wafuboe
Member
- Joined
- Dec 24, 2010
- Messages
- 884
- Solutions
- 2
- Reaction score
- 24
Thanks ill check that workaround,This is not actual fix but more like... walkaround. I believe we could convince players this is the feature rather than poor fix for a bug/glitch... at least that's what i am going to do... nevertheless:
Open Crystals.lua & look for:
copy&paste under it:
LUA:if itemType:isUpgradable() and target:getItemLevel() == 0 then target:setItemLevel(1, true) item:remove(1) player:sendTextMessage(MESSAGE_INFO_DESCR, "Item is now unblocked for upgrades.") player:getPosition():sendMagicEffect(CONST_ME_FIREWORK_YELLOW) return true end
Players could use level 0 items just like classic tibia items.
If they want to upgrade them they need to unblock/unlock the item for upgrades.
You could for that purpose use either:
1. item upgrade crystal (as in my code)
2. you could set up a completely new item for unlocking the upgrades.
3. I suck at scripting, coding, programing etc. so i can not guarantee it's going to work. If such a solution works for you please test it & let us know if it works
I'll check my TFS files im working on 1.4.2 like oen said, could have change some major file on tfs folder that its preventing the table to run, however no errors on console. I just downloaded the github script folder and pasted there. Will check with a clean tfs folder and start from there. events.xml changes were made, not sure where to go next.
Thanks!