E
Evil Puncker
Guest
Hi everyone, currently I have the following:
but it only gives a ton of "1 damage" over time, I need it to give increasing damage over time, like cursing does
LUA:
local cursed = Condition(CONDITION_CURSED)
cursed:setParameter(CONDITION_PARAM_DELAYED, true) -- condition will delay the first damage from when it's added
cursed:setParameter(CONDITION_PARAM_MINVALUE, -800) -- minimum damage the condition can do at total
cursed:setParameter(CONDITION_PARAM_MAXVALUE, -1200) -- maximum damage
cursed:setParameter(CONDITION_PARAM_STARTVALUE, -1) -- the damage the condition will do on the first hit
cursed:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000) -- delay between damages
cursed:setParameter(CONDITION_PARAM_FORCEUPDATE, true) -- re-update condition when adding it(ie. min/max value)
but it only gives a ton of "1 damage" over time, I need it to give increasing damage over time, like cursing does