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Lua [TFS 0.X] Monster Boosted problem - Attempt to index a boolean value when kill

potinho

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Hi guys,

Im trying to use the system from this topic:

But i got error sometimes when a monster of day is killed:

2022-09-23 13:39:26 - [Error - CreatureScript Interface]
2022-09-23 13:39:26 - data/creaturescripts/scripts/daily_monster_bonus.lua:eek:nDeath
2022-09-23 13:39:26 - Description:
2022-09-23 13:39:26 - (luaGetPlayerRates) Player not found
2022-09-23 13:39:26 -
2022-09-23 13:39:26 - [Error - CreatureScript Interface]
2022-09-23 13:39:26 - data/creaturescripts/scripts/daily_monster_bonus.lua:eek:nDeath
2022-09-23 13:39:26 - Description:
2022-09-23 13:39:26 - data/creaturescripts/scripts/daily_monster_bonus.lua:18: attempt to index a boolean value
2022-09-23 13:39:26 - stack traceback:
2022-09-23 13:39:26 - data/creaturescripts/scripts/daily_monster_bonus.lua:18: in function <data/creaturescripts/scripts/daily_monster_bonus.lua:5>

I dont know if is a bug, but when i open table "global_storage" on database, nothing is there, but exp bonus its working. I removed loot from script, follow my actual

globalevent.lua
Lua:
function onStartup()
local BOOSTED_MONSTER = 56404
local boostedMonstersList = {"giant spider", "hydra", "warlock", "demon"}
local randomMonster = math.random(#boostedMonstersList)
setGlobalStorageValue(BOOSTED_MONSTER, randomMonster)
local spawn = {x = 155, y = 50, z = 7}  --  monster spawn position
    doCreateMonster(boostedMonstersList[randomMonster], spawn)
    print("Today's boosted monster is: " .. boostedMonstersList[randomMonster])
end

daily_monster_bonus.lua
Lua:
BOOSTED_MONSTER = 56404
local boostedMonstersList = {"giant spider", "hydra", "warlock", "demon"}
experienceBonus = 50

function onDeath(cid, corpse, deathList)

local master = getCreatureMaster(cid)
  if (master and master ~= cid) then
    return true
  end

  local boostedMonster = boostedMonstersList[getGlobalStorageValue(BOOSTED_MONSTER)]
    if getCreatureName(cid):lower() == boostedMonster then
   
for i = 1, #deathList do
   
-- exp bonus
    local bonusExperience = getMonsterInfo(getCreatureName(cid)).experience/i * getPlayerRates(deathList[i])[SKILL__LEVEL] * experienceBonus/100
    doPlayerAddExperience(deathList[i], bonusExperience)
    doSendAnimatedText(getPlayerPosition(deathList[i]), bonusExperience, 215)
 
  end
   
    end
    return true
end

daily_monster.lua
Lua:
function onStartup()
local BOOSTED_MONSTER = 56404
local boostedMonstersList = {"giant spider", "hydra", "warlock", "demon"}
local randomMonster = math.random(#boostedMonstersList)
setGlobalStorageValue(BOOSTED_MONSTER, randomMonster)
local spawn = {x = 155, y = 50, z = 7}  --  monster spawn position
    doCreateMonster(boostedMonstersList[randomMonster], spawn)
    print("Today's boosted monster is: " .. boostedMonstersList[randomMonster])
end

I already put
Lua:
        <script>      <event name="daily_monster_bonus"/></script>
on each monster of boosted system and put
Lua:
    registerCreatureEvent(cid, "daily_monster")
on login.lua
 
Solution
Probably it's this:
Lua:
local bonusExperience = getMonsterInfo(getCreatureName(cid)).experience/i * getPlayerRates(deathList[i])[SKILL__LEVEL] * experienceBonus/100
exactly this part:
Lua:
getPlayerRates(deathList[i])[SKILL__LEVEL]
You are trying to get getPlayerRates of deathList[i] and then read it as table using [SKILL__LEVEL], but deathList[i] can be summon of player or other monster, which dealt damage to boosted monster by ex. wave.
You should first check if deathList[i] is player:
Lua:
if isPlayer(deathList[i]) then
-- here code to add exp
end

Gesior.pl

Mega Noob&LOL 2012
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Probably it's this:
Lua:
local bonusExperience = getMonsterInfo(getCreatureName(cid)).experience/i * getPlayerRates(deathList[i])[SKILL__LEVEL] * experienceBonus/100
exactly this part:
Lua:
getPlayerRates(deathList[i])[SKILL__LEVEL]
You are trying to get getPlayerRates of deathList[i] and then read it as table using [SKILL__LEVEL], but deathList[i] can be summon of player or other monster, which dealt damage to boosted monster by ex. wave.
You should first check if deathList[i] is player:
Lua:
if isPlayer(deathList[i]) then
-- here code to add exp
end
 
Solution
OP
OP
potinho

potinho

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Joined
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Messages
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Location
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Probably it's this:
Lua:
local bonusExperience = getMonsterInfo(getCreatureName(cid)).experience/i * getPlayerRates(deathList[i])[SKILL__LEVEL] * experienceBonus/100
exactly this part:
Lua:
getPlayerRates(deathList[i])[SKILL__LEVEL]
You are trying to get getPlayerRates of deathList[i] and then read it as table using [SKILL__LEVEL], but deathList[i] can be summon of player or other monster, which dealt damage to boosted monster by ex. wave.
You should first check if deathList[i] is player:
Lua:
if isPlayer(deathList[i]) then
-- here code to add exp
end
Thanks! To get Monster of the day and put this image on Gesior ACC, there's a way to do? I put manually like this:

PHP:
<img id="Monster" src="/outfit.php?id=35&addons=0&head=0&body=0&legs=0&feet=0" alt="Monster of the Day" />
 
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