• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

C++ TFS 1.2 Non stop debugs


Hardstyle Never Die < 3 !!!
Aug 31, 2010
Reaction score
Gorzów Wielkopolski


I have problem with debugs but I don't know when they appear I have detected them in POI but later I have create monster in city and the same, when I make e.g 1 demon and 1 lich going to nothing but when I make Demon and Undead Dragon, then after 3-4 secound when they goin to attack I got debugs,


Its a 8.0 Distro.

Ok I think there are problem with monster Undead Dragon he maked something on my character what debug him because when got debug I have restarted server and after restart I'm login on character and after 1 second got debug till to character die maybe someone can check this monster lua

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Undead Dragon" nameDescription="an undead dragon" race="undead" experience="7200" speed="250" manacost="0">
    <health now="8350" max="8350"/>
    <look type="231" corpse="6306"/>
    <targetchange interval="4000" chance="10"/>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="1"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="70"/>
        <flag runonhealth="300"/>
        <attack name="melee" interval="2000" skill="90" attack="96"/>
        <attack name="physical" interval="2000" chance="5" range="7" radius="4" target="1" min="-300" max="-400">
            <attribute key="areaEffect" value="redspark"/>
        <attack name="physical" interval="2000" chance="10" range="7" min="-125" max="-600">
            <attribute key="shootEffect" value="death"/>
            <attribute key="areaEffect" value="mortarea"/>
        <attack name="earth" interval="2000" chance="5" range="7" radius="4" target="1" min="-100" max="-390">
            <attribute key="shootEffect" value="poison"/>
            <attribute key="areaEffect" value="poison"/>
        <attack name="earth" interval="2000" chance="15" target="1" range="7" min="-0" max="-180">
            <attribute key="shootEffect" value="poison"/>
            <attribute key="areaEffect" value="poison"/>
        <attack name="earth" interval="2000" chance="10" length="8" spread="3" min="-150" max="-690">
            <attribute key="areaEffect" value="poison"/>
        <attack name="lifedrain" interval="2000" chance="10" length="8" spread="3" min="-300" max="-700">
            <attribute key="areaEffect" value="redshimmer"/>
        <attack name="lifedrain" interval="2000" chance="10" radius="3" min="-100" max="-200">
            <attribute key="areaEffect" value="redshimmer"/>
        <attack name="undead dragon curse" interval="2000" chance="10"/>
    <defenses armor="40" defense="40">
        <defense name="healing" interval="2000" chance="15" min="200" max="250">
            <attribute key="areaEffect" value="blueshimmer"/>
        <immunity fire="1"/>
        <immunity earth="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
        <immunity drown="1"/>
    <voices interval="5000" chance="10">
        <voice sentence="FEEEED MY ETERNAL HUNGER!" yell="1"/>
        <voice sentence="I SENSE LIFE" yell="1"/>
        <item id="2148" countmax="100" chance="35500"/><!-- gold coin -->
        <item id="2148" countmax="98" chance="55500"/><!-- gold coin -->
        <item id="6500" chance="12460"/><!-- demonic essence -->
        <item id="2152" countmax="5" chance="52000"/><!-- platinum coin -->
        <item id="6300" chance="1150"/><!-- death ring -->
        <item id="2033" chance="6002"/><!-- golden mug -->
        <item id="2547" countmax="15" chance="15190"/><!-- power bolt -->
        <item id="7430" chance="4000"/><!-- dragonbone staff -->
        <item id="2476" chance="5500"/><!-- knight armor -->
        <item id="2177" chance="2500"/><!-- life crystal -->
        <item id="5925" chance="14180"/><!-- hardened bone -->
        <item id="2498" chance="1720"/><!-- royal helmet -->
        <item id="2454" chance="1290"/><!-- war axe -->
        <item id="2146" countmax="2" chance="28370"/><!-- small sapphires -->
        <item id="7368" countmax="5" chance="26650"/><!-- assassin stars -->
        <item id="7402" chance="860"/><!-- dragon slayer -->
        <item id="2144" countmax="2" chance="22780"/><!-- black pearls -->
        <item id="2466" chance="860"/><!-- golden armor -->

Can Close ! There are problem with lifedrain of this monster what wasn't at 8.0.

Last edited: