Player Kill Target OnDeath ==When Player Died
Could you explain me what description do you need? Are you talking about arguments for these functions? Or do you want me to explain you when server runs these functions?sn3ejk - thanks so much for that list.
I only need description for that list and will be Grat![]()
Thanks mate. Slowly but surely..
function onDeath(cid, corpse, deathList)
if isMonster(cid) then
local x = getCreatureMaster(cid)
if isPlayer(x) then
if getPlayerItemCount(x, 5468) > 0 then
doPlayerRemoveItem(x, 5468, 1)
doPlayerAddItem(x, 7488, 1)
end
end
end
return true
end
local questCreatures =
{
["Captain Freak"] = {questStarted = 1510, questStorage = 65000, creatureStorage = 15000, killsRequired = 500, raceName = "Captain Freak"},
["Ferumbras"] = {questStarted = 1510, questStorage = 65001, creatureStorage = 15001, killsRequired = 500, raceName = "Ferumbras"},
["Bull Wolf"] = {questStarted = 1510, questStorage = 65002, creatureStorage = 15002, killsRequired = 500, raceName = "Bull Wolf"},
["Snakebite Master"] = {questStarted = 1510, questStorage = 65003, creatureStorage = 15003, killsRequired = 500, raceName = "Snakebite Master"},
["Kung Fu Panda"] = {questStarted = 1510, questStorage = 65005, creatureStorage = 15004, killsRequired = 500, raceName = "Kung Fu Panda"},
["Captain Sniper"] = {questStarted = 1510, questStorage = 65006, creatureStorage = 15005, killsRequired = 500, raceName = "Captain Sniper"},
["Devils Bounty Hunter"] = {questStarted = 1510, questStorage = 65007, creatureStorage = 15006, killsRequired = 500, raceName = "Devils Bounty Hunter"},
["Archdruid"] = {questStarted = 1510, questStorage = 65008, creatureStorage = 15007, killsRequired = 500, raceName = "Archdruid"},
["Devils Lighter"] = {questStarted = 1510, questStorage = 65009, creatureStorage = 15008, killsRequired = 500, raceName = "Devils Lighter"},
["Deadly Panda"] = {questStarted = 1510, questStorage = 65010, creatureStorage = 15009, killsRequired = 500, raceName = "Deadly Panda"},
["Unknown Freak"] = {questStarted = 1510, questStorage = 65011, creatureStorage = 150010, killsRequired = 500, raceName = "Unknown Freak"},
["Troll Champion"] = {questStarted = 1510, questStorage = 65012, creatureStorage = 150011, killsRequired = 500, raceName = "Troll Champion"},
["Bitchy Hydra"] = {questStarted = 1510, questStorage = 65013, creatureStorage = 150012, killsRequired = 500, raceName = "Bitchy Hydra"},
["Rebirth Freak"] = {questStarted = 1510, questStorage = 65014, creatureStorage = 150013, killsRequired = 500, raceName = "Rebirth Freak"}
}
local msgType = MESSAGE_STATUS_CONSOLE_ORANGE
function onKill(cid, target, lastHit)
local creature = questCreatures[getCreatureName(target):lower()]
if creature then
if isPlayer(target) then return true end
if getCreatureStorage(cid, creature.questStarted) > 0 then
if getCreatureStorage(cid, creature.questStorage) < creature.killsRequired then
if getCreatureStorage(cid, creature.questStorage) < 0 then
doCreatureSetStorage(cid, creature.questStorage, 0)
end
if getCreatureStorage(cid, creature.creatureStorage) < 0 then
doCreatureSetStorage(cid, creature.creatureStorage, 0)
end
doCreatureSetStorage(cid, creature.questStorage, getCreatureStorage(cid, creature.questStorage) + 1)
doCreatureSetStorage(cid, creature.creatureStorage, getCreatureStorage(cid, creature.creatureStorage) + 1)
doPlayerSendTextMessage(cid, msgType, getCreatureStorage(cid, creature.creatureStorage) .. " " .. getCreatureName(target) .. " defeated. Total [" .. getCreatureStorage(cid, creature.questStorage) .. "/" .. creature.killsRequired .. "] " .. creature.raceName .. ".")
end
end
end
return true
end
For Example OnDeath
Code:function onDeath(cid, corpse, deathList) if isMonster(cid) then local x = getCreatureMaster(cid) if isPlayer(x) then if getPlayerItemCount(x, 5468) > 0 then doPlayerRemoveItem(x, 5468, 1) doPlayerAddItem(x, 7488, 1) end end end return true end
This Script When you die you can use itemid == 5468 to summon you in the place u died
-------------
For Example OnKill
we will use killinthenameof
Code:local questCreatures = { ["Captain Freak"] = {questStarted = 1510, questStorage = 65000, creatureStorage = 15000, killsRequired = 500, raceName = "Captain Freak"}, ["Ferumbras"] = {questStarted = 1510, questStorage = 65001, creatureStorage = 15001, killsRequired = 500, raceName = "Ferumbras"}, ["Bull Wolf"] = {questStarted = 1510, questStorage = 65002, creatureStorage = 15002, killsRequired = 500, raceName = "Bull Wolf"}, ["Snakebite Master"] = {questStarted = 1510, questStorage = 65003, creatureStorage = 15003, killsRequired = 500, raceName = "Snakebite Master"}, ["Kung Fu Panda"] = {questStarted = 1510, questStorage = 65005, creatureStorage = 15004, killsRequired = 500, raceName = "Kung Fu Panda"}, ["Captain Sniper"] = {questStarted = 1510, questStorage = 65006, creatureStorage = 15005, killsRequired = 500, raceName = "Captain Sniper"}, ["Devils Bounty Hunter"] = {questStarted = 1510, questStorage = 65007, creatureStorage = 15006, killsRequired = 500, raceName = "Devils Bounty Hunter"}, ["Archdruid"] = {questStarted = 1510, questStorage = 65008, creatureStorage = 15007, killsRequired = 500, raceName = "Archdruid"}, ["Devils Lighter"] = {questStarted = 1510, questStorage = 65009, creatureStorage = 15008, killsRequired = 500, raceName = "Devils Lighter"}, ["Deadly Panda"] = {questStarted = 1510, questStorage = 65010, creatureStorage = 15009, killsRequired = 500, raceName = "Deadly Panda"}, ["Unknown Freak"] = {questStarted = 1510, questStorage = 65011, creatureStorage = 150010, killsRequired = 500, raceName = "Unknown Freak"}, ["Troll Champion"] = {questStarted = 1510, questStorage = 65012, creatureStorage = 150011, killsRequired = 500, raceName = "Troll Champion"}, ["Bitchy Hydra"] = {questStarted = 1510, questStorage = 65013, creatureStorage = 150012, killsRequired = 500, raceName = "Bitchy Hydra"}, ["Rebirth Freak"] = {questStarted = 1510, questStorage = 65014, creatureStorage = 150013, killsRequired = 500, raceName = "Rebirth Freak"} } local msgType = MESSAGE_STATUS_CONSOLE_ORANGE function onKill(cid, target, lastHit) local creature = questCreatures[getCreatureName(target):lower()] if creature then if isPlayer(target) then return true end if getCreatureStorage(cid, creature.questStarted) > 0 then if getCreatureStorage(cid, creature.questStorage) < creature.killsRequired then if getCreatureStorage(cid, creature.questStorage) < 0 then doCreatureSetStorage(cid, creature.questStorage, 0) end if getCreatureStorage(cid, creature.creatureStorage) < 0 then doCreatureSetStorage(cid, creature.creatureStorage, 0) end doCreatureSetStorage(cid, creature.questStorage, getCreatureStorage(cid, creature.questStorage) + 1) doCreatureSetStorage(cid, creature.creatureStorage, getCreatureStorage(cid, creature.creatureStorage) + 1) doPlayerSendTextMessage(cid, msgType, getCreatureStorage(cid, creature.creatureStorage) .. " " .. getCreatureName(target) .. " defeated. Total [" .. getCreatureStorage(cid, creature.questStorage) .. "/" .. creature.killsRequired .. "] " .. creature.raceName .. ".") end end end return true end
as u see we make targets and when you kill it you get Storage or wtv
That's Difference between OnKill - OnDeath
Hope this help
That's really helpful nice one. Learning!