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Lua -=[TFS]=- 0.4 8.60 [TALKACTIONS] Can someone create a !debug script hp/mana/cap Reset System

samuel157

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Samuel10M
-=[TFS]=- 0.4 8.60 Can someone create a !debug script hp/mana/cap use reset command that resets when you reach level 717217 and goes back to level 1

script function !desbug and restore hp/mana/cap to level 1



system reset talk
Lua:
function onSay(cid, words, param)
 
--[Configurações de Condição]__
 
config = { --[[verdadeiro / Falso]]
 
needPa = true, -- Precisa de Premium Account? [true / false]
needPz = true, -- Precisa estar em Protection Zone? [true / false]
battle = true, -- Precisa estar sem Batlle para Resetar? [true / false]
withe = false, -- Players PK Withe pode Resetar? [true / false]
red = false, -- Players PK Red pode Resetar? [true / false]
tp = true, -- Teleportar para o Templo após o reset? [true / false]
look = true, -- Mostrar Resets no Look do Player? [true / false]
addLimite = false, -- Abilitar Limite de Resets? [true / false]
setClasse = false, -- Mudar Vocação do player quando resetar? [true / false]
storage = 54676, -- Storage [valor]
 
 
--[Configurações do Reset]__
 
resetStatus = {
 
player = getPlayerGUID(cid), -- Não Mude.
lvl = 717217, -- Level Necessário para Resetar. [valor]
lvlreset = 1, -- Level que retornará após o Reset. [valor]
limite = 0, -- Máximo de resets que um player pode chegar. [valor]
newClasse = 0, -- Id da Nova Vocação após o Reset. [valor]
tempo = 5
},
}
 
--[Funções]__
 
function Reseting(cid)
resets = getResets(cid)
setPlayerStorageValue(cid,config.storage,resets+1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doPlayerSetVocation(cid, config.resetStatus.newClasse)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
return TRUE
end
 
function noAll(cid)
resets = getResets(cid)
setPlayerStorageValue(cid,config.storage,resets+1)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
return TRUE
end
 
function noTeleporting(cid)
resets = getResets(cid)
setPlayerStorageValue(cid,config.storage,resets+1)
doPlayerSetVocation(cid, config.resetStatus.newClasse)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
return TRUE
end
 
function noLook(cid)
resets = getResets(cid)
setPlayerStorageValue(cid,config.storage,resets+1)
doPlayerSetVocation(cid, config.resetStatus.newClasse)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
return TRUE
end
 
function noClasse(cid)
resets = getResets(cid)
setPlayerStorageValue(cid,config.storage,resets+1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
return TRUE
end
 
function setClasse(cid)
resets = getResets(cid)
setPlayerStorageValue(cid,config.storage,resets+1)
doPlayerSetVocation(cid, config.resetStatus.newClasse)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
return TRUE
end
 
function look(cid)
resets = getResets(cid)
setPlayerStorageValue(cid,config.storage,resets+1)
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
return TRUE
end
 
function teleporting(cid)
resets = getResets(cid)
setPlayerStorageValue(cid,config.storage,resets+1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doRemoveCreature(cid)
db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player)
db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player)
return TRUE
end
 
function getResets(cid)
resets = getPlayerStorageValue(cid,config.storage)
 
if resets < 0 then
resets = 0
end
return resets
 
end
 
 
local resets = getResets(cid)
local needLvl ="Você precisa de "..config.resetStatus.lvl-getPlayerLevel(cid).." level's para resetar."
local msg ="~~[Reset: "..getResets(cid).."]~~ 'Sucesso ao Resetar! Você será deslogado em "..config.resetStatus.tempo.." Segundos."
 
 
--[Condiçoes]__

local storageKey = 13545

if getCreatureStorage(cid, storageKey) < os.time() then
doPlayerPopupFYI(cid, "Somente Player VIP Account.")
return true
 
elseif(config.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == FALSE) then
doPlayerSendTextMessage(cid,22,"Você Precisa estar em Protection Zone Para Resetar.")
return TRUE
 
elseif(config.addLimite == true) and (getResets(cid) == config.resetStatus.limite) then
doPlayerSendTextMessage(cid, 22, "Você ja atingiu o Limite de Resets.")
return TRUE
 
elseif(config.withe == false) and (getCreatureSkullType(cid) == 3) then
doPlayerSendTextMessage(cid,22,"Você ta PK White, por isso não pode resetar.")
return TRUE
 
elseif(config.red == false) and (getCreatureSkullType(cid) == 4) then
doPlayerSendTextMessage(cid,22,"Você ta PK Red, por isso não pode resetar.")
return TRUE
 
elseif(config.needPa == true) and not isPremium(cid) then
doPlayerSendTextMessage(cid,22,"Você Precisa ser Premium Account para Resetar.")
return TRUE
 
elseif(config.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then
doPlayerSendTextMessage(cid,22,"Você Precisa estar sem Battle para Resetar.")
return TRUE
 
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == true) and (config.setClasse == true) then
addEvent(Reseting, config.resetStatus.tempo* 1000, cid)
 
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == false) and (config.setClasse == false) then
addEvent(noAll, config.resetStatus.tempo* 1000, cid)
 
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == true) and (config.setClasse == true) then
addEvent(noTeleporting, config.resetStatus.tempo* 1000, cid)
 
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == false) and (config.setClasse == true) then
addEvent(noLook, config.resetStatus.tempo* 1000, cid)
 
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == true) and (config.setClasse == false) then
addEvent(noClasse, config.resetStatus.tempo* 1000, cid)
 
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == false) and (config.setClasse == true) then
addEvent(setClasse, config.resetStatus.tempo* 1000, cid)
 
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == true) and (config.setClasse == false) then
addEvent(look, config.resetStatus.tempo* 1000, cid)
 
elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == false) and (config.setClasse == false) then
addEvent(teleporting, config.resetStatus.tempo* 1000, cid)
 
elseif doPlayerSendCancel(cid, needLvl) then
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
return TRUE
end
 
if doPlayerPopupFYI(cid, msg) then
 
end
return TRUE
 
end
 
--[By: Linnux]__
 
Lua:
function onSay(cid, words, param)
    local bugStorage = 54676 -- O valor de storage para rastrear o bug
    local bugLevel = 717217 -- O nível que causa o bug
    local fixLevel = 1 -- O nível para reverter
    local fixValue = 150 -- O valor para HP, mana e capacidade (ajuste conforme necessário)
    
    if words == "!desbug" then
        local currentLevel = getPlayerLevel(cid)
        local currentStorage = getPlayerStorageValue(cid, bugStorage)
        
        if currentLevel == bugLevel and currentStorage > 0 then
            setPlayerLevel(cid, fixLevel)
            setPlayerMaxHealth(cid, fixValue)
            setPlayerMaxMana(cid, fixValue)
            doPlayerSetCapacity(cid, fixValue)
            setPlayerStorageValue(cid, bugStorage, 0)
            doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Bug corrigido! Seu nível e status foram restaurados.")
        else
            doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "Não foi possível corrigir o bug neste momento.")
        end
    end
    
    return true
end
 
Last edited:
Lua:
function onSay(cid, words, param)
    if words == "!desbug" then
        local bugStorage = 54676
        local bugLevel = 717217
        local fixLevel = 1
        local fixValue = 150

        local currentLevel = getPlayerLevel(cid)
        local currentStorage = getPlayerStorageValue(cid, bugStorage)

        if currentLevel == bugLevel and currentStorage > 0 then
            db.executeQuery("UPDATE `players` SET `level` = " .. fixLevel .. ", `experience` = 0 WHERE `id` = " .. getPlayerGUID(cid))

            setPlayerLevel(cid, fixLevel)
            setPlayerMaxHealth(cid, fixValue)
            setPlayerMaxMana(cid, fixValue)
            doPlayerSetCapacity(cid, fixValue)
            setPlayerStorageValue(cid, bugStorage, 0)
            doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Bug corrigido! Seu nível e status foram restaurados.")
        else
            doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "Não foi possível corrigir o bug neste momento.")
        end
    end
    
    return true
end
 
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