CreatureEvent [TFS 1.1] Ultimate item stat system (elements, skills, exp, loot and more)

xJonathanx

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Anyone had any luck figuring out how the magic abilities are working on certain items such as
03:01 You see a frozen cape (Arm:1).
[ice.+14%]

I've tested this with ice damage to creatures and ice damage received from creatures and there has been no change in the damages. I even set the combat damages to a constant 100 for testing purposes.
This also goes for Fire, Holy, Death, Earth.. Basically all the elemental damage types.

Also, I think this was brought up earlier in the thread but I'm still not understanding how the Healing -x value is working.

Any insight would be extremely beneficial.

Thanks in advance.
 

Pedrook

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since it has charmed the item is to remove the spell to use another ?
 

Pedrook

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setting the percentages of status, using the stones?
 

Kungenn

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Is it only me that gets torches with stats?
19:09 You see a rare torch +5.
It weighs 5.00 oz.
19:11 You see a uncommon torch +1.
It weighs 5.00 oz.
 

Kungenn

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Is it only me that gets torches with stats?
19:09 You see a rare torch +5.
It weighs 5.00 oz.
19:11 You see a uncommon torch +1.
It weighs 5.00 oz.
I think it was due to having the part that allows armors without ARM to gain + stats. Disabled it and I haven't found a torch with + stats since
 

Giddran

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Going to look more into this later. Seems promising
 

Hokku

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fixed moving stats.lua from data/lib to data/lib/core
 
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Hokku

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Resistances not working like someone said up, how to fix them?
 
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Aeronx

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hello @zbizu !
I'm trying to change this part
Code:
    skillFormula = function(lv) return math.ceil(((1 * lv^3) - (2 * lv^2) + (4 * lv)) / (90 + lv) + lv) end,
    maxLevel = 30,
  
    levelUpgradeFormula = function(lv, minl)
        if STATS_SYSTEM_CONFIG.rare_negative_level then
            return math.ceil((lv/minl) * 25) + math.min(math.ceil(lv/minl * 5) +70, 75)
        else
            return 65 - math.ceil((lv/minl) * 3)
        end
    end,
to something where i can modify the stages of upgrade like your other upgrade by jewels system. Random doesnt do the job.. I want for exemple +1 = 90% chance +2 = 80%.. and so on..!

Edit: Is there any way to do items unable to go +1,+2..? Setting them on ignored ids just work for slots not for upgrades!

Thanks in advance! really good job!
 
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xuvurex

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Hi All,

Hopefully someone can help me out, as I am unable to login to my server after installing this awesome system. I am getting the following error and am using the latest tfs 1.1 distribution. Any help would be greatly appreciated! I have not changed anything other than what is outlined in the first post.

I have also tried other .exe.

 

Verrine

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Codex NG

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https://otland.net/threads/tfs-1-2-skill-scroll-uses-stamina.239664/#post-2333159

smells like a hypocrisy a little bit. Dude sorry but You writing for 1.2 and telling us that there is no 1.2 tell me that isnt true :<
many ppl would have it for 1.2 including me but dont say that there is no 1.2 when nightlies are there ;)
anyway nice script You are such a good scripter :) Thanks for Your hard work there and dont take it like any act of agression :)
Are you an idiot?
This person has contributed more to this community and asked for absolutely nothing in return then anyone has in years and this is how you show your gratitude?
It is no wonder he has retired from contributing to this community...
 

Verrine

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Are you an idiot?
This person has contributed more to this community and asked for absolutely nothing in return then anyone has in years and this is how you show your gratitude?
It is no wonder he has retired from contributing to this community...
dude please read again i said that telling us there is no tfs 1.2 is a lie becouse there is tfs 1.2 said also im not attacking him just i have read hist post and saw that he created scripts for 1.2 and now this for me that was WTF also i told that nice to have him here wtf why are you so agressive to me? cant i tell my opinion? Im glad to see new scripts in here and AGAIN im telling that i wont have any argues in here. Jeez dude chill. I wont treat anyone in here like my GOD who is infallible(everyone make mistakes).

Didn't want to offend anyone ohh my god...
 
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zbizu

zbizu

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@Verrine
Congratulions on quoting my old post. Now please get out of my thread.

Yep, There is no release yet. By 1.2 I was refering to master branch of otland/forgottenserver repo on github.
We as the whole community gave you tools and examples so you can fix things yourself. This script is pretty complex and old so it probably doesn't work properly anymore. It can still be used as an example if you decide to write something similiar. Please show some respect for people who gave you tools, scripts, maps, tutorials and support and learn to do things yourself instead of expecting us to spoonfeed you.

@Codex NG
That's not the reason.
I left because:
- opentibia development is dying (large servers are getting closed)
- I got a life (studying in university and being in a relationship)
- playing other games so I don't really feel like wasting time to do scripts
 
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Verrine

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@zbizu
Wut im so f****** blind its from 2015 0_o
Im working on it when I fix something Im gonna post it, but for now Im just learning how to move from 1.1 to 1.2 sometimes Im really tired of errors all the time same errors. Anyway Im appreciate
that some of you just posting scripts for nothing I know how much time it takes
 

bonfim25

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I used the tfs 1.2 and is working 100% with no errors and no bugs this all working properly xD thanks for content !!
 
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