local healthregenerationum = Condition(CONDITION_REGENERATION)
healthregenerationum:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
healthregenerationum:setParameter(CONDITION_PARAM_HEALTHGAIN, 20)
healthregenerationum:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
local healthregenerationdois = Condition(CONDITION_REGENERATION)
healthregenerationdois:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
healthregenerationdois:setParameter(CONDITION_PARAM_HEALTHGAIN, 40)
healthregenerationdois:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
local healthregenerationtres = Condition(CONDITION_REGENERATION)
healthregenerationtres:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
healthregenerationtres:setParameter(CONDITION_PARAM_HEALTHGAIN, 80)
healthregenerationtres:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
local healthregenerationquatro = Condition(CONDITION_REGENERATION)
healthregenerationquatro:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
healthregenerationquatro:setParameter(CONDITION_PARAM_HEALTHGAIN, 120)
healthregenerationquatro:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
local healthregenerationcinco = Condition(CONDITION_REGENERATION)
healthregenerationcinco:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
healthregenerationcinco:setParameter(CONDITION_PARAM_HEALTHGAIN, 160)
healthregenerationcinco:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
--
local increasedamageum = Condition(CONDITION_ATTRIBUTES)
increasedamageum:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
increasedamageum:setParameter(CONDITION_PARAM_SKILL_SWORDPERCENT, 150)
increasedamageum:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasedamagedois = Condition(CONDITION_ATTRIBUTES)
increasedamagedois:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
increasedamagedois:setParameter(CONDITION_PARAM_SKILL_SWORDPERCENT, 180)
increasedamagedois:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasedamagetres = Condition(CONDITION_ATTRIBUTES)
increasedamagetres:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
increasedamagetres:setParameter(CONDITION_PARAM_SKILL_SWORDPERCENT, 200)
increasedamagetres:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
--
local manaregenerationum = Condition(CONDITION_REGENERATION)
manaregenerationum:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
manaregenerationum:setParameter(CONDITION_PARAM_MANAGAIN, 20)
manaregenerationum:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local manaregenerationdois = Condition(CONDITION_REGENERATION)
manaregenerationdois:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
manaregenerationdois:setParameter(CONDITION_PARAM_MANAGAIN, 40)
manaregenerationdois:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local manaregenerationtres = Condition(CONDITION_REGENERATION)
manaregenerationtres:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
manaregenerationtres:setParameter(CONDITION_PARAM_MANAGAIN, 80)
manaregenerationtres:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local manaregenerationquatro = Condition(CONDITION_REGENERATION)
manaregenerationquatro:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
manaregenerationquatro:setParameter(CONDITION_PARAM_MANAGAIN, 120)
manaregenerationquatro:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local manaregenerationcinco = Condition(CONDITION_REGENERATION)
manaregenerationcinco:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
manaregenerationcinco:setParameter(CONDITION_PARAM_MANAGAIN, 160)
manaregenerationcinco:setParameter(CONDITION_PARAM_MANATICKS, 2000)
--
local bothregenerationum = Condition(CONDITION_REGENERATION)
bothregenerationum:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bothregenerationum:setParameter(CONDITION_PARAM_HEALTHGAIN, 10)
bothregenerationum:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
bothregenerationum:setParameter(CONDITION_PARAM_MANAGAIN, 10)
bothregenerationum:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local bothregenerationdois = Condition(CONDITION_REGENERATION)
bothregenerationdois:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
bothregenerationdois:setParameter(CONDITION_PARAM_HEALTHGAIN, 30)
bothregenerationdois:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
bothregenerationdois:setParameter(CONDITION_PARAM_MANAGAIN, 30)
bothregenerationdois:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local bothregenerationtres = Condition(CONDITION_REGENERATION)
bothregenerationtres:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
bothregenerationtres:setParameter(CONDITION_PARAM_HEALTHGAIN, 50)
bothregenerationtres:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
bothregenerationtres:setParameter(CONDITION_PARAM_MANAGAIN, 50)
bothregenerationtres:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local bothregenerationquatro = Condition(CONDITION_REGENERATION)
bothregenerationquatro:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
bothregenerationquatro:setParameter(CONDITION_PARAM_HEALTHGAIN, 70)
bothregenerationquatro:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
bothregenerationquatro:setParameter(CONDITION_PARAM_MANAGAIN, 70)
bothregenerationquatro:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local bothregenerationcinco = Condition(CONDITION_REGENERATION)
bothregenerationcinco:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
bothregenerationcinco:setParameter(CONDITION_PARAM_HEALTHGAIN, 100)
bothregenerationcinco:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
bothregenerationcinco:setParameter(CONDITION_PARAM_MANAGAIN, 100)
bothregenerationcinco:setParameter(CONDITION_PARAM_MANATICKS, 2000)
--
local increasemanaum = Condition(CONDITION_ATTRIBUTES)
increasemanaum:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
increasemanaum:setParameter(CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 120)
increasemanaum:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasemanadois = Condition(CONDITION_ATTRIBUTES)
increasemanadois:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
increasemanadois:setParameter(CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 140)
increasemanadois:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasemanatres = Condition(CONDITION_ATTRIBUTES)
increasemanatres:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
increasemanatres:setParameter(CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 160)
increasemanatres:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasemanaquatro = Condition(CONDITION_ATTRIBUTES)
increasemanaquatro:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
increasemanaquatro:setParameter(CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 180)
increasemanaquatro:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasemanacinco = Condition(CONDITION_ATTRIBUTES)
increasemanacinco:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
increasemanacinco:setParameter(CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 200)
increasemanacinco:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
--
local increasehealthum = Condition(CONDITION_ATTRIBUTES)
increasehealthum:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
increasehealthum:setParameter(CONDITION_PARAM_STAT_MAXHEALTHPOINTSPERCENT, 120)
increasehealthum:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasehealthdois = Condition(CONDITION_ATTRIBUTES)
increasehealthdois:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
increasehealthdois:setParameter(CONDITION_PARAM_STAT_MAXHEALTHPOINTSPERCENT, 140)
increasehealthdois:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasehealthtres = Condition(CONDITION_ATTRIBUTES)
increasehealthtres:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
increasehealthtres:setParameter(CONDITION_PARAM_STAT_MAXHEALTHPOINTSPERCENT, 160)
increasehealthtres:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasehealthquatro = Condition(CONDITION_ATTRIBUTES)
increasehealthquatro:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
increasehealthquatro:setParameter(CONDITION_PARAM_STAT_MAXHEALTHPOINTSPERCENT, 180)
increasehealthquatro:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasehealthcinco = Condition(CONDITION_ATTRIBUTES)
increasehealthcinco:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
increasehealthcinco:setParameter(CONDITION_PARAM_STAT_MAXHEALTHPOINTSPERCENT, 200)
increasehealthcinco:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
--
local increasebothum = Condition(CONDITION_ATTRIBUTES)
increasebothum:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
increasebothum:setParameter(CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 120)
increasebothum:setParameter(CONDITION_PARAM_STAT_MAXHEALTHPOINTSPERCENT, 120)
increasebothum:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasebothdois = Condition(CONDITION_ATTRIBUTES)
increasebothdois:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
increasebothdois:setParameter(CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 140)
increasebothdois:setParameter(CONDITION_PARAM_STAT_MAXHEALTHPOINTSPERCENT, 140)
increasebothdois:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasebothtres = Condition(CONDITION_ATTRIBUTES)
increasebothtres:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
increasebothtres:setParameter(CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 160)
increasebothtres:setParameter(CONDITION_PARAM_STAT_MAXHEALTHPOINTSPERCENT, 160)
increasebothtres:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local increasebothquatro = Condition(CONDITION_ATTRIBUTES)
increasebothquatro:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
increasebothquatro:setParameter(CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 180)
increasebothquatro:setParameter(CONDITION_PARAM_STAT_MAXHEALTHPOINTSPERCENT, 180)
increasebothquatro:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local strengthshot = Condition(CONDITION_ATTRIBUTES)
strengthshot:setParameter(CONDITION_PARAM_TICKS, 90 * 60 * 1000)
strengthshot:setParameter(CONDITION_PARAM_SKILL_SWORD, 5)
strengthshot:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local greatstrengthpotion = Condition(CONDITION_ATTRIBUTES)
greatstrengthpotion:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
greatstrengthpotion:setParameter(CONDITION_PARAM_SKILL_SWORD, 7)
greatstrengthpotion:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local hugestrengthpotion = Condition(CONDITION_ATTRIBUTES)
hugestrengthpotion:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
hugestrengthpotion:setParameter(CONDITION_PARAM_SKILL_SWORD, 10)
hugestrengthpotion:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local hugedefencepotion = Condition(CONDITION_ATTRIBUTES)
hugedefencepotion:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
hugedefencepotion:setParameter(CONDITION_PARAM_SKILL_SHIELD, 10)
hugedefencepotion:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local lesserdefencepotion = Condition(CONDITION_ATTRIBUTES)
lesserdefencepotion:setParameter(CONDITION_PARAM_TICKS, 120 * 60 * 1000)
lesserdefencepotion:setParameter(CONDITION_PARAM_SKILL_SHIELD, 2)
lesserdefencepotion:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local defenceshot = Condition(CONDITION_ATTRIBUTES)
defenceshot:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
defenceshot:setParameter(CONDITION_PARAM_SKILL_SHIELD, 7)
defenceshot:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local defencepotion = Condition(CONDITION_ATTRIBUTES)
defencepotion:setParameter(CONDITION_PARAM_TICKS, 100 * 60 * 1000)
defencepotion:setParameter(CONDITION_PARAM_SKILL_SHIELD, 4)
defencepotion:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local lesserunderwaterbreathingpotion = Condition(CONDITION_HASTE)
lesserunderwaterbreathingpotion:setParameter(CONDITION_PARAM_TICKS, 5 * 60 * 1000)
lesserunderwaterbreathingpotion:setFormula(0.1, -2, 0.1, -2)
local greatspeedpotion = Condition(CONDITION_HASTE)
greatspeedpotion:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
greatspeedpotion:setFormula(0.4, -50, 0.4, -50)
local hugespeedpotion = Condition(CONDITION_HASTE)
hugespeedpotion:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
hugespeedpotion:setFormula(0.5, -50, 0.5, -50)
local flaskofspeed = Condition(CONDITION_HASTE)
flaskofspeed:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
flaskofspeed:setFormula(0.3, -25, 0.3, -25)
local speedpotion = Condition(CONDITION_HASTE)
speedpotion:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
speedpotion:setFormula(0.2, -10, 0.2, -10)
local shieldperctum = Condition(CONDITION_ATTRIBUTES)
shieldperctum:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
shieldperctum:setParameter(CONDITION_PARAM_SKILL_SHIELDPERCENT, 120)
shieldperctum:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local shieldperctdois = Condition(CONDITION_ATTRIBUTES)
shieldperctdois:setParameter(CONDITION_PARAM_TICKS, 15 * 60 * 1000)
shieldperctdois:setParameter(CONDITION_PARAM_SKILL_SHIELDPERCENT, 150)
shieldperctdois:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local shieldpercttres = Condition(CONDITION_ATTRIBUTES)
shieldpercttres:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
shieldpercttres:setParameter(CONDITION_PARAM_SKILL_SHIELDPERCENT, 200)
shieldpercttres:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local shieldperctquatro = Condition(CONDITION_ATTRIBUTES)
shieldperctquatro:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
shieldperctquatro:setParameter(CONDITION_PARAM_SKILL_SHIELDPERCENT, 250)
shieldperctquatro:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local shieldperctcinco = Condition(CONDITION_ATTRIBUTES)
shieldperctcinco:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
shieldperctcinco:setParameter(CONDITION_PARAM_SKILL_SHIELDPERCENT, 300)
shieldperctcinco:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local magicum = Condition(CONDITION_ATTRIBUTES)
magicum:setParameter(CONDITION_PARAM_TICKS, 15 * 60 * 1000)
magicum:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 1)
magicum:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local magicdois = Condition(CONDITION_ATTRIBUTES)
magicdois:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
magicdois:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
magicdois:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local magictres = Condition(CONDITION_ATTRIBUTES)
magictres:setParameter(CONDITION_PARAM_TICKS, 25 * 60 * 1000)
magictres:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 5)
magictres:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local magicquatro = Condition(CONDITION_ATTRIBUTES)
magicquatro:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
magicquatro:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 7)
magicquatro:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local magiccinco = Condition(CONDITION_ATTRIBUTES)
magiccinco:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
magiccinco:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 10)
magiccinco:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local magicseis = Condition(CONDITION_ATTRIBUTES)
magicseis:setParameter(CONDITION_PARAM_TICKS, 50 * 60 * 1000)
magicseis:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 15)
magicseis:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local magicsete = Condition(CONDITION_ATTRIBUTES)
magicsete:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
magicsete:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 20)
magicsete:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local manashieldum = Condition(CONDITION_MANASHIELD)
manashieldum:setParameter(CONDITION_PARAM_TICKS, 5 * 60 * 1000)
local manashielddois = Condition(CONDITION_MANASHIELD)
manashielddois:setParameter(CONDITION_PARAM_TICKS, 15 * 60 * 1000)
local manashieldtres = Condition(CONDITION_MANASHIELD)
manashieldtres:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
local manashieldquatro = Condition(CONDITION_MANASHIELD)
manashieldquatro:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
local healthregenum = Condition(CONDITION_REGENERATION)
healthregenum:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
healthregenum:setParameter(CONDITION_PARAM_HEALTHGAIN, 20)
healthregenum:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
local healthregendois = Condition(CONDITION_REGENERATION)
healthregendois:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
healthregendois:setParameter(CONDITION_PARAM_HEALTHGAIN, 40)
healthregendois:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
local healthregentres = Condition(CONDITION_REGENERATION)
healthregentres:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
healthregentres:setParameter(CONDITION_PARAM_HEALTHGAIN, 60)
healthregentres:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
local healthregenquatro = Condition(CONDITION_REGENERATION)
healthregenquatro:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
healthregenquatro:setParameter(CONDITION_PARAM_HEALTHGAIN, 80)
healthregenquatro:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
local healthregencinco = Condition(CONDITION_REGENERATION)
healthregencinco:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
healthregencinco:setParameter(CONDITION_PARAM_HEALTHGAIN, 100)
healthregencinco:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
local manaregenum = Condition(CONDITION_REGENERATION)
manaregenum:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
manaregenum:setParameter(CONDITION_PARAM_MANAGAIN, 20)
manaregenum:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local manaregenprimeiro = Condition(CONDITION_REGENERATION)
manaregenprimeiro:setParameter(CONDITION_PARAM_TICKS, 5 * 60 * 1000)
manaregenprimeiro:setParameter(CONDITION_PARAM_MANAGAIN, 10)
manaregenprimeiro:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local manaregendois = Condition(CONDITION_REGENERATION)
manaregendois:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
manaregendois:setParameter(CONDITION_PARAM_MANAGAIN, 50)
manaregendois:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local manaregentres = Condition(CONDITION_REGENERATION)
manaregentres:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
manaregentres:setParameter(CONDITION_PARAM_MANAGAIN, 100)
manaregentres:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local manaregenquatro = Condition(CONDITION_REGENERATION)
manaregenquatro:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
manaregenquatro:setParameter(CONDITION_PARAM_MANAGAIN, 150)
manaregenquatro:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local manaregencinco = Condition(CONDITION_REGENERATION)
manaregencinco:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
manaregencinco:setParameter(CONDITION_PARAM_MANAGAIN, 200)
manaregencinco:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local bothregenum = Condition(CONDITION_REGENERATION)
bothregenum:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bothregenum:setParameter(CONDITION_PARAM_HEALTHGAIN, 20)
bothregenum:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
bothregenum:setParameter(CONDITION_PARAM_MANAGAIN, 20)
bothregenum:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local bothregendois = Condition(CONDITION_REGENERATION)
bothregendois:setParameter(CONDITION_PARAM_TICKS, 20 * 60 * 1000)
bothregendois:setParameter(CONDITION_PARAM_HEALTHGAIN, 40)
bothregendois:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
bothregendois:setParameter(CONDITION_PARAM_MANAGAIN, 40)
bothregendois:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local bothregentres = Condition(CONDITION_REGENERATION)
bothregentres:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
bothregentres:setParameter(CONDITION_PARAM_HEALTHGAIN, 60)
bothregentres:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
bothregentres:setParameter(CONDITION_PARAM_MANAGAIN, 60)
bothregentres:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local bothregenquatro = Condition(CONDITION_REGENERATION)
bothregenquatro:setParameter(CONDITION_PARAM_TICKS, 40 * 60 * 1000)
bothregenquatro:setParameter(CONDITION_PARAM_HEALTHGAIN, 80)
bothregenquatro:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
bothregenquatro:setParameter(CONDITION_PARAM_MANAGAIN, 80)
bothregenquatro:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local bothregencinco = Condition(CONDITION_REGENERATION)
bothregencinco:setParameter(CONDITION_PARAM_TICKS, 60 * 60 * 1000)
bothregencinco:setParameter(CONDITION_PARAM_HEALTHGAIN, 100)
bothregencinco:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
bothregencinco:setParameter(CONDITION_PARAM_MANAGAIN, 100)
bothregencinco:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local polvoum = Condition(CONDITION_REGENERATION)
polvoum:setParameter(CONDITION_PARAM_TICKS, 25 * 60 * 1000)
polvoum:setParameter(CONDITION_PARAM_HEALTHGAIN, 50)
polvoum:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
polvoum:setParameter(CONDITION_PARAM_MANAGAIN, 100)
polvoum:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local polvodois = Condition(CONDITION_REGENERATION)
polvodois:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
polvodois:setParameter(CONDITION_PARAM_HEALTHGAIN, 75)
polvodois:setParameter(CONDITION_PARAM_HEALTHTICKS, 2000)
polvodois:setParameter(CONDITION_PARAM_MANAGAIN, 150)
polvodois:setParameter(CONDITION_PARAM_MANATICKS, 2000)
local potions = {
[27942] = {health = {600, 600}},
[27936] = {health = {1000, 1000}},
[27073] = {health = {50, 50}},
[27074] = {health = {100, 100}},
[27064] = {health = {1500, 1500}, antidote = true},
[27069] = {health = {400, 400}},
[27066] = {health = {1200, 1200}},
[27047] = {health = {250, 250}},
[27045] = {health = {800, 800}},
[27938] = {mana = {1000, 1000}},
[27071] = {mana = {250, 250}},
[27039] = {mana = {700, 700}},
[27068] = {mana = {80, 80}},
[27049] = {health = {300, 300}, mana = {300, 300}},
[27050] = {health = {100, 100}, mana = {100, 100}},
[27935] = {health = {650, 650}, mana = {650, 650}},
[27941] = {health = {500, 500}, mana = {500, 500}},
[27065] = {health = {800, 800}, mana = {1500, 1500}, antidote = true},
[27067] = {health = {800, 800}, mana = {800, 800}},
[27077] = {antidote = true},
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local potionStorage = 74695
local currentStorage = player:getStorageValue(potionStorage)
currentStorage = currentStorage < 1 and 1 or currentStorage + 1
player:setStorageValue(potionStorage, currentStorage)
if currentStorage == 1 then
player:addMount(155)
end
if currentStorage == 5 then
player:addMount(156)
end
if currentStorage == 10 then
player:addMount(157)
end
if type(target) == "userdata" and not target:isPlayer() then
return false
end
local potion = potions[item:getId()]
if potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getId()) then
player:say(potion.description, TALKTYPE_MONSTER_SAY)
return true
end
if potion.condition then
player:addCondition(potion.condition)
player:say(potion.text, TALKTYPE_MONSTER_SAY)
player:getPosition():sendMagicEffect(potion.effect)
elseif potion.transform then
item:transform(potion.transform[math.random(#potion.transform)])
item:getPosition():sendMagicEffect(potion.effect)
return true
else
if potion.health then
doTargetCombat(0, target, COMBAT_HEALING, potion.health[1], potion.health[2])
end
if potion.mana then
doTargetCombat(0, target, COMBAT_MANADRAIN, potion.mana[1], potion.mana[2])
end
if potion.antidote then
target:removeCondition(CONDITION_POISON)
target:removeCondition(CONDITION_ENERGY)
target:removeCondition(CONDITION_CURSED)
target:removeCondition(CONDITION_BLEEDING)
target:removeCondition(CONDITION_FIRE)
target:removeCondition(CONDITION_DAZZLED)
end
player:addAchievementProgress("Potion Addict", 100000)
player:addItem(potion.flask)
target:say("Humm...", TALKTYPE_MONSTER_SAY)
target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
end
if not configManager.getBoolean(configKeys.REMOVE_POTION_CHARGES) then
return true
end
item:remove(1)
return true
end